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Returning 35 results for 'summons find'.
Spells
Xanathar's Guide to Everything
the mount.
The mount disappears temporarily when it drops to 0 hit points or when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored
and any conditions removed.
You can’t have more than one mount bonded by this spell or find steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
Magic Items
Tasha’s Cauldron of Everything
The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: banishment, find
that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
issue a combat challenge quickly find these giants’ magical prowess is nearly unmatched.
Destiny Gambler Spell Winnings
Destiny gamblers aren’t content with winning mere treasures
Monsters
Storm King's Thunder
, hold person, protection from energy, sending
Summon Earth Elemental (1/Day). The yakfolk summons an earth elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner
’s abuse, including mountain valleys, soaring plateaus, and desert oases. Outsiders that stumble into an enclave of yakfolk are usually surprised and pleased to find what appears to be a utopia
monsters
":"damage", "rollAction":"Chitinous Spine", "rollDamageType":"Piercing"} Piercing damage.
Summon Swarms. Valaara summons a swarm of insects or arachnids that fills a 10-foot-radius Sphere centered on a
; one creature becomes the queen, and others touched by this cultist find their original personality and desires fading, consumed by the need to fulfill their purpose in the hive. Usually this effect is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adversaries and Rivals The final four chapters present new monsters and the two people responsible for the deck’s creation: Chapter 19: Skull. Drawing the Skull card summons an avatar of death, and
those it slays are cursed with undeath for as long as the deck exists. Over centuries, those undead have banded together to find and destroy all Decks of Many Things. Chapter 20: Flames. This chapter
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adversaries and Rivals The final four chapters present new monsters and the two people responsible for the deck’s creation: Chapter 19: Skull. Drawing the Skull card summons an avatar of death, and
those it slays are cursed with undeath for as long as the deck exists. Over centuries, those undead have banded together to find and destroy all Decks of Many Things. Chapter 20: Flames. This chapter
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adversaries and Rivals The final four chapters present new monsters and the two people responsible for the deck’s creation: Chapter 19: Skull. Drawing the Skull card summons an avatar of death, and
those it slays are cursed with undeath for as long as the deck exists. Over centuries, those undead have banded together to find and destroy all Decks of Many Things. Chapter 20: Flames. This chapter
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Find Greater Steed 4th-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of a loyal, majestic mount
when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored and any conditions removed. You can’t have more than one mount bonded by this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Find Greater Steed 4th-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of a loyal, majestic mount
when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored and any conditions removed. You can’t have more than one mount bonded by this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Find Greater Steed 4th-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of a loyal, majestic mount
when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored and any conditions removed. You can’t have more than one mount bonded by this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one finger, the apparition of Reggaryarva summons a frost giant skeleton (see appendix C) to challenge the party. If the skeleton is defeated, it disappears, and Reggaryarva summons two invisible
are lit can the gate to area J3 be opened. Characters can find most of the ingredients they need in area J5. The poem (see above) provides clues to help the characters figure out which of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one finger, the apparition of Reggaryarva summons a frost giant skeleton (see appendix C) to challenge the party. If the skeleton is defeated, it disappears, and Reggaryarva summons two invisible
are lit can the gate to area J3 be opened. Characters can find most of the ingredients they need in area J5. The poem (see above) provides clues to help the characters figure out which of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one finger, the apparition of Reggaryarva summons a frost giant skeleton (see appendix C) to challenge the party. If the skeleton is defeated, it disappears, and Reggaryarva summons two invisible
are lit can the gate to area J3 be opened. Characters can find most of the ingredients they need in area J5. The poem (see above) provides clues to help the characters figure out which of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“let the city deal with it” is a wise course of action. If the characters find themselves at the evil wizard’s mercy, Manshoon will gladly trade their pitiful lives for the Stone of Golorr and the keys
celebrated. Laeral Silverhand summons them to the Palace of Waterdeep to thank them officially, in her capacity as Open Lord. Sometime later, Vajra Safahr invites them to Blackstaff Tower to thank them for their service and offer them membership in Force Grey.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
be of the conjuration school. When you cast a conjuration spell that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“let the city deal with it” is a wise course of action. If the characters find themselves at the evil wizard’s mercy, Manshoon will gladly trade their pitiful lives for the Stone of Golorr and the keys
