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Returning 35 results for 'stunned all contains'.
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Magic Items
Mythic Odysseys of Theros
The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its magical property.
You have a +2 bonus to attack and damage
damage.
3
Stunning. On a hit, this bullet deals an extra 1d10 force damage, and the target is stunned until the end of your next turn.
4
Tracking. A creature that takes damage from this
Monsters
Fizban's Treasury of Dragons
Multiple Heads. The dracohydra has five heads. While it has more than one head, the dracohydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and
blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Far Realm Parasite. Inside the lich’s torso dwells a wormlike parasite that contains the lich’s soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far
DC 17 Wisdom saving throw or take 25 (6d6 + 4);{"diceNotation":"6d6+4","rollType":"damage","rollAction":"Psychic Whisper","rollDamageType":"psychic"} psychic damage and be stunned until the end of the
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
", "rollAction":"Awesome Thunder", "rollDamageType":"thunder"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most
"} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon’s telepathy. The creature must
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sling Bullets of Althemone Weapon (sling bullet), very rare The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its
DC 15 Constitution saving throw or take 1d8 thunder damage.
3 Stunning. On a hit, this bullet deals an extra 1d10 force damage, and the target is stunned until the end of your next turn.
4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sling Bullets of Althemone Weapon (sling bullet), very rare The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its
DC 15 Constitution saving throw or take 1d8 thunder damage.
3 Stunning. On a hit, this bullet deals an extra 1d10 force damage, and the target is stunned until the end of your next turn.
4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-bound tomes weigh down their sagging shelves. At one end of the room, a small study contains a padded leather chair, a footstool, and a small table — as well as three corpses dangling upside down from
spectacles slipping down to the end of his nose.
The library contains the collected wisdom of a hundred sages, along with a few spellbooks and scrolls (see “Treasure” below). The corpses hanging
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-bound tomes weigh down their sagging shelves. At one end of the room, a small study contains a padded leather chair, a footstool, and a small table — as well as three corpses dangling upside down from
spectacles slipping down to the end of his nose.
The library contains the collected wisdom of a hundred sages, along with a few spellbooks and scrolls (see “Treasure” below). The corpses hanging
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
charmed, frightened, stunned, or knocked unconscious. As a bonus action, it can make an attack with its javelin. 2b. Duergar’s Crib The deformed creature in area 2a sleeps here on a bed of spongy black mold
consuming a poisonous variety and must succeed on a DC 10 Constitution saving throw or be poisoned for 1d4 hours. 2d. Standing Gate to Level 12 This cave contains a pair of standing stones with an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phrase (“Elf magic!”) causes a pale light to fill the area between the four pillars, ending the following conditions on a creature in that area: blinded, deafened, petrified, poisoned, and stunned
creature to flesh, he uses a telekinesis spell to transport it to area 25a, then relies on the magic of the pillars there. Area 25h. This room is hidden behind a secret door and contains a lifelike statue
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing. D4: Kitchen
cookery and plates has begun to rot. Chimney. A fireplace in the middle of the east wall contains a black iron pot hung on a hook. The chimney is too narrow for Medium or Small characters to climb, but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a
has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the dracohydra takes 30 or more damage in a single turn, one of its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
charmed, frightened, stunned, or knocked unconscious. As a bonus action, it can make an attack with its javelin. 2b. Duergar’s Crib The deformed creature in area 2a sleeps here on a bed of spongy black mold
consuming a poisonous variety and must succeed on a DC 10 Constitution saving throw or be poisoned for 1d4 hours. 2d. Standing Gate to Level 12 This cave contains a pair of standing stones with an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing. D4: Kitchen
cookery and plates has begun to rot. Chimney. A fireplace in the middle of the east wall contains a black iron pot hung on a hook. The chimney is too narrow for Medium or Small characters to climb, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
phrase (“Elf magic!”) causes a pale light to fill the area between the four pillars, ending the following conditions on a creature in that area: blinded, deafened, petrified, poisoned, and stunned
creature to flesh, he uses a telekinesis spell to transport it to area 25a, then relies on the magic of the pillars there. Area 25h. This room is hidden behind a secret door and contains a lifelike statue
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a
has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the dracohydra takes 30 or more damage in a single turn, one of its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
deposited in a unique demiplane—an enclosed space that contains eons worth of detritus, as well as the remains of travelers. The place has gravity and breathable air, and organic matter decays there
, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive Perception 19
Languages —
Challenge 21 (33,000 XP) Proficiency Bonus +7
