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Returning 13 results for 'switch of read during verdan'.
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smith of read during verdan
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
at Turbine Heights, read the following text: The streets of this district are filled with steam. Through the haze, you can see bright streetlamps and abandoned buildings. Every fifteen seconds, a bolt
map are several switches: one for every bridge and district, one for the Slagline (see “General Features”), and one for the power station. All are described below: Bridge Switches. There’s one switch
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
destroy the fort. Reconnaissance Wheelwatch Outpost lies south of where the streams known as the Gravel Run and the Raiding Rill meet. Read the following description when the characters come within sight
determine that patrols in the corner towers switch watch duty every six hours, and they can make a DC 14 Intelligence (Investigation) check to estimate how many Dragon Army soldiers are in the fort. On a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
between a god and a demon lord. The victors of this match claim a priceless trophy: the fate of an innocent soul. The encounter begins when the characters happen on the playing field. Read the following
striking out or by having their ball caught, at which point the two teams switch places. Play Ball! Once the characters chose their team or decline, the game begins. The Righteous Hands are first to bat
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Mission Briefing The characters arrive with another squad of six cadets, including Miken Haverstance. Read or paraphrase the following: You arrive at the Simulations Deck at the same time as another
operates the training ship’s rigging and shipboard weapons. The ship’s Captain can switch to this role as necessary. Spelljammer (Mandatory). A team member in this role pilots the training ship using
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
40-foot-high, 1-inch-thick dome of opaque necrotic energy erupts from the middle of the moat to enclose the ruined fortress (area N6). When the dome appears, read the following: A wall of writhing
) check. If the check succeeds, the character can switch the requisite damage type from radiant to another type chosen from the following list: acid, bludgeoning, cold, fire, force, lightning, piercing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might switch names freely as they shift gender identities. Female Names: Amathe, Gnorcys, Leurybia, Margomestra, Nereones, Oleia, Samathe, Saphiro, Tethene, Theaneia, Thectra Male Names: Bysseus, Cetos
the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage. Languages. You can speak, read, and write Common and Primordial. Spell: Wall of Water
3rd-level evocation
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Thornapple Once things are under control in the market, the characters can continue to the Thornapple. When they enter, read the following description: Although the building is packed with people
, Nargis took great pride in the city’s success, but the attack on Zenia threatens to expose their lies. Nargis is a stylishly dressed, middle-aged orc with a stout build. They switch between a posh
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
areas in between. When the adventurers enter the warehouse, read: In the areas where the walls and ceiling didn’t collapse, this warehouse contains no crates, no boxes, no barrels, and no wares of any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
characters from getting across the bridge. If any of the party members have darkvision or a means of illuminating the far side, read: Two brutish humanoids stand watch on the other side of the crevasse
the stairs, then switch to greataxes and move up to block the stairways. Development. If the characters dispose of the sentries in area 1 quietly, the orcs in area 4 might not notice them. Characters
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
recharged by touching it and expending a spell slot of 1st level or higher. Once the carts have been recharged, a character can pull a track switch and transfer the fixed mine carts onto the main track
character can read Dwarvish, the character makes this check with advantage since the door’s magical runes are of dwarven origin. The lock is a Small magical object that has AC 12, 30 hit points, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through Undermountain and Skullport, which is described in Waterdeep: Dungeon of the Mad Mage. When the characters find the staircase, read: The walls of this narrow, spiraling staircase are carved with
swing open into area X16. Characters can find the secret door and the switch with a successful DC 15 Wisdom (Perception) check. X18. Audience Chamber Xanathar greets visitors and makes speeches to its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. When the characters enter or peer inside a kitchen, read or paraphrase the following text: The floor of this futuristic kitchen is stained with the grimy outlines of equipment removed from the area
-off switch, a toggle for zooming in and out, and dials to cycle through the ship’s rooms. As an action, a character can adjust the dials to glimpse the contents of another room on this level. Have the