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Returning 11 results for 'table from deflect'.
Other Suggestions:
table from defeat
table from detect
take from detect
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3;{"diceNotation":"1d10+3","rollType":"roll","rollAction":"Deflect Missile"}. If the
Adept Tattoos table to determine what sort of tattoo an adept bears.
Martial Arts Adept Tattoos
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Tattoo"}
Tattoo
1
Patterning on
classes
Player’s Handbook
slaying monsters and plundering treasure; they strive to turn themselves into living weapons.
Becoming a Monk...
As a Level 1 Character
Gain all the traits in the Core Monk Traits table.
Gain
the Monk’s level 1 features, which are listed in the Monk Features table.
As a Multiclass Character
Gain the Hit Point Die trait from the Core Monk Traits table.
Gain the Monk’s level
classes
Basic Rules (2014)
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them
.
The Monk Table
Level
ProficiencyBonus
MartialArts
KiPoints
UnarmoredMovement
Features
1st
+2
1d4
—
—
Unarmored
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Monk Class Features As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table. Monk Features Level Proficiency
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Class Features As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table. Monk Features Level Proficiency
Bonus Class Features Martial Arts Focus Points Unarmored Movement 1 +2 Martial Arts, Unarmored Defense 1d6 — — 2 +2 Monk’s Focus, Unarmored Movement, Uncanny Metabolism 1d6 2 +10 ft. 3 +2 Deflect
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
correct things in order to appease the god. Likewise, the heroes might invoke the other gods’ support to deflect Klothys’s wrath. Boldest of all, the characters might determine what device allowed the god
has foretold that might never come to pass. The Klothys’s Divine Schemes table provides several ways in which her foresight and fury might ensnare adventurers.
(ADAM PAQUETTE) Klothys’s Divine
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
memorialize profound lessons, triumphs, or defeats. You may roll on the Martial Arts Adept Tattoos table to determine what sort of tattoo an adept bears. Martial Arts Adept Tattoos d8 Tattoo 1
be pushed up to 10 feet directly away from the adept.
Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Deflect Missile. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don’t count against the number of
5 feet of it.
Reaction
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you
feet of it.
Reaction
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
table, you thereafter always have the listed spells prepared.
Battle Smith Spells Artificer Level Spells
3 Heroism, Shield
5 Shining Smite, Warding Bond
9 Aura of Vitality
Hit Points equal to 2d8 plus your Intelligence modifier.
Reactions
Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
helping to teach important lessons to the next generation. The Halfling Deities table lists the members of the halfling pantheon. For each god, the table notes alignment, province (the god’s main
areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Each of the gods in the table is described below. Halfling Deities Deity