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Returning 4 results for 'stunned calling'.
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Compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Saviors of Safeton
the nine-pointed star of Kelanen. Read or paraphrase the following aloud: “Welcome!” An older woman approaches your group, calling out to you above the clack-clacking of clashing practice swords
adventuring companion. Wenfleda greets each of you in turn, calling you her “champions.”
Wenfleda N female (she/her) human
Wenfleda (wen-FLAY-dah) is tall, broad-shouldered, and bald. Her many
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a DC 16 Intelligence saving throw or take 31 (4d12 + 5) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the stunned condition
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spiral staircase descends 20 feet to area D27. The voice rising up the stairs is chanting in Deep Speech, calling to an entity named Krokulmar. D27: Ritual Room This location consists of two roughly
companions, thus enabling a piece of Krokulmar to exist outside the Far Realm. The headless body is stunned and remains so until the ritual is complete. It is possible to attack the fragment without harming
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC 17 Constitution saving throw or be stunned until the end of the
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm