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Returning 28 results for 'summons of ranger decreases vision'.
monsters
"} Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the strigoi regains Hit Points equal to that amount. A creature reduced to 0 Hit
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Protective Swarm"}. The strigoi summons a swarm of bloodthirsty mosquitoes in a 10-foot Emanation originating from itself, which lasts for 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table. Ranger Features —Spell
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table. Ranger Features —Spell
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
strides through dreams Druid Circle of the Shepherd 2nd Summons nature spirits to bolster friends and harry foes Fighter Arcane Archer 3rd Imbues arrows with spectacular magical effects Fighter Cavalier
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters who witnessed the ghostly scene in area 7 recognize the corpse as that of the cleric in the vision. Brythia Mulspeer and her adventuring companions were exploring Undermountain when the
perils became too much for them. Brythia petitioned Torm for aid, and Fazrian answered the summons. The planetar provided much-needed assistance and healing, then chose to remain by Brythia’s side as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
decreases by 1, and each character is infested with Zuggtmoy’s spores (see the “Neverlight Grove: General Features” sidebar). Development If left alone, the thralls enact a mock wedding, with a chamberlain
carry its corpse, moving it like a puppet to play out the part of priest. At this point of the ceremony, any onlookers experience a vision. The tableau of the mock wedding is replaced by a vision of the
Magic Items
The Wild Beyond the Witchlight
be aged to the point of decrepitude. In this state, the creature’s speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks
. The iron cauldron has the following properties:
You can use an action to scream into the empty cauldron, which magically summons a swarm of bats that flies out of the cauldron and acts immediately
Compendium
- Sources->Dungeons & Dragons->Monster Manual
The Mummy Reanimates To...
1 Defend a holy site it was created to protect.
2 Obey the summons of a mummy lord.
3 Oppose an enemy who has returned to life.
4 Protect its
creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (2d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the strigoi regains Hit
summons a swarm of bloodthirsty mosquitoes in a 10-foot Emanation originating from itself, which lasts for 1 minute or until the strigoi’s Concentration on it ends. Whenever the swarm enters a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters who enter the sphere can tell something has happened when Maddgoth’s castle suddenly looms twelve times larger in their vision. A shrunken creature or object reverts to its normal size
in the caverns around this area, Qurrok climbs up to the ledge closest to the disturbance. If doing that puts him anywhere near his pet cave bears in area 14, he summons them to his side with a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blurred vision, disorientation, and a sudden drop in body temperature that causes uncontrollable shivering and chattering of the teeth. Once symptoms begin, the infected creature regains only half the
creature must repeat the saving throw. On a failed save, the creature’s exhaustion increases by 1 level; on a successful save, the creature’s exhaustion decreases by 1 level. If a successful saving
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and spiritual intermediaries for the Selesnya Conclave. They hold positions of great respect as spiritual leaders, and also share their vision of harmonious construction as architects, working with
damage.
Summon Mount (1/Day). The dryad magically summons a mount, which appears in an unoccupied space within 60 feet of the dryad. The mount remains for 8 hours, until it or the dryad dies, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
successful save, the character’s exhaustion level decreases by one level. If a successful saving throw reduces the infected creature’s level of exhaustion below 1, the creature recovers from the disease
saving throw or become infected. One day after infection, the creature’s vision starts to become blurry. The creature takes a -1 penalty to attack rolls and ability checks that rely on sight. At the end of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
dispute or conflict Aiding the weak or impeding the strong Your piety score to Kruphix decreases if you diminish Kruphix’s influence in the world, upset the balance of power, or make him look biased or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
creature Building or restoring a temple to Pharika, or a site that glorifies serpentine creatures Your piety score to Pharika decreases if you diminish Pharika’s influence in the world, contradict her
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
level of exhaustion. On a successful save, the character's exhaustion level decreases by one level. If a successful saving throw reduces the infected creature's level of exhaustion below 1, the
on a DC 15 Constitution saving throw or become infected. One day after infection, the creature's vision starts to become blurry. The creature takes a −1 penalty to attack rolls and ability checks that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Champions Alignment: Usually neutral Suggested Classes: Barbarian, cleric, ranger, warlock Suggested Cleric Domains: Knowledge, War Suggested Backgrounds: Folk hero, hermit, outlander, sage
piety score to Klothys decreases if you diminish her influence in the world, contradict her ideals, or threaten the integrity of destiny through acts such as these: Undoing a deserved punishment or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
undead Your piety score to Nylea decreases if you diminish Nylea’s influence in the world, fail to defend nature, or offend her sensibilities through acts such as these: Killing an animal for any reason
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
altar experiences a ghastly vision of being torn apart and eaten by minotaurs. Treasure. Maku carries a horn of the Endless Maze. This wondrous item functions as a brass horn of Valhalla, except that the
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Alignment: Usually neutral, often good Suggested Classes: Cleric, fighter, paladin, ranger Suggested Cleric Domains: Life, Nature Suggested Backgrounds: Acolyte, folk hero
Karametra Your piety score to Karametra decreases if you diminish her influence in the world, contradict her ideals, or undermine her civilizing influence through acts such as these: Destroying a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
civic and moral leadership. 2 Young Noble. An ambitious noble eagerly seeks to reform society to align with a personal vision. 3 Shipwrecked Governor. A desperate leader struggles to keep people alive
increases or decreases depending on the sovereign’s nature, the type of work you perform, and the length of your employment. Sovereign Contact You might benefit from direct contact with your group patron
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
must succeed on a DC 15 Constitution saving throw or be aged to the point of decrepitude. In this state, the creature’s speed is halved, the range of its vision and hearing is reduced to 30 feet, and
, which magically summons a swarm of bats that flies out of the cauldron and acts immediately after you in the initiative order. The swarm obeys your commands and disappears after 1 minute if it
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
approach (as detailed in the “Evading Guards” section), the DC of those checks decreases by 2 against the off-duty guards. Locked Door. The door to area T3 is locked. Each guard in the vault has a key
to disable the rune, doing so with a successful DC 18 Intelligence (Arcana) check or a dispel magic spell. If a creature steps on the rug without saying the password, “quixotic,” the rune summons an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tells them to seek out the unicorn at Wayward Pool for answers. Winterbow’s walking speed is 25 feet, and his vision is limited to a range of 60 feet. He knows the woods of Thither well enough to point
whistle to summon the three pixies. This effect functions as a conjure woodland beings spell that summons only the three pixies and doesn’t require concentration. The pixies fly away when the spell ends after 1 hour.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Darkhold, and his vision for the revival of the organization was along military lines. After a time of recruitment and training, the Zhentarim emerged from Darkhold not as conquerers or as bullying
, bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corellon where a magical replaying of the elven myths of creation is communally experienced. The truth is that the Mysteries of Arvandor is a phenomenon that elves recognize as a summons from their
they turn away from their god’s summons. Those who answer the call of Corellon are telepathically guided to their destination, often for hundreds of miles across unknown terrain, or even across planes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
trade vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail wearing a