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Returning 35 results for 'surviving secret'.
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surviving sacred
surviving secrets
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Tomb of Annihilation
An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
exploring is part of a plan to find the secret of everlasting life. (Any)
6
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
d6
Bond
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
discover his secret. Shalfey and Hadley Shalfey held the titles of elder sage and keeper of the books until Piyarz’s coup. Though Piyarz now falsely claims these titles and Shalfey is confined to his
sanctum, Shalfey remains the true head of the tower. His only surviving confidant is Hadley, who runs the tower’s ferry. Hadley knows Shalfey still lives; he feigns loyalty to Piyarz while subtly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters. In Case of Surrender If the ship’s captain, the first mate, the bosun, and the deck wizard are all killed or have fled, and if the characters then outnumber the surviving crew and
disclose the whereabouts of the secret cache of weapons and the fact they were to deliver these arms to the lizardfolk. They do not know the exact location of the rendezvous point, only that it is about
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the tunnel is sealed with a locked ironbound door, and the stream exit is covered with a locked iron grate made to look like a sewer outlet. The tunnel’s main function was as a secret means of
. The rats attack when disturbed, and the surviving rats flee when half their number die. Years of exposure and neglect have corroded the lock on the exit grate. Even with the key, a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, the tunnel is sealed with a locked ironbound door, and the stream exit is covered with a locked iron grate made to look like a sewer outlet. The tunnel’s main function was as a secret means of
. The rats attack when disturbed, and the surviving rats flee when half their number die. Years of exposure and neglect have corroded the lock on the exit grate. Even with the key, a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the spire (area S11). The aarakocra in area V8 come to the characters’ aid in that event. If the characters defeat their attackers, surviving knights flee on hippogriffs and giant vultures. They lead
pursuers past the griffon roost at area V7. Surviving cultists retreat to the Temple of Howling Hatred via Knifepoint Gully (area V3). Savra’s Revelation. If a character makes a strong impression on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Other Routes Characters who can’t avail themselves of Vizeran’s secret route or choose not to use it must find another way to Menzoberranzan. There are many routes to choose from, such that the party
the city (see “March on Menzoberranzan” in chapter 10). If so, they already know what they’re up against. Even if they decline to use Vizeran’s secret route, the drow archmage recommends that the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
an elder brain. The illithids have lost the secret of manufacturing nautiloids, meaning that the loss of any vessel brings them one step closer to remaining trapped on the Material Plane. Ships that
, can reduce an enemy settlement to ruins in a single night. Most colonies that possess a nautiloid save it for use as an emergency escape vehicle. If pressed by attackers, the surviving illithids and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
by appearance and don’t attack them, but they attack anyone else. The older Hallix corpses once buried here were fed to the cult’s ghouls. Secret Door. One of the empty coffins contains no evidence of
(Investigation) or Wisdom (Perception) check finds this secret door. Neither the cultists nor the wights are aware of it. The passageway beyond ends at another secret door that is easily spotted and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
“Reaver Ambush” encounter in chapter 3 and again for defeating Jolliver Grimjaw.
Dangerous Secret The character has been assigned to infiltrate the mysterious druids of the Circle of the Scarlet Moon
The character knows that unsavory sorts have occupied Rivergard Keep, and that there’s a secret way into the castle. Using the secret entrance earns inspiration, as does clearing the Crushing Wave
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the people of Bakar. The Tears of Athis arrived at the pyramid two days ago. They seek to restore the River Athis. Amun Sa built his tomb at the river’s source, so it stands to reason the secret
. Although the surviving Tears have made good progress reassembling this room’s broken plaster, they haven’t yet translated any of the hieroglyphs. Hieroglyphs. The hieroglyphs on the walls were carved by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gold key on a string around her neck (see “Treasure” below). The archdruid sits meditating in a throne of yellow crystal that stands in the western alcove. The throne has eyes carved into it.
Secret
Doors. Flanking the crystal throne are two secret doors. One swings open into area 6b, the other into area 6c.
