Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'swirling called'.
Other Suggestions:
swinging called
Monsters
Keys from the Golden Vault
clan in a stronghold called Gauntlgrym. Korda built a network of informants and agents, ostensibly all to the benefit of Clan Axebreaker. With each success, she paid tattooists to inscribe a memorial of
, the tips following the angles of her collarbones.
River. Swirling green and blue waters form a cascading river across her stomach, with scaly creatures leering from the water.
Power and Plunder
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Transitive Planes The Ethereal Plane and the Astral Plane are called the Transitive Planes. They are mostly featureless realms that serve primarily as ways to travel from one plane to another. Spells
described as a great ocean. Its shores, called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Transitive Planes The Ethereal Plane and the Astral Plane are called the Transitive Planes. They are mostly featureless realms that serve primarily as ways to travel from one plane to another. Spells
described as a great ocean. Its shores, called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Juiblex Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of others of its
kind. It exists only to consume, digesting and transforming living matter into more of itself. A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Juiblex Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of others of its
kind. It exists only to consume, digesting and transforming living matter into more of itself. A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is limited to 60 feet. The plane’s depths comprise a region of swirling mist and fog called the Deep Ethereal, where visibility is limited to 30 feet.
Characters can use the etherealness spell to
,” called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Klorr Darklord: Klorr Hallmarks: Impending doom, surreal environment Klorr is the end of worlds. Here, shattered islands drift through a misty netherworld, caught in a swirling spiral that ends at
the unignorable, burning eye called Klorr. Thirteen stars orbit this sun-like sphere, one winking out every hour. Each time one of the stars dies, one of the domain’s ruined islands is drawn into Klorr
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lord of the undead. Orcus did indeed seem to favor Syrgaul, who often benefited from strong winds in his sails and swirling currents that prevented his prey from escaping. In return, the pirate
captain made sacrifices to the demon lord. Syrgaul eventually met his end just over ten years ago. As he and his crew approached a naval post called Firewatch Island to plunder it, a priest garrisoned at
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Klorr Darklord: Klorr
Hallmarks: Impending doom, surreal environment
Klorr is the end of worlds. Here, shattered islands drift through a misty netherworld, caught in a swirling, clockwork spiral
that ends at the unignorable, burning eye called Klorr. Thirteen stars orbit this sunlike sphere, one winking out every hour. Each time one of the stars dies, one of the domain’s ruined islands is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
suns, worlds, moons, asteroids, comets, or other bodies. This neighborhood of celestial and planetary bodies is called a Wildspace system. In Wildspace, the Material Plane and the Astral Plane overlap
petrified hulks of dead gods and swirling pools of color that serve as portals to other planes of existence. (For more information about color pools, see the Dungeon Master’s Guide.) Much in the way that
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
fire with cold in attacks and immunities. Tooth-N-Claw is ferociously protective of Gadrille. If there are more than four characters, excluding sidekicks, add a second pet called “Frost-N-Fang
.” Swirling Pool Chamber In the center of this chamber is a large roiling boil of water. Gadrille likes to soak in it, feeling the power of Talos course through her when she does. If a creature not favored
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Gate to Carceri In the center of Curst stands a rusty metal arch filled with swirling crimson sands and echoing with anguished wails. This is the gate to Carceri, also known as the Shackled Gate. No
Mosaic Mimir might draw odd looks, but no challenges. Curst’s Walls A 30-foot-tall wall of rusted metal and razorvine surrounds Curst. It’s patrolled by a ruthless cadre of guards called the Wall
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
and demanded to be worshiped. When they were rebuked, the gods vented their fury by collapsing the sun, leaving behind a spiraling vortex called the Eye of Doom. Those who deny the existence of gods
that finally hatched, and the so-called Eye of Doom is the hatchling’s hungry maw. The Doomspace table and the accompanying diagram provide an overview of this Wildspace system. Doomspace Planet or
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
monstrous predators and scavengers. Coliar This gas giant has a multitude of earth and water islands swirling around in its turbulent winds. These islands are occupied mostly by aarakocra, lizardfolk, and
atmosphere and is occupied by isolated groups of inhabitants. Toril’s space-dwelling communities generally congregate in a cluster of asteroids that trails behind Selune in the same orbit. This cluster, called
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ethereal Plane The Ethereal Plane is a misty, fogbound dimension. Its “shores,” called the Border Ethereal, overlap the Material Plane, the Feywild, the Shadowfell, and the Inner Planes, and every
location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal is usually limited to 60 feet. The plane’s depths comprise a region of swirling mist and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own. It sensed the characters when they first entered Landro and has watched them curiously. When the characters arrive in this room, the graymatter engine manifests a swirling mass of animated
conversation, Landro asks to travel with the party so it can continue to learn from them. If the characters find a special kind of gem called an id crystal, Landro explains, they can transfer the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
nearby platform or until an adjacent creature uses an action to help them to stable ground. Servants of Dissolution. Drifting amid the shattered body is an old and withered beholder called Ozk. It
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to accommodate a frost giant longship, the watery gate reverses its tide twice each day, allowing boats to voyage to the chaotic plane and back again. Though the swirling portal allows Glorium to
