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Returning 35 results for 'surviving of instead been'.
backgrounds
You spent much of your formative years on the sea instead of land, surviving on the bounty of the shifting waters and staying ahead of the ever-changing currents. Your ability to navigate through the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
surviving a close encounter with Arveiaturace the White Wyrm. Once the characters reach 7th level, they should no long gain levels by exploring locations or surviving random encounters in this chapter. Instead, direct them to the locations described in chapters 5 through 7.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Treasure In addition to (or instead of) providing information to the adventurers, the last connection to the surviving Araumycos can bestow a charm of heroism to all the player characters (see “Other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters kill the queen. Every other surviving lizardfolk in the lair mobilizes to overwhelm and cut down the interlopers — and even if they do escape, their mission is an unmitigated failure. The
the tribe from fracturing because of ideological differences (see “Politics Among the Lizardfolk” above). If the characters kill him instead of trying to communicate with him, they are set upon by the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price. Magic Item Base Prices Rarity
demands you hand it over. 5 Your item’s previous owner, or surviving allies of the owner, vow to retake the item by force. 6 The buyer is murdered before the sale is finalized.* *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ravnican society. They shun the centers of civilization, which they see as a source of oppression and weakness, and instead haunt Ravnica’s alleyways, abandoned zones, and ruins. They want to see the
neighborhoods. They fight fiercely when threatened, punctuating their attacks with hisses and growls. When battle fury takes hold of a Gruul raiding group, it typically starts with the goblins, and after the battle, the surviving goblins are still frothing at the mouth and looking for someone to hit.
classes
Basic Rules (2014)
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, instead ordering her servants to attack. If her underlings are defeated, she trades the conch for her life. The male hill giants are slumped against the tables and walls, tired from having scoured the
to stay and protect her while any surviving ogres chase after the fleeing characters. Guh’s Wagon-Throne Any character who studies Guh’s “throne” can, with a successful DC 10 Intelligence check
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inherit his dying father’s factory in Ludendorf. Instead, Udo Schaller paid assassins to murder his son and had his brain transplanted into Ruprekt’s young body, with the help of Dr. Mordenheim. Udo’s
daughter and sole surviving heir, Varissa Schaller, wants to avenge her brother’s murder and begs the party to help destroy her father.
7 Prospectors seeking rare gas pockets discover numerous
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The rats attack when disturbed, and the surviving rats flee when half their number die. Years of exposure and neglect have corroded the lock on the exit grate. Even with the key, a successful DC 10
safely. Each time they use the tunnel exit, roll a d6. On a 1, raiders see and attack the characters (use the Chapter 1 Encounters table). On a 2, they are seen but not attacked. Instead, the raiders set an ambush and attack the next time the characters return to the tunnel exit.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wrists and carry no weapons. Slonk was the leader of a gang of goblin brigands that preyed on travelers in the tunnels near Little Lockford. Yuzzik is Slonk’s sole surviving bodyguard. Both are
, and Undercommon. His Innate Spellcasting trait includes the ability to cast meld into stone three times per day. He wears a gray robe instead of armor (AC 12) and carries a spell scroll of magic weapon
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with, and says he will trade the components for either of the following: The characters must travel to the Temple of Moloch (see chapter 4) to rescue the gemsmith Seodra and any surviving thieves sent
there. They must then help those operatives complete their mission to steal the gemstone eyes from the temple’s greatest statue. The characters can instead travel to the temple to facilitate a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
points. These NPCs are predisposed to aid in their settlement’s defense, but players might try to keep them out of harm’s way instead. Each NPC has an ideal, a bond, and a flaw, and though you should
the adventure. Once the dust has settled, the surviving NPCs approach the characters and present their quests (not necessarily all at once). The characters are under no obligation to accept and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The rats attack when disturbed, and the surviving rats flee when half their number die. Years of exposure and neglect have corroded the lock on the exit grate. Even with the key, a successful DC 10
safely. Each time they use the tunnel exit, roll a d6. On a 1, raiders see and attack the characters (use the Chapter 1 Encounters table). On a 2, they are seen but not attacked. Instead, the raiders set an ambush and attack the next time the characters return to the tunnel exit.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons becomes resistance instead. Tiamat loses Limited Spell Immunity, and her hit point maximum is reduced by 75. Tiamat takes
, the characters stand little chance of surviving a battle against the Dragon Queen, much less winning it. Banishing Tiamat. If the characters reduce Tiamat to 0 hit points, her Discorporation trait
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
her immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons becomes resistance instead. Tiamat loses Limited Spell Immunity, and her hit point maximum is reduced by 75. Tiamat
reductions, the characters stand little chance of surviving a battle against the Dragon Queen, much less winning it. Banishing Tiamat If the characters reduce Tiamat to 0 hit points, her Discorporation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
vicious realm of endless fighting. When the last battle ends, Yeenoghu will enter the world, slay its last surviving champion, and preside over a wasteland of rotting corpses. To Yeenoghu, pure destruction
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
resourceful characters can find ways to destroy the portals instead of trying to slay these dire beings. With the portals shut, the elemental nodes revert to normal, and any surviving cultists scatter to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ends in a pincer claw, the other a large hammer instead of a hand. The machine transforms the captive duergar’s pain into energy that powers the device, which is typically used to dig tunnels and repel
