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Returning 4 results for 'stunned cost'.
Other Suggestions:
stunned cast
studied cost
stunned casts
stunned core
stunned cold
Magic Items
Arcana Unleashed
charges you must expend to cast the spell.
Spell
Charge Cost
Detect Magic
0
Light
0
Identify
1
Maze
8
Knock
2
Tongues (self only)
0
Legend Lore
5
True Seeing
3
Stunning Hit. When you hit with a melee attack using the staff, you can expend 2 charges, and the target must succeed on a DC 17 Constitution saving throw or have the Stunned
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Detect Magic 0 Light 0 Identify 1 Maze
Constitution saving throw or have the Stunned condition until the end of your next turn. Regaining Charges. The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiency Bonus). If the save fails, the target has the Stunned condition for 1 minute. The Stunned target repeats the save at the end of each of its turns, ending the effect on itself on a success
can determine your jump distance using your Dexterity rather than your Strength. Level 9: Supreme Sneak You gain the following Cunning Strike option. Stealth Attack (Cost: 1d6). If you have the Hide
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
at the cost of their lives. The Red Wizards in this sector might feign surrender to put the characters off their guard. For example, they might fall to their knees and hold up their hands. Then, when
below). Dark Mist. The shrine exudes poisonous mist that makes the area lightly obscured. Any creature that starts its turn in the room must succeed on a DC 15 Constitution saving throw or become stunned