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Returning 35 results for 'summons of ranger designed vision'.
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summons of ranger destined vision
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Forgotten Realms Subclasses January 28, 2025
In this new Unearthed Arcana document, we explore material designed for upcoming books, using rules from the 2024 Player’s Handbook. This playtest
presents revised subclasses for the Cleric (Knowledge Domain), Fighter (Purple Dragon Knight), and Wizard (Bladesinger), along with new subclasses for the Bard (College of the Moon), Paladin (Oath of the Noble Genies), Ranger (Winter Walker), Rogue (Scion of the Three), and Sorcerer (Spellfire Sorcery).
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Player’s Handbook Playtest 6 June 29, 2023
In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This
playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for those classes, new Spells, revisions to
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
NPCs with Companions Companion creatures are designed to accompany player characters on adventures. If an NPC has a pet or creature servant, it’s recommended you use the creature’s normal stat block
. For instance, if an NPC ranger has an owlbear they work with, that creature would use the normal owlbear stat block and be played by the GM as normal. But if the characters are charged with rescuing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
strides through dreams Druid Circle of the Shepherd 2nd Summons nature spirits to bolster friends and harry foes Fighter Arcane Archer 3rd Imbues arrows with spectacular magical effects Fighter Cavalier
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters who witnessed the ghostly scene in area 7 recognize the corpse as that of the cleric in the vision. Brythia Mulspeer and her adventuring companions were exploring Undermountain when the
perils became too much for them. Brythia petitioned Torm for aid, and Fazrian answered the summons. The planetar provided much-needed assistance and healing, then chose to remain by Brythia’s side as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Maze Engine Deep within the Labyrinth lies the Maze Engine — a mechanical, magically powered device capable of altering reality. Modrons refer to the device as an Orderer because it was designed
characters could experience a vision of a journey to the Labyrinth in the library, or read an account of the device in its archives.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Eye of the Beholder Difficulty: Medium This map puzzle is designed to lead a party through a dungeon where a roaming beholder doesn’t wish to be disturbed. A series of clues tie to the word “eye
. The characters find themselves in a maze that emits magical darkness that can’t be dispelled. No vision can penetrate this darkness, and only the goblin’s lantern can illuminate it. Igor’s lantern
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
woman was a small, golden elephant with rapidly fluttering wings. (If Lulu is still with the party, Ravengard identifies her as the creature he saw in his vision.) As an enormous, loping demon
. As Ravengard recounts the vision, Lulu remembers helping one of the Hellriders plant Zariel’s sword in the ground and raise an impenetrable fortress around it. Lulu remembers the Hellrider’s name if
Magic Items
The Wild Beyond the Witchlight
be aged to the point of decrepitude. In this state, the creature’s speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks
. The iron cauldron has the following properties:
You can use an action to scream into the empty cauldron, which magically summons a swarm of bats that flies out of the cauldron and acts immediately
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival The undead galleon is surrounded by a 500-foot-radius fogbank at the eye of the storm. Entering this area, the wind drops to a dead calm and vision is restricted to just 10 feet. Ships that
attack is designed to strike terror into its enemies: first by striking their main deck with a blast from its Hellfire Orb, and then by ramming into their flank so to the dreadnaught’s skeletal figurehead
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz in your campaign. You can run the following encounters to introduce Hulgaz to the party. These encounters are designed to occur in the order presented over the course of several game sessions, as
asks in return is for the character to accept an infernal blessing from her. If the character rejects her offer, Hulgaz “tsks” in disappointment, then summons two succubi to attack the party before
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
deposit their recipients in area 57. Spells that normally allow one to pass through stone fail, and divination spells cast within the tomb provide false readings. Spells designed to communicate over long
summons creatures or objects from other planes functions normally, as does magic that involves the creation of an extradimensional space. Any spells cast within an extradimensional space (such as that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters who enter the sphere can tell something has happened when Maddgoth’s castle suddenly looms twelve times larger in their vision. A shrunken creature or object reverts to its normal size
in the caverns around this area, Qurrok climbs up to the ledge closest to the disturbance. If doing that puts him anywhere near his pet cave bears in area 14, he summons them to his side with a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and spiritual intermediaries for the Selesnya Conclave. They hold positions of great respect as spiritual leaders, and also share their vision of harmonious construction as architects, working with
damage.
