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Returning 15 results for 'studded of instances bond'.
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Monsters
Fizban's Treasury of Dragons
, the largest cavern serves as the dragon’s sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access
Rary's telepathic bond spell.
Thriving Wildlife. giant spider;Giant spiders (a sapphire dragon’s favorite prey) are attracted to the area within 6 miles of the lair and settle there in large
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dralmorrer Borngray Dralmorrer Borngray
Medium humanoid (high-elf), neutral evil
Armor Class 16 (studded leather armor, shield)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
18 (+4
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Dralmorrer Borngray Dralmorrer Borngray
Medium humanoid (high-elf), neutral evil
Armor Class 16 (studded leather armor, shield)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
18 (+4
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dralmorrer Borngray Dralmorrer Borngray
Medium humanoid (high-elf), neutral evil
Armor Class 16 (studded leather armor, shield)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
18 (+4
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Monsters
Fizban's Treasury of Dragons
sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access points. The dragon’s most valuable treasures
has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the Rary's telepathic bond spell.
Thriving Wildlife. Giant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Defense One hundred trained warriors serve in the town guard. Each of them wears studded leather armor marked with a town guard’s badge — the green reed of Saltmarsh — and is armed with a club while
serious cases earn the death penalty. In most instances, these crimes are dealt with in Seaton, the provincial capital located east of Saltmarsh.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, some of which go toward keeping her garrison happy. LIARA PORTYR’S TRAITS
Ideal. “One must respect the chain of command. You follow my orders, or you die.”
Bond. “I have sworn to hold and protect
themselves.”
Liara Portyr
Medium humanoid (human), lawful evil
Armor Class 15 (studded leather, shield)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unwholesome way and won’t allow anyone or anything to come between them. Izek Strazni’s Traits Ideal. “Fear is a powerful weapon. I use it to get what I want.” Bond. “I am loyal to my master, Baron Vallakovich
Class 14 (studded leather armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18(+4)
DEX
15(+2)
CON
16(+3)
INT
10(+0)
WIS
9(−1)
CHA
15(+2)
Skills
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. “Loyalty is everything.” Bond. “I am a son of King Barov von Zarovich, and I will serve his son—my brother and lord—forever.” Flaw. “I have slain thousands of men. I will slaughter thousands more to
preserve the von Zarovich legacy.” Rahadin
Medium humanoid (elf), lawful evil
Armor Class 18 (studded leather)
Hit Points 135 (18d8 + 54)
Speed 35 ft.
STR
14(+2)
DEX
22(+6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: They wear studded leather armor that gives them AC 13. Replace the Heavy Crossbow action with the action below. Longbow. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 5 (1d8 + 1
and country.” Bond. “What I want matters less than what is good for my home.” Flaw. “I will use anyone who isn’t part of my family as a means to an end.” Paolo Maykapal The Dragon Hunters’ Offer
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Ezmerelda d’Avenir’s Traits Ideal. “Evil that feeds on the innocent is the worst of all evils and must be destroyed.” Bond. “My mentor and teacher, Dr. Rudolph van Richten, is like a father to me
.” Flaw. “I go where angels fear to tread.” Ezmerelda d’Avenir
Medium humanoid (human), chaotic good
Armor Class 17 (+1 studded leather armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
14
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
), neutral good
Armor Class 14 (studded leather)
Hit Points 82 (15d8 + 15)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
16 (+3
Dungeon Master’s Guide to determine the hit points of an inanimate object if they become necessary. ARTUS CIMBER’S TRAITS
Ideal. “The preservation of knowledge and history is important to me.”
Bond
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Common
Shaman Druid with Survival +4; speaks Common and Druidic
Clan chieftain or great warrior Gladiator with hide armor instead of studded leather and Survival +5; speaks Common
Reghed
understanding of gods and spirits, and the fact that both men have lost their sons serves to strengthen the bond between them. Mjenir believes that the only way to break Auril’s spell is to slay the goddess in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
level (3 slots): augury, warding bond
3rd level (2 slots): bestow curse, create food and water
Actions
Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half
enemy territory. Orc Red Fang of Shargaas
Medium humanoid (orc), chaotic evil
Armor Class 15 (studded leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
16(+3)
CON
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
great deal about the black arts, was nearly a match for Strahd’s powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd
spikes at the bottom of the pit are made of iron but aren’t poisoned. Treasure. A human skeleton (the remains of a dead adventurer) wrapped in bits of studded leather armor lies amid the spikes at the