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Returning 7 results for 'stunning commands'.
Other Suggestions:
studying commands
standing commands
stunning command
Monsters
Mordenkainen Presents: Monsters of the Multiverse
turn but not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
5: Stunning Ray. The targeted creature must succeed on a DC 13
to a mind flayer’s. The mindwitness is psychically imprinted with devotion to the elder brain and submission to illithid commands.
A mindwitness’s primary function is to improve telepathic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
transforms four of its eyestalks into tentacles similar to a mind flayer’s. The mindwitness is psychically imprinted with devotion to the elder brain and submission to illithid commands. A mindwitness’s
the mindwitness can see, rapidly disseminating commands and other information. If separated from its illithid masters, a mindwitness seeks out other telepathic creatures to tell it what to do
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mindwitnesses are psionically imprinted with devotion to the elder brain and submission to illithid commands, making them almost as obedient as intellect devourers. Telepathic Hub. The primary
seven other creatures the mindwitness can see, allowing the rapid spread of commands and other information. Solitary Seekers. If separated from its illithid masters, a mindwitness seeks out other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Command. The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can immediately use its reaction to make one melee attack.
Black Gauntlet of Bane
Medium
Multiattack. The death’s head uses Stunning Gaze and makes two dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
Point Cost Min. Monk Level 1 2 6 2 3 7 3 5 13 4 6 19 Fists can be powerful. Magic makes them more so.
Alustriel
Level 11: Focused Strike When you use your Stunning Strike, whether the target
allies and obeys your commands. It vanishes if you die.
The Vestige in Combat. In combat, the vestige acts during your turn. It can move and use its Reaction on its own, but the only action it takes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
senses and can ride the bulette while it burrows. The bonded bulette obeys the burrowshark’s commands. If its mount dies, the burrowshark can train a new bulette to serve as its bonded mount, a process
, and only half damage if she fails.
Stunning Strike (Recharge 5–6) When Hellenrae hits a target with a melee weapon attack, the target must succeed on a DC 13 Constitution saving throw or be stunned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
telepathically bellow commands to lesser demons, even as they inspire a sense of dread that forces their foes to scatter and run. Nalfeshnees feed on hatred and despair, but they crave humanoid flesh
and carnage. A vrock resembles a giant hybrid of humanoid and vulture, its gnarled, bestial body and broad wings stinking of offal. Vrocks gobble humanoid flesh whenever they can, stunning potential