Summon Mount (1/Day). The dryad magically summons a mount, which appears in an unoccupied space within 60 feet of the dryad. The mount remains for 8 hours, until it or the dryad dies, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with the characters if they wish. A character who touches Alamar-Vatashi’s incorporeal palm experiences a vivid vision of the day Landro came to this mountain on the Day of Mourning. This touch doesn’t
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
altar experiences a ghastly vision of being torn apart and eaten by minotaurs. Treasure. Maku carries a horn of the Endless Maze. This wondrous item functions as a brass horn of Valhalla, except that the
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
must succeed on a DC 15 Constitution saving throw or be aged to the point of decrepitude. In this state, the creature’s speed is halved, the range of its vision and hearing is reduced to 30 feet, and
, which magically summons a swarm of bats that flies out of the cauldron and acts immediately after you in the initiative order. The swarm obeys your commands and disappears after 1 minute if it
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Additional Encounters The Rise of Tiamat is an open-framework adventure designed for higher-level characters. As such, not all your game sessions need to stick to the main track of the adventure
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, adult and ancient dragons are designed to be challenging encounters all on their own, but even a younger dragon can be a handful as a solo enemy. On the other hand, adding minions to a dragon encounter
, damaging their equipment, insulting them, or showing how ineffectual their attacks are.
5 The dragon has a way to call for help hidden deep inside the lair, such as a magic horn that summons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Additional Encounters The Rise of Tiamat is an open-framework adventure designed for higher-level characters. As such, not all your game sessions need to stick to the main track of the adventure
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Additional Encounters The Rise of Tiamat is an open-framework adventure designed for higher-level characters. As such, not all your game sessions need to stick to the main track of the adventure
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the Cult
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
Death Trap. This dungeon is built to eliminate any creature that dares to enter it. A death trap might guard the treasure of a villainous wizard, or it might be designed to lure adventurers to their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
artificer’s inventions might include items such as a lock box that opens with a verbal command or a series of gestures, a clockwork critter designed to respond to simple commands, or a common magic item (such
. Failure is part of the eventual solution and something to be celebrated. A truly epic failure might be cause for a great celebration in the community.
Tunnel Vision When they are at work, rock gnomes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Ballista. This weapon is inoperable since the crash. N2. Cargo Hold Attached to the walls in this chamber are three sets of chains and manacles designed to hold large creatures. A staircase rises to the
attract Dredavex, who arrives in 2 rounds. If any squidlings have died, Dredavex telepathically summons Vorryn and tries to kill the party. Otherwise, Dredavex calls off the golem and attempts to defuse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tells them to seek out the unicorn at Wayward Pool for answers. Winterbow’s walking speed is 25 feet, and his vision is limited to a range of 60 feet. He knows the woods of Thither well enough to point
whistle to summon the three pixies. This effect functions as a conjure woodland beings spell that summons only the three pixies and doesn’t require concentration. The pixies fly away when the spell ends after 1 hour.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Darkhold, and his vision for the revival of the organization was along military lines. After a time of recruitment and training, the Zhentarim emerged from Darkhold not as conquerers or as bullying
, bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
people. She was a strong leader with a vision for her people, and she dedicated her life to gathering them together and protecting them. Over time, she elevated to godhood those halflings who were the
youngsters are inspired to act out his epic battles. In this way, the halflings get practical experience in executing measures that are designed to help the halflings defeat kobolds and goblin raiders
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists The second floor of the pyramid is the Maze of Mists: a vast, confounding maze designed to defeat clever intruders who bypass the false tomb by way of the offering bowl in area P4. Amun
mist confuses your faculties and sense of direction.
The mists heavily obscure vision and magically disorient those inside them. Such creatures lose all sense of distance and direction while in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Corellon where a magical replaying of the elven myths of creation is communally experienced. The truth is that the Mysteries of Arvandor is a phenomenon that elves recognize as a summons from their
they turn away from their god’s summons. Those who answer the call of Corellon are telepathically guided to their destination, often for hundreds of miles across unknown terrain, or even across planes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the arrow slits. They torment the characters by replicating the screams and pleas of the tormented victims of the kenku torturer (area A12). Arrow Slit Corners. The gatehouse was designed in a zigzag
in their ability to succeed against the air cult, he counsels them to attack Aerisi Kalinoth in hopes that she summons him, releasing him from his task. Treasure If the characters befriend Ahtayir
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
designed for travel in various environments. Component Pouch (25 GP) A Component Pouch is watertight and filled with compartments that hold all the free Material components of your spells. Costume (5
painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus. Druidic Focuses Focus Weight Cost Sprig of mistletoe — 1 GP Wooden staff (also a Quarterstaff
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Some events and locations admit only people wearing these clothes. Clothes, Traveler’s (2 GP) Traveler’s Clothes are resilient garments designed for travel in various environments. Component Pouch (25
Tinderbox. Druidic Focus (Varies) A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
a minotaur thief who fell prey to the trap in this cave. The two leather sacks beside it are illusions designed to lure greedy intruders to their doom. A character who inspects the sacks and succeeds
Kashem’s demise—such as a pinch of the dust left behind after her death—or they offer a convincing story and succeed on a DC 17 Charisma (Deception) check, Kasdu’ul summons a water weird and orders it to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
trade vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
vastly outweigh the losses. Statue of Minsc and Boo. For years the Wide hosted one of the city’s most cherished landmarks: the Beloved Ranger, a statue of a powerful warrior in plate mail wearing a