celebrated. Laeral Silverhand summons them to the Palace of Waterdeep to thank them officially, in her capacity as Open Lord. Sometime later, Vajra Safahr invites them to Blackstaff Tower to thank them for their service and offer them membership in Force Grey.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Viantha Found When the characters find Viantha, read the following boxed text aloud to set the scene: A strange, mystical chanting in a dry, crackling voice and a rank smell come from a small
mastermind (see appendix A) in the process of summoning more undead to harass Claugiyliamatar with a magical ritual. Before the characters can attack, Viantha summons specters to her side. There is one
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Viantha Found When the characters find Viantha, read the following boxed text aloud to set the scene: A strange, mystical chanting in a dry, crackling voice and a rank smell come from a small
mastermind (see appendix A) in the process of summoning more undead to harass Claugiyliamatar with a magical ritual. Before the characters can attack, Viantha summons specters to her side. There is one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“let the city deal with it” is a wise course of action. If the characters find themselves at the evil wizard’s mercy, Manshoon will gladly trade their pitiful lives for the Stone of Golorr and the keys
celebrated. Laeral Silverhand summons them to the Palace of Waterdeep to thank them officially, in her capacity as Open Lord. Sometime later, Vajra Safahr invites them to Blackstaff Tower to thank them for their service and offer them membership in Force Grey.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Viantha Found When the characters find Viantha, read the following boxed text aloud to set the scene: A strange, mystical chanting in a dry, crackling voice and a rank smell come from a small
mastermind (see appendix A) in the process of summoning more undead to harass Claugiyliamatar with a magical ritual. Before the characters can attack, Viantha summons specters to her side. There is one
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
be of the conjuration school. When you cast a conjuration spell that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
be of the conjuration school. When you cast a conjuration spell that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen using the Crown of Lies and received Alustriel’s summons to her sanctum in Sigil, the City of Doors. Throughout this adventure, the real Mordenkainen is traveling the multiverse, unaware
characters wish to find it and use it against the warlord, you might place the artifact somewhere in this adventure for them to find. See the Dungeon Master’s Guide for more information about the Sword of Kas.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen using the Crown of Lies and received Alustriel’s summons to her sanctum in Sigil, the City of Doors. Throughout this adventure, the real Mordenkainen is traveling the multiverse, unaware
characters wish to find it and use it against the warlord, you might place the artifact somewhere in this adventure for them to find. See the Dungeon Master’s Guide for more information about the Sword of Kas.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen using the Crown of Lies and received Alustriel’s summons to her sanctum in Sigil, the City of Doors. Throughout this adventure, the real Mordenkainen is traveling the multiverse, unaware
characters wish to find it and use it against the warlord, you might place the artifact somewhere in this adventure for them to find. See the Dungeon Master’s Guide for more information about the Sword of Kas.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
willing to help them find the center of the cemetery. There they meet a flameskull named Marcus, who claims to be the lord of the ancient cemetery and demands that the party bow down to him. In reality
, Marcus is a complete coward and flees screaming at the first attack. His screaming, however, summons Sir Annus Horribilis (death knight), the source of the evil corrupting the cemetery, who immediately attacks the party. Lauren Addy The gates of the Long Rest cemetery used to hold the dead inside.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Getting Started This adventure begins when Lord Dagult Neverember summons the characters to his modest villa in Neverwinter. Several local guards are present, as are three priests of Oghma—a god of
each other, and there appears to be no connection between them. Lord Neverember funded divinations from the House of Knowledge, hoping to find the victims. The priests reported that the mystical trail
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
this spell again summons the same steed, restored to its hit point maximum. While your steed is within 1 mile of you, you can communicate with each other telepathically. You can’t have more than one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
this spell again summons the same steed, restored to its hit point maximum. While your steed is within 1 mile of you, you can communicate with each other telepathically. You can’t have more than one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
this spell again summons the same steed, restored to its hit point maximum. While your steed is within 1 mile of you, you can communicate with each other telepathically. You can’t have more than one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
this spell again summons the same steed, restored to its hit point maximum. While your steed is within 1 mile of you, you can communicate with each other telepathically. You can’t have more than one