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Returning 35 results for 'swear of ranger destroy verbal'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
presence of bright light—or to destroy their foes.
Searing Eyes. A blindheim projects searing light in a cone from its leering, bulging eyes. The intensity of this light is equivalent to natural sunlight
energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist that visitors swear to never
classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.
Independent Adventurers
Though a ranger might make a living as a hunter, a guide, or a tracker, a
Monsters
Eberron: Rising from the Last War
permanently under her command, following her verbal orders.Illmarrow can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Silence Level 2 Illusion (Bard, Cleric, Ranger) Casting Time: Action or Ritual
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, no sound can be
the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
might. Then swear the Oath of Devotion to emulate the angels of justice. Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the Hunter to protect nature with martial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Elemental Level 4 Conjuration (Druid, Ranger, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP
. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Subclass A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Hunter subclass. Hunter Protect Nature
and People from Destruction You stalk prey in the wilds and elsewhere, using your abilities as a Hunter to protect nature and people everywhere from forces that would destroy them. Level 3: Hunter’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Silence Level 2 Illusion (Bard, Cleric, Ranger) Casting Time: Action or Ritual
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, no sound can be
the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there. Silent Image Level 1 Illusion (Bard, Sorcerer, Wizard)
Casting Time: Action
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. These woodland guardians enchant the arrows of their tiny bows with charming magic that can pierce the heart of the fiercest foe. The tree had a wee village nestled in its boughs, I swear. Next thing I
knew, I was lyin’ face-down in the dirt. My head was full of stars, an’ when I stood up an’ looked around, both the tree an’ the wee village were gone.
—Tale of Haravak the Ranger
Sprites oppose any
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
poisonous fangs into their flesh. “If you destroy me, I will return, and everyone you care about will suffer for it.”
— Explictica Defilus, spirit naga
Spirit Naga
Large monstrosity, chaotic
naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
buildings, stone walls, and similar surfaces usually feature a sculpture or relief of her visage. People often swear oaths or engage in verbal disputes in front of these images, believing she won’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
Range: 90 feet
Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
Duration
yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Fey Level 3 Conjuration (Druid, Ranger, Warlock, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a gilded flower worth 300+ GP)
Duration: Concentration, up to 1 hour
spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
descended on my community, killing someone I loved. I took up arms to destroy those creatures and others of a similar nature. 4 I joined the army and learned how to fight as part of a group. 5 I grew up
, learning all I needed to swear my own sacred oath. 5 Evil must be opposed on all fronts. I feel compelled to seek out wickedness and purge it from the world. 6 Becoming a paladin was a natural
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to employ shadows for subterfuge.
The Elements to wield elemental power.
The Open Hand to master unarmed combat.
Paladin. Smite foes and shield allies with divine and martial might. Then swear
the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
.
Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
. They are not opposed to civilization or progress, but they strive to keep it in balance with the wild. They restore and preserve the natural order, even as they root out and destroy all that is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Their assigned task is to investigate a sinkhole fissure that opened up in Waterdeep after a small earthquake struck the city — the side effect of Caerhan Coalsmith’s failed attempt to destroy the Orrery
performance several days ago. Her adoring fans fear she is dead. Towering forms in black cloaks have been seen around the City of the Dead at night. A number of witnesses swear that those cloaks and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nestled in its boughs, I swear. Next thing I knew, I was lyin’ face-down in the dirt. My head was full of stars, an’ when I stood up an’ looked around, both the tree an’ the wee village were gone
.”
— Tale of a half-orc ranger
Forest Protectors. Sprites build little villages in the boughs of trees and willing treants, in verdant glades brightened by moss, wild flowers, and toadstools. Wild
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creatures that suffer in the presence of bright light—or to destroy their foes. Searing Eyes. A blindheim projects searing light in a cone from its leering, bulging eyes. The intensity of this light is
that visitors swear to never tell the sun about them, and ask endless questions about the sun’s actions, its anger, and its attitudes. But surface folk who attempt to soothe the blindheims’ fears often
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character’s level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
that might destroy the woods if left unchecked. Especially if the hags’ story of Banrion being an evil unicorn seems too unbelievable, the hags can claim that Banrion is a nightmare in fey disguise
Compendium
- Sources->Dungeons & Dragons->Monster Manual
two destroy one another. These terrors leave a wake of ashes, floods, storms, and broken earth. But after these disasters recede, the land is imbued with new life or environmental changes. Roll on or
the cataclysm uses Cataclysmic Event again. Creatures entirely in the cloud have the Blinded and Deafened conditions and can’t cast spells with a Verbal component. Dexterity Saving Throw: DC 23, each
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
whatever they find before they return to Djaynai—a process that takes a week. What Brother Broumane Wants. Brother Broumane tells the characters the location of the Girscamen’s wreck if they swear to
return any lore they find to him so he can destroy it. When the party returns, a character can fool Brother Broumane by claiming they found nothing and succeeding on a DC 18 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Using telepathy, Lord Volmer tells the adventurers about the so-called “Thayan Resurrection” (the attempt by Thayan exiles to supplant Szass Tam), as well as the fact that Szass Tam intends to destroy
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Using telepathy, Lord Volmer tells the adventurers about the so-called “Thayan Resurrection” (the attempt by Thayan exiles to supplant Szass Tam), as well as the fact that Szass Tam intends to destroy
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the Cult
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Using telepathy, Lord Volmer tells the adventurers about the so-called “Thayan Resurrection” (the attempt by Thayan exiles to supplant Szass Tam), as well as the fact that Szass Tam intends to destroy
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and all of them seem to owe allegiance to the Guild. Efforts to destroy the Guild have thus far failed, due in part to the inability of outsiders to identify a clear leader of the group, but in no small
wagon, but many swear they would pay yet more to be able to use the bridge without having to dodge the hawkers and urchins that infest the area.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Elturel literally rode through a gate into the Nine Hells to pursue and destroy devils that had been plaguing their people. With these bright examples to look up to, is it any wonder that the common
Elturgard each day, the first High Observer brought together a cadre of paladins and devised the Creed Resolute. This series of oaths and maxims outlines, among other things, that those who swear by it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian’s views are a mockery of what they once were. Every creature is guilty of
Undermountain and purge it of those it deems abhorrent. Before letting innocents off the hook, Fazrian demands that they each swear an oath to serve it henceforth. Those who refuse to take the oath are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
born of dragon and elf could become a godlike avatar of death. Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf and
zombie (see its entry in the Monster Manual). The zombie acts immediately after Illmarrow in the initiative count and is permanently under her command, following her verbal orders.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ranger with two gleaming scimitars and a black, quadrupedal animal companion Giant Fire Beetles The characters encounter 3d6 giant fire beetles scouring tunnels and caves for food. Characters in need
settlements, such as Blingdenstone or Gracklstugh. The society member can provide detailed verbal directions that characters can follow to reach whichever Underdark settlement they desire. However