Antimagic Cone. The dreadnought’s eye creates an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to swirl in the depths of its single eye, and its serpentine tail trails off into the silvery void. Anything the dreadnought swallows is deposited in a unique demiplane: an enclosed space that contains
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to swirl in the depths of its single eye, and its serpentine tail trails off into the silvery void. Anything the dreadnought swallows is deposited in a unique demiplane: an enclosed space that contains
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
deposited in a unique demiplane—an enclosed space that contains eons worth of detritus, as well as the remains of travelers. The place has gravity and breathable air, and organic matter decays there
, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive Perception 19
Languages —
Challenge 21 (33,000 XP) Proficiency Bonus +7
Antimagic Cone. The dreadnought’s eye creates an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, the creature shakes off the horror. On a failure, the creature is stunned, and the words change to name that creature. The stunned target can repeat the saving throw at the end of each of its
of sight and is lost. Sleeping Stone Shard. The fragment of the Sleeping Stone is weightless and contains a portion of the dreams of Chimagua. The first creature to touch the crystal must succeed on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, the creature shakes off the horror. On a failure, the creature is stunned, and the words change to name that creature. The stunned target can repeat the saving throw at the end of each of its
of sight and is lost. Sleeping Stone Shard. The fragment of the Sleeping Stone is weightless and contains a portion of the dreams of Chimagua. The first creature to touch the crystal must succeed on
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic to decipher. It reads, “Chambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.” This chamber contains a large tub crusted with blue stains, a desk and shelves
many days, however, as Hashutu’s work is even more important to him than his self-pampering. Treasure. The shelf contains five especially rare bottles of perfume worth 500 gp each and a subtle mind
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic to decipher. It reads, “Chambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.” This chamber contains a large tub crusted with blue stains, a desk and shelves
many days, however, as Hashutu’s work is even more important to him than his self-pampering. Treasure. The shelf contains five especially rare bottles of perfume worth 500 gp each and a subtle mind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door lock (see “Qualith Door Locks”). The ceiling is 10 feet high and flat. The room contains the following features: Grimlock. A stunned male grimlock is slumped in one of three stone chairs that face
Locks”). The ceiling is 10 feet high and flat. The room contains the following features: Extremiton. In the middle of the room, the ulitharid (see appendix A) sits on a swiveling crystal throne shaped
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
within its antimagic gaze. An astral dreadnought doesn’t have a gullet or a digestive system. Anything it swallows is deposited in a unique demiplane — an enclosed space that contains eons worth of
, paralyzed, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive Perception 19
Languages —
Challenge 21 (33,000 XP)
Antimagic Cone. The astral dreadnought’s opened eye creates an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains
the doll is set on fire or torn apart, it is destroyed, and the student it represents must make a DC 14 Constitution saving throw. On a successful save, the student is stunned for 1 minute. On a failed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
within its antimagic gaze. An astral dreadnought doesn’t have a gullet or a digestive system. Anything it swallows is deposited in a unique demiplane — an enclosed space that contains eons worth of
, paralyzed, petrified, poisoned, prone, stunned
Senses darkvision 120 ft., passive Perception 19
Languages —
Challenge 21 (33,000 XP)
Antimagic Cone. The astral dreadnought’s opened eye creates an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door lock (see “Qualith Door Locks”). The ceiling is 10 feet high and flat. The room contains the following features: Grimlock. A stunned male grimlock is slumped in one of three stone chairs that face
Locks”). The ceiling is 10 feet high and flat. The room contains the following features: Extremiton. In the middle of the room, the ulitharid (see appendix A) sits on a swiveling crystal throne shaped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
thieves’ tools. Treasure. The chest contains 800 gp, six zircons (50 gp each), four garnets (100 gp each), a topaz (500 gp), and two potions of healing. The cabinet contains twenty flasks, each one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains
the doll is set on fire or torn apart, it is destroyed, and the student it represents must make a DC 14 Constitution saving throw. On a successful save, the student is stunned for 1 minute. On a failed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
thieves’ tools. Treasure. The chest contains 800 gp, six zircons (50 gp each), four garnets (100 gp each), a topaz (500 gp), and two potions of healing. The cabinet contains twenty flasks, each one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A character who examines the altar can find this compartment with a successful DC 17 Wisdom (Perception) check. It contains a potion of mind reading and a Quaal’s feather token (bird). Bak Mei
. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be deafened and stunned
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Annihilation Contents 1d10 The Blob Contains... 1 An Amulet of the Planes. 2 An Artifact of the DM’s choice. 3 The corpses of two gods who were entangled in battle when the blob consumed them. 4 A Cubic
, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses Blindsight 120 ft.; Passive Perception 13
Languages None
CR 23 (XP 50,000; PB +7