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Returning 35 results for 'survivor of run down visions'.
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backgrounds
Ability Scores: Constitution, Wisdom, Charisma
Feat: Survivor or a Dark Gift feat of your choice (see “Feats”)
Skill Proficiencies: Arcana and Survival
Tool Proficiencies: Choose one
happened to you. You’ve tried to bury it and run away from it, to no avail; it can’t be slain with a sword or banished via magic. Nevertheless, you persist.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Hardships table to determine what challenges the survivors need help with. After you’ve run as many of these encounters as you like, proceed with the “Darrett’s Armor” section. Survivor Camp Hardships d4
Refugees at the Shore As the survivors of Vogler pull their ships ashore, the reality of their situation sets in, and minor troubles begin confounding the refugees. Roll on the Survivor Camp
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Haunted One Mikael Javaid Ability Scores: Constitution, Wisdom, Charisma
Feat: Survivor or a Dark Gift feat of your choice (see “Feats” later in this chapter)
Skill Proficiencies: Arcana and
the unshakable weight of what happened to you. You’ve tried to bury it and run away from it, to no avail; it can’t be slain with a sword or banished via magic. Nevertheless, you persist.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
outposts completely and eliminate all possible witnesses, the elemental prophets gain glimpses of the threat facing them through dreams, visions, and portents. The Elder Elemental Eye warns the prophets
which reprisal to use. If a character has the Dangerous Information adventure hook (see chapter 1), run “Reaver Ambush” when the character resolves to travel to the attack site and stop it. Choose one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bend to its will, shifting to bring about its vision of a world of absolute perfection with the demon at its center. One Cosmos, Infinite Visions All demons seek to satisfy their whims and force others
desires. Less intelligent and less powerful demons typically have correspondingly modest visions for what it means to be the center of their universes. All demons have an instinctive sense of their own
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Suggested Characteristics You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life. Personality Traits
d8 Personality Trait 1 I don’t run from evil. Evil runs from me. 2 I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. 3 I spend money freely and live
Compendium
- Sources->Dungeons & Dragons->Monster Manual
into ruinous pacts. Should they run out of patience, nalfeshnees conjure visions of the Abyss and other nightmares to terrorize others into obeying. Nalfeshnee Large Fiend (Demon), Chaotic Evil
AC 18
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
heeded, following you to their end.
2 Survivor. You should have fallen with the rest of your group, but fate interceded. Now you’re a loose end.
3 Partner. You knew little of the conspiracy
consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy Consequences
1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run.
2
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Survivor. You should have fallen with the rest of your group, but fate interceded. Now you’re a loose end. 3 Partner. You knew little of the conspiracy, but your partner, family member, or associate
Consequences 1 The other members of your group were arrested, rightfully or otherwise. Now you’re on the run. 2 Your group’s meeting place burned, slaying all inside. Only by happenstance did you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler” section. Before the characters can investigate the noise, a third encounter distracts them. When you’ve run at least three of these encounters, proceed with the “Escape from Vogler” section
characters don’t intervene quickly, the militia members are slaughtered. If the characters help and a militia member lives, this survivor gives the characters a potion of healing.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
giant seer is guided by visions—glimpses of possible futures, messages from a god, or whisperings of some alien consciousness—and sends adventurers into the world to fulfill whatever those visions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
recognizes the statue of Kiri-Jolith, god of honor and war. The flames are Cataclysmic fire (see the “Cataclysmic Fire” section). Once the characters enter, the first scene from the “Visions in Fire
the “Visions in Fire” section plays out. Burial Alcoves. Fifteen forgotten Knights of Solamnia are buried here, each with their now-rusted plate armor and longsword. If any of the bodies are disturbed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. He doesn’t desire authority over other gods and, in fact, doesn’t particularly enjoy their company. Keranos finds satisfaction in investing bright mortals with prescient visions to see how they adapt
constant, makes the ideal counter to the wise yet temperamental Keranos. Another interesting relationship exists with Purphoros. The passions of the divine blacksmith run hot, as does the need to create. The
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
overview that briefly describes what the characters can expect to find there, followed by information you’ll need to run the encounters at that location.
Starting Quests When the characters first visit
the sea. Ask for a chance to worship at the shrine to Bahamut so you may receive visions of the threats facing Leilon. Report the threats you divine to the town council to collect a reward of 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Executioner’s Run (see area 2), asks the adventurers to come with her as she collects a debt. The pay is 10 percent of whatever is collected on the 500 gp debt, which is owed by a man named Taban (N male
chapter 2). Explore the Aldani Basin. Inete (LG female Chultan human acolyte of Savras) has had disturbing visions of red-robed wizards operating a secret base somewhere in the Aldani Basin. The head of her
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Favor table provides several suggestions. Pharika’s Favor d6 Circumstance
1 You were born in a plague-struck village’s final days, ultimately being the only survivor.
2 Exposure
to a rare toxin granted you visions of Pharika, and you have sought her wisdom ever since.
3 Your medical attention proved crucial to a stranger’s survival, and now your acquaintances
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them, until
, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
frustration manifest as a visible fog, which clears only when the githyanki ready for war.