Wyllow’s crystal throne was carved by dwarves and given to her by her late husband
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
still secure, but the hermits deemed this area uninhabitable due to the damage. The pile of rubble in the southwest corner conceals a secret compartment in part of the surviving wall, just south of the
Upper Levels and Cellar The belfry tower rises above the main levels of the hermitage, and a secret cellar below the kitchen has become a refuge for the survivors of the undead assault. The following
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
being known as the Castellan. It is dormant when the characters initially enter this room. See “The Castellan” later in the chapter for additional details. Secret Door. A character who investigates the
south wall and succeeds on a DC 18 Intelligence (Investigation) check finds a secret door that slides open. In this space is a small table on which sit several candles and a necklace of prayer beads
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
allow others to jump to the wrong conclusions if doing so is necessary to protect something, to keep promises, or to hide the secret of its existence. Ancient and Few. A couatl can live for ages without
sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
time spent fighting and surviving in the Abyss. Such elevations are rare, however, for most demons are destroyed before they attain significant power. The greatest of those that do survive make up the
its hatred is inflamed. The only way to truly destroy a demon is to seek it in the Abyss and kill it there. Protected Essence. A powerful demon can take steps to safeguard its life essence, using secret
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Roll to determine if a guard is present (as described in “Interior Security”). Locked Door. The door to area T2 is locked. Each guard in the vault has a key that unlocks this door. Secret Door. The
southwest wall of this room contains a secret door to the exterior. Vidorant uses this door often. A character who examines the wall and succeeds on a DC 15 Wisdom (Perception) check spots the door
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Temple of Mystery (RAYMOND SWANLAND) A temple of mystery is an enigmatic location full of puzzles and traps, found in remote regions of Theros. It is believed that surviving and solving the
secrets of existence. The four-armed sculpture at the maze’s heart is said to hold a great secret, perhaps a mysterious treasure or a riddle that the statue alone can speak. Each other chamber in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
due to a “fungal infestation.” That area contains a garden, a fountain, and a secret exit from the tomb. (The workers overheard two members of the Onyx Scar talking about area X6 but don’t know any more
“Fountain” below). If one or more myconids are killed, the surviving myconids use their Rapport Spores to signal their surrender. The shambling mound, however, fights until destroyed. Fountain. A narrow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
roping themselves to a stable attachment point before crossing. Secret Doors. Two secret doors on the north and south walls lead to areas 4 and 4a. The doors are well made, each requiring a successful
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fools challenge Zargon and his cultists. All who oppose them fail. If the characters attack Alendria’s ghost, the spirit admonishes them and disappears without delivering the hints above. Secret Door
down to area B45 on the tier below. Wandering Spirit. If the characters have not yet encountered King Alendria’s spirit in area B29, the ghost appears to them here instead. Secret Door. The wall
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
parts of the adventure (for example, if the characters plan on using the timepiece of travel to teleport everywhere and find every secret location in the scenario), feel free to have the power of
others. Falling rubble knocked her down, then buried her. Surviving on nothing but rainwater and her half-orc endurance, Gildha has been in and out of consciousness since the attack. The Timepiece of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Secret Room A ladder in this room leads up to the trapdoor in area B40. The outline of a secret door to area B46 is visible here. The room is otherwise empty. B46: Demetrius’s Bedroom Dust coats this
proved too great, and Darius assassinated his brother. Demetrius’s vengeful spirit now resides within the softly glowing robe. Secret Doors. The north wall hides two secret doors to areas B45 and B47
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
magic and spellcasting ability, and to her these benefits offset the inconvenience and bickering that goes with living and working with other hags. If a member of a coven is killed and the surviving
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of svirfneblin spellcasters once trained under the Emerald Enclave but eventually splintered off, choosing to focus solely on earth elemental magic. After doing so, they absorbed the surviving
. In the last year, a handful of svirfneblin youths have been training in secret under the rather terrifying care of the veteran Burrow Warden Jadger, who lingers on as a ghost. In life, Jadger was an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
commands. If a fight breaks out here, Drosnin defends the chapel to the death. Once she falls, any surviving reavers retreat to area K14 or K16 to raise the alarm. K16. Great Hall The great hall becomes a
, Grimjaw prefers to fight in his hybrid form. If the battle goes poorly, he flees through the secret door (see “Secret Door” below). Reports. Grimjaw has little patience for administration. Various
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tresendar Manor Dungeon Although the Fellowship of the Golden Mongoose didn’t find the secret door leading into the hidden basement beneath the manor, the agents of the Six did. They then made
Dexterity check using thieves’ tools to open it. A locked door can also be smashed open with a successful DC 15 Strength check. A character looking for a secret door finds one with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are long decayed, leaving nothing other than a few empty casks and boxes. Secret Door. A character who searches the pantry shelves and succeeds on a DC 15 Wisdom (Perception) check finds a secret
area T17, including the secret door to this room. Talking with the Brothers. Whether here or in the adjacent reading room, Nythalyn and Yanthdel are likely to speak to the characters. They add the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
surviving in the dungeon for a certain amount of time. 18 Parley with a villain in the dungeon. 19 Hide from a threat outside the dungeon. 20 Roll twice, ignoring results of 20. Wilderness Goals d20
adventurers must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents. 12 The adventurers must discover the main villain’s secret weakness before
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enormous bronze bowls filled with leafy pomegranates, pears, figs, and dates.
Sunlight beams down from this room’s ceiling. Secret Doors. The foliage hides secret doors: one in the southwest alcove
statue a secret, a Potion of Resistance (necrotic) glitters into existence at the statue’s feet. This happens only once. P35: Tortoise-Headed Statue A nine-foot-tall stone statue of a tortoise-headed man
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain. Keep in mind that reports from surviving lackeys — and news about the adventurers from other sources — can give the villain enough information about the party’s capabilities to prepare
appropriate countermeasures. Have an Escape Plan. Secret passages, spells of invisibility or teleportation, flying mounts, and throngs of minions can help a villain escape when a confrontation with the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Against the Giants d8 Adventure Hook 1 Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the hill
urchins seem to have stepped
through the wrong doorway in Waterdeep!
An adventure inspired by these tales might see characters discovering a secret valley hidden in a remote mountain range where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
survived Ythryn’s crash, only to face starvation. Driven mad by trauma and hunger, the group of survivors resorted to cannibalism. These victims rose as shadows to take vengeance upon the last surviving
connecting areas H15 and H22. Slaad Host. If one of the characters has the Slaad Host secret (see appendix B) and the slaad tadpole hasn’t been born or destroyed yet, it bursts from the character’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Gralhund and trade him for the Stone of Golorr. If he is accosted before reaching Lord Gralhund, Urstul tries to flee the villa and uses any other surviving Zhents to cover his escape. He knows the same
Dexterity check. The trunk appears to contain folded clothes and shoes. A secret compartment in the bottom can be detected by someone who examines the outside of the trunk and makes a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other plans. If one of the characters has the Reghed Heir secret (see appendix B), now is a good time to deal with that. It could certainly complicate matters, depending on how the character chooses
absent. The disappearances continue until the Tiger nomads come back or until there is only one character left in the camp. After six days and nights, Bjornhild and the surviving members of her camp






