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Returning 35 results for 'summons find'.
Spells
Xanathar's Guide to Everything
the mount.
The mount disappears temporarily when it drops to 0 hit points or when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored
and any conditions removed.
You can’t have more than one mount bonded by this spell or find steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently.
Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
Magic Items
Tasha’s Cauldron of Everything
The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: banishment, find
that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Monsters
Bigby Presents: Glory of the Giants
):
At will: detect magic, fog cloud, light, minor illusion
1/day each: dream (as an action), gaseous form, major image
Thunderous Clap (Requires Cloud Rune). The giant magically summons a thundercloud
issue a combat challenge quickly find these giants’ magical prowess is nearly unmatched.
Destiny Gambler Spell Winnings
Destiny gamblers aren’t content with winning mere treasures
Monsters
Storm King's Thunder
, hold person, protection from energy, sending
Summon Earth Elemental (1/Day). The yakfolk summons an earth elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner
’s abuse, including mountain valleys, soaring plateaus, and desert oases. Outsiders that stumble into an enclave of yakfolk are usually surprised and pleased to find what appears to be a utopia
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adversaries and Rivals The final four chapters present new monsters and the two people responsible for the deck’s creation: Chapter 19: Skull. Drawing the Skull card summons an avatar of death, and
those it slays are cursed with undeath for as long as the deck exists. Over centuries, those undead have banded together to find and destroy all Decks of Many Things. Chapter 20: Flames. This chapter
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Find Greater Steed 4th-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of a loyal, majestic mount
when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored and any conditions removed. You can’t have more than one mount bonded by this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one finger, the apparition of Reggaryarva summons a frost giant skeleton (see appendix C) to challenge the party. If the skeleton is defeated, it disappears, and Reggaryarva summons two invisible
are lit can the gate to area J3 be opened. Characters can find most of the ingredients they need in area J5. The poem (see above) provides clues to help the characters figure out which of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen using the Crown of Lies and received Alustriel’s summons to her sanctum in Sigil, the City of Doors. Throughout this adventure, the real Mordenkainen is traveling the multiverse, unaware
characters wish to find it and use it against the warlord, you might place the artifact somewhere in this adventure for them to find. See the Dungeon Master’s Guide for more information about the Sword of Kas.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
“let the city deal with it” is a wise course of action. If the characters find themselves at the evil wizard’s mercy, Manshoon will gladly trade their pitiful lives for the Stone of Golorr and the keys
celebrated. Laeral Silverhand summons them to the Palace of Waterdeep to thank them officially, in her capacity as Open Lord. Sometime later, Vajra Safahr invites them to Blackstaff Tower to thank them for their service and offer them membership in Force Grey.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
be of the conjuration school. When you cast a conjuration spell that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Viantha Found When the characters find Viantha, read the following boxed text aloud to set the scene: A strange, mystical chanting in a dry, crackling voice and a rank smell come from a small
mastermind (see appendix A) in the process of summoning more undead to harass Claugiyliamatar with a magical ritual. Before the characters can attack, Viantha summons specters to her side. There is one
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Magic that creates or sends creatures to demiplanes—such as the Demiplane, Maze, and Imprisonment spells—functions as normal. Summoning. Magic that summons creatures or objects functions as normal, but
in the multiverse. For example, a creature conjured by Find Familiar or Find Steed might appear unnatural or deathly, or the Find the Path spell might cause a silent, childlike spirit to guide the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
this spell again summons the same steed, restored to its hit point maximum. While your steed is within 1 mile of you, you can communicate with each other telepathically. You can’t have more than one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Steed 2nd-level conjuration Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and
this spell again summons the same steed, restored to its hit point maximum. While your steed is within 1 mile of you, you can communicate with each other telepathically. You can’t have more than one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Getting Started This adventure begins when Lord Dagult Neverember summons the characters to his modest villa in Neverwinter. Several local guards are present, as are three priests of Oghma—a god of
each other, and there appears to be no connection between them. Lord Neverember funded divinations from the House of Knowledge, hoping to find the victims. The priests reported that the mystical trail
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
summons creatures or objects from other planes functions normally, as does magic that involves the creation of an extradimensional space. Any spells cast within an extradimensional space (such as that
Sewn Sisters. Find traps This spell fails if cast in the tomb. Gate Any creature in the tomb that steps through the gate created by this spell appears in area 57. Passwall This spell does not allow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
out any spell with another of the same level. The first spellbook, titled Underland Magick, contains the following spells: 1st level: alarm, color spray, comprehend languages, find familiar, grease
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Domains Are Cages. Those who run afoul of a Darklord might find that the Mists prevent them from leaving the villain’s domain. Like a haunted house that conveniently seals its doors or summons a deadly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Big Top just before dawn to find out!” Aside from those scheduled events, a variety of entertainers perform here. Colorful orbs of light dance in the lofts of the tent while magic spotlights
cannon 6 Tiefling fire-breather who summons capering magma mephits and smoke mephits that disappear after 1 minute 7 Goblin juggler who can catch and juggle any tiny objects tossed to her by the crowd (up
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. A recent expedition to Xen’drik encountered her, and she claimed she had been waiting for the scholars to find her. She willingly returned with them to Khorvaire and took up residence at the top of
a spire beside Lareth Hall’s great dome. She frequently summons adventurers to her chamber and sends them on cryptic missions. Many say she has oracular powers and has studied the Draconic Prophecy
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
above the slot expended.