The Streets of Tu’narath Tu’narath is a jumble of crooked streets that run between buildings and other structures
ventured into this area in recent years. Supposedly, the Thayans once emerged with a huge adamantine container that rumbled and shook, as if to the beat of a monstrous heart. SURVIVOR COMMUNITIES
As
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
androsphinx, one of the few creatures able to successfully bluff the dragon.
5 An adult gold dragon living in a desert temple helps some elf oracles interpret visions bestowed by an artifact called the
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
golems. She tells the characters that they have free run of the temple, and that they will find Valin when fate determines it. She does warn them against the dangers they might face in certain areas
creature that enters the area and can see normally is overwhelmed by multiple visions of itself. Each creature that passes through this area must succeed on a DC 20 Dexterity saving throw or accidentally
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
vanish when reduced to 0 hit points. G2: Southwest Tunnel Warped cart tracks run down the center of this worked stone tunnel. Here and there, rockslides cover the floor where segments of wall have
mother, Zihaya—are holed up in an alcove to the west. They have blocked the alcove entrance with crates and mining gear. The aurumvoraxes ignore them while they remain out of sight. Each survivor uses the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
run the Happy Cow tavern. The Alliance officially has no preference, but I find Lady Anteos trustworthy enough to be an alternative to carrying large sums on the road. It’s easier to part with a small
just beneath their boots.
Eaerlann. The elven kingdom of Eaerlann, a survivor of the ancient Crown Wars, stretched from the High Forest to the Delimbiyr Vale. Weakened by the retreat of much of its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some task that only the god can comprehend. Before this gathering begins, the elves who have been selected start to have powerful dreams and waking visions, urging them to travel to a certain location
. At this point, each of the summoned elves must choose whether to follow the visions, because it is known that not every elf returns from an encounter with Corellon. It’s true that to be absorbed into
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
growth caused the River Quarter to reroute often, and its myriad of businesses and warehouses no longer run in a straight line. People from all corners of the Flanaess trade their wares here, creating a
Cargo Street used to run straight to the Selintar River, but as the city expanded, that straight path became less practical. A character who takes the Study action and succeeds on a DC 13 Intelligence
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Harpers who survives using her wits and wiles. She looks like a homeless waif, but she’s a survivor who shies away from material wealth.
Ideal: “We should all strive to help one another.”
Bond: “I’ll
, he cut all ties to the city and moved north to be a campground caretaker.
Ideal: “You can run from your past, but you can’t hide from it.”
Bond: “I’ve made a new life in Triboar. I’m not gonna
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
folk sip warmed ciders and broths (often laced with herbs for health and to bring on visions) and stay inside. They tell tales of what interested them or was important in the year just done, and discuss
sense of shared activities of plowing fields and moving (or “running”) livestock. But within the city, the holiday is celebrated with a series of races. Foot, horse, and chariot races are run through
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
“Lycanthropes” in the Monster Manual). 4 The creature’s skin prickles faintly. For 1 hour, it gains resistance to one damage type (chosen by the DM). 5 Euphoric visions of bright light swim through
can respond telepathically. Unearthly Roads Currents of magic run through the world—invisible, artery-like networks that exert subtle influence and connect disparate lands. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
slither away, moving with an audible susurrus.
Omens of Phenax d6 d100 Omen of Phenax
1 79 Shadows move independently of whatever casts them, appearing to run away.
2 80 A gold
. Dreams and Visions When mortals sleep and dream, they are said to “visit Nyx.” During this time, mortals are particularly susceptible to divine contact. A god might communicate with a sleeping mortal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, walls, and ceiling. Two rows of metal racks run almost the entire length of the room from east to west; they are set parallel and about six feet apart, leaving a passage between them. A large number
Emaciated Elmo is the sole survivor of a party of adventurers that penetrated the lair weeks ago. In a weak and raspy voice, he tells his story. Relate the following details: He is a wizard and the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Blue Pool. A character fully submerged in the blue pool must make a DC 10 Charisma saving throw as images of horror overwhelm their mind. On a failure, the character has visions of terrible calamities
such as rotting flesh, crumbling edifices, and political speeches. This trauma imposes disadvantage on initiative rolls. On a successful save, these visions put the character on edge, granting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack anyone bearing this symbol except in self-defense. The Test Begins. The camp has run out of food, and the tribe’s hunters have failed to return because of the unyielding blizzard. The nomads
been killed by Wolf Tribe members loyal to Isarr Kronenstrom. The sole survivor is the nine-year-old son of the clan’s chieftain, a noncombatant named Aerix Vokototh who stayed alive by hiding in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the city’s elite would
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the city’s elite would love to harness this power, anyone else attempting to peel the tree’s bark
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
weed has a 1 percent chance of instead becoming incapacitated for the duration of the plant’s effect. During this time it experiences terrifying visions of an enormous shark devouring great amounts of
pearls (200 gp) 37. Temple This large room features walls and floor covered in gray tiles, the ceiling covered in white. Tiled pillars support the ceiling and run down the length of the area on either
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a trophy taken from a Howling Hatred cultist (Droth, imprisoned in area B14). Random Encounters. The mess hall sees a good deal of traffic, and characters who linger here are likely to run into more
poses suggesting shock, fear, or agony.
If this is the first of the elemental temples the characters explore, Marlos Urnrayle (see chapter 7) is here. Visions have warned the medusa of the