a raid against a mind flayer enclave, along with another daughter and three sons. Xardorok killed his eldest son, Ulthoon, son of Thizrun, for plotting to overthrow him. His surviving offspring are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
uncharacteristically violent villagers, hoping the three will come to their senses. The Fourth Infection Once the fight ends, the townspeople restrain any surviving members of the trio so they can’t do more
doesn’t know that the mind flayer fanatics are connected to Ilvaash, nor that the fanatics commune with the godlet instead of an elder brain.) Gwyn believes that Illithinoch must be the name of this
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
an orb of dragonkind—but the artifact’s magic unexpectedly warped Silvanesti into a nightmarish land. The surviving elves of Silvanesti now find themselves a people without a homeland. Most journeyed
cities of Silvanesti, instead living a nomadic way of life and seeking harmony with nature. Most of these wood elves live in small tribes in the forests of Southern Ergoth. Although few outsiders
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounters instead of using the tables in chapter 2. Once every hour, roll a d20 and consult the table to determine what, if anything, the party encounters. Drow Defenses d20 Encounter 1–10 No
demon, with the drow elite warrior and 1d4 − 1 drow surviving the encounter. If the characters get involved, the encounter becomes a three-way fight, as neither the drow nor the demon are interested in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of play, the Soulmonger gains the power to draw characters who are close to death, and the following rule applies: A death saving throw succeeds on a roll of 15 or higher (instead of 10 or higher
surviving member of a doomed expedition, a guide who has lived in Chult for years, a lone explorer seeking glory or treasure, or someone racing against time to save a loved one affected by the death
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Estate Gardens Former royal advisor Young-Gi spends little time at the great palace known as the Seat of Dragons these days, instead enjoying retirement in the gardens of his small estate, where the
park called the Park of the Elders, specifically late at night near the statue to his sister Young-Soo. Since Won-Ha had no surviving family members, he finds it conceivable that her gwishin could
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chain shirts instead of the usual hide armor. Bugbears are never outfitted with ranged weapons (which they refuse to use) or with heavy armor (which compromises their stealthiness). If some bugbears
Warfare in the name of Maglubiyet isn’t conducted like the raiding of orcs or the wanton slaughter of gnolls. It is instead a practice of claiming territory and subjugating people. Those who surrender to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
skeletons instead kneel, each pledging a silent vow to defend the characters for the next 1d4 hours or until the skeletons earn their second death (whichever comes sooner). After these vows are fulfilled
down to area B45 on the tier below. Wandering Spirit. If the characters have not yet encountered King Alendria’s spirit in area B29, the ghost appears to them here instead. Secret Door. The wall
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
receive relatively cordial treatment from those other hags instead. Every hag has a particular status relative to others of her kind and to hags of all sorts, based on age, abilities, influence
magic and spellcasting ability, and to her these benefits offset the inconvenience and bickering that goes with living and working with other hags. If a member of a coven is killed and the surviving
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
toad-like bipeds chase a frantic puppy.
Four additional Bullywug Warriors are trying to recapture Nosey, but they quickly turn to attack intruders instead. If a bullywug dies, one remaining
surviving Worgs, which howl in terror as they fall. Vanishing Demiplane. It takes 1 minute for Venger’s demiplane to vanish, and creatures still inside the demiplane can use the portal in area C1 to escape
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. She is starving, dehydrated, and addled. Gildha uses the acolyte stat block with these racial traits: When reduced to 0 hit points, she drops to 1 hit point instead (but can’t do this again until
others. Falling rubble knocked her down, then buried her. Surviving on nothing but rainwater and her half-orc endurance, Gildha has been in and out of consciousness since the attack. The Timepiece of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can’t be tampered with. Members of local guilds that do business outside the town don’t entirely trust the Traders’ Bank, preferring instead to borrow coin from the Hardcheese family of halflings that
Moor. Phalorm lasted barely a century before repeated orc and goblin attacks overcame it.
Kingdom of Man. When Phalorm fell, the surviving humans of the kingdom established the Kingdom of Man
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lay their eggs atop it, and when the hatchlings emerge, they devour the great old master and one another, until only a few of the strongest newborns are left. Hierarchy of Ownership. Surviving neogi
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Against the Giants d8 Adventure Hook 1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you. Delve into the Past d6 Adventure Hook 1 During a long drought, the water level of a lake lowers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
more people into the castle. Searching the corpses uncovers 750 gp, 50 pp, and a jeweled ring worth 250 gp. Crossing the Moat. The characters can use the drawbridge to cross the moat. They can instead
to the one in the armory (area 3), stands in the center of the kitchen. This rod is also protected by a Glyph of Warding, but if triggered, the explosive runes deal cold damage instead of acid damage
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of 25 instead). At some point during the battle, the characters hear bells ringing to the north of town: the barbarians have broken through the gates! The party defeats the undead and rescues Valdi
. The surviving defenders rally around them to hold the docks. Mark one victory and advance to Event 6: “Rolling Thunder.” The party retreats or Valdi dies. The defenders crumble and the zombies advance
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
cloaker mutate’s identity is overcome by Thorgran’s psychic echoes until the end of its turn. The creature doesn’t move, attack, or respond to anything the characters say. It instead utters one of the