Lamannia, the Twilight Forest. When you use a spell slot to cast a spell that conjures or summons a Beast, an Elemental, or a Fey (including Conjure Animals, Conjure
Elemental, Conjure Fey, Conjure Minor Elementals, Conjure Woodland Beings, Find Steed, Summon Beast, Summon Elemental, or Summon Fey ), you can expend the Charm (no action required) to treat the spell as if
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
searches the chests, they’ll find mundane personal effects. Development. If the cultists have advance warning that the party is entering the lair, they chain Doryce over the brazier in the shrine. The
so, her blood summons a smoke mephit. She dies when she loses her fourth hit point, which summons the fourth mephit. The box text shows the summoning of the first mephit. Any healing on Doryce stops
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
earth, and his energies suffused the entire cavern, empowering elemental summoning within its confines. If the circle is used to cast a spell that summons an earth elemental, the spell’s duration
) check. If the group check succeeds, the characters find a curious waymarker: a small pyramid of carefully stacked stones next to the mouth of an otherwise unassuming tunnel. After locating the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
has paid for their continued stay at Anadoua’s Rest House. When the characters are ready to leave, Atiba-Pa thanks them warmly and summons guards to escort the group from the castle.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hint at the ally’s appearance or name. Seeker Ally Find the one who searches; you need not look far, and both of you will benefit.
This ally hopes to find someone or something in a place the
ally wishes to study a particular dungeon, region, or creature. The ally might be a historian, planar explorer, botanist, or zoologist. Because the Knight card usually summons a warrior, a studious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane. Magic that summons creatures or
family and laying waste to their stronghold on level 22.
Goal 5: Find an Apprentice. Halaster is searching for one or more new apprentices worthy of his time and tutelage. He is cultivating talent on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
.
Malaxxix’s creations appear at fortuitous times. A character might find one days after some great misfortune, such as after wronging a powerful hag or drawing the Flames card from a Deck of Many
items for the party to find on their adventures, then watch in delight as the characters squirm under the weight of their unholy armaments. Only once Malaxxix has tired of the characters does it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
briefly as he casts his gaze on you.
His voice is deep, resonant, and oddly accented. He says, “I return from a warrior’s rest among the spirits to find my tomb burned and my bones desecrated. I know the
doesn’t know the name of the desecraters, but his Vengeful Tracker trait means he knows where to find Wiggan and Bertram. If asked the right question, he can tell the characters the desecraters are just
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
court of King Hekaton!” HEKATON’S CONCHS
King Hekaton crafted magic conch shells and gave them to various giant lords so that they could appear before him at his imperial summons. When he wanted to
the chosen foe: Chief Guh
“Travel south over tree, hill, and vale. Let the great river be your guide. There, on one of its eastern arms, you’ll find Grudd Haug — the den of the hill giant chief
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fall Transmutation — Find Familiar Conjuration R, M Fog Cloud Conjuration C Grease Conjuration — Ice Knife Conjuration — Identify Divination R, M Illusory Script Illusion R, M Jump Transmutation
Conjuration C Chain Lightning Evocation — Circle of Death Necromancy M Contingency Abjuration M Create Undead Necromancy M Disintegrate Transmutation — Drawmij’s Instant Summons Conjuration R, M
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
identical gate located there. Treasure. Characters who find the treasure in the north alcove discover a set of weaver’s tools, fourteen shortswords and six hand crossbows of drow manufacture, a sack of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Land of the Mists who have souls tend to be vibrant, imaginative, and ambitious. But they find these virtues stifled by the dour, soulless individuals who outnumber them, leading many to seek better
leaving the Ethereal. For the purpose of spells whose effects change across or are blocked by planar boundaries (such as sending), each domain is considered its own plane. Magic that summons creatures or
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
summons. Please, name yourselves and regale me with your deeds.”
Go around the table, allowing each player to introduce their character. The Queen’s Briefing After the introductions, Queen Yolande
summon allies to their destructive cause.
“You must find the leaders, eliminate them, and stop the cults’ plot. However, the temple is crawling with cultists. Instead of battling them all directly