they pop up. An absinthine-eyed human child, the so-called Lemming Boy, appears to mountain travelers, offering to guide them through the bluffs. Those who accept his services are quickly ambushed by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Juiblex Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesn’t care about the plots and schemes of others of its
kind. It exists only to consume, digesting and transforming living matter into more of itself. A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Astral Plane The Astral Plane is a realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a great silvery sea, the same above and below, with swirling
Gold 17 Nine Hells Ruby 18 Outlands Leather brown 19 Pandemonium Magenta 20 Ysgard Indigo Wildspace Bobbing in the Astral Plane like corks in an ocean are vast, airless expanses called Wildspace systems
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
conformity. The two groups are not opposites morally or ethically; good and evil Fey can be found in both. Seelie and Unseelie Fey gather in courts. The Seelie court is called the Summer Court, and the
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters first enter the area: This roughly circular room is made of pitted bone. Along its perimeter stand several alcoves, four of which hold swirling portals. Two large hollows provide a view of vast
overhead, naming the event beyond. These placards and their portals are as follows: Dungeonland. A swirling, misty portal leads to area P2. Supertemporal Arena. A magenta portal leads to area P3a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
lineage goes back to Levistus (see Mordenkainen’s Tome of Foes), and he keeps his horns adorned with rings, coins and other charms, some of which he claims are powerful magic items ready to be called on
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed: Deadfall
flying human man with luxurious dark hair and swirling facial tattoos addresses you in a demanding tone.
“Who dares approach the Veiled Tower? State your business or be gone!”
A character can
teleportation magic targets a geographical feature in central Thaymount near the Citadel called the Mouth of Despair, which is a deep fissure in the ground. How the Ritual Works. The Mavericks have discovered
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
combat, Rak Tulkhesh roars in rage as new weapons are spawned from his body, called forth by the Rage of War to slaughter all who dare stand before him. Khyber Shards. Rak Tulkhesh’s soul is divided
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
out of the wall of this large cave, filling a swirling pool and then coursing through a passage to the north. A winding footpath follows the rushing stream. In addition to the stream’s passage, there
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
believes the xorn, called Gorx, is an emissary from Ogrémoch sent to test the cult’s worth. In fact, the creature wandered through the earth portal out of curiosity. Since Keltar was eager to please
thick mud gushes from a fissure in one wall, running a short way before gathering into a swirling pool. Standing next to the pool is an earth elemental encased in armor and several small creatures
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
erratically. Taken from the roiling plane of Limbo, the glob endlessly changes from stone to fire, freezes into a fractalized diamond, melts into swirling clouds that smell strongly of lavender, and
open conflict with gods or their servants. Forgotten God. The Shattered Temple was originally called the Great Temple of Doors. It was the heart of worship for Aoskar, whose name has been all but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rain. An illusory hemisphere above the arboretum projects a false sky; now malfunctioning, the vista flickers between a wild storm and a vast field of stars. Nether Oak. A tree called the Nether Oak
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
visitors, inquire about their business, and keep an eye out for any clearly hostile intruders. T2: Hostel Visitors stay in this small hostel while they wait to be called for their answering ceremony
unreadable. T21: Labyrinth Beyond the door to this room lies a swirling mass of colors and shapes that stretches into the distance.
A creature that enters the swirling mass finds itself alone in a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Flurry (Costs 2 Actions). Each creature within 30 feet of Auril takes 5 (2d4) piercing damage from swirling ice, and nonmagical, open flames in that area are extinguished.
Splinter (Costs 3 Actions
Auril’s third form, called Winter’s Womb or the Queen of Frozen Tears by her most ardent followers, is a 3-foot-diameter ice diamond containing the god’s divine spark. The diamond has facets and a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
only accomplishments are as a gang leader. Drule once called his gang the Glinting Blades. The Blades were based in the Free City of Greyhawk until a wronged nobleman attempted to drown the gang’s
Wing Robed cultists lounge near tents pitched on the flagstones in this camp. Braziers filled with burning coals dot the camp, polluting the air with swirling ash.
The six elf Cultists and four elf
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Annihilation and Waterdeep: Dungeon of the Mad Mage.
The first group of these magical obelisks was crafted by a secret society of spellcasters called the Weavers. These obelisks could alter reality on
column levitates up to the dome in 1 round. When a character reaches the dome, read: The interior of the dome is illuminated by a swirling miasma of colors. Frozen human figures float in the air, cross
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The air seems to hum with pent-up power.
Soon after the characters enter this area, an entity called Everlast makes its presence known. Everlast is a living spell bound to the spire. It can
thieves’ tools and makes a successful DC 18 Dexterity check as an action to pick the lock. Star Field. The swirling star field represents the cosmos as it was known to the Netherese. A character who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
surface of the mirror while speaking the command word, “bandersnatch,” causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
Hall of Illusions in the Witchlight Carnival (see chapter 1). In the Hall of Illusions, the portal resembles an oval doorway of swirling mist that remains active for 1 minute. While the portal is active