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Returning 8 results for 'take from delvers'.
Other Suggestions:
take from deliver
take from delve
take from delivers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and
thieves’ tools to disarm a trap or open a lock, or take the Utilize action. Second-Story Work When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
really a Believer, but the Believers take care of him, so he does what they tell him to do. The Believers are a secret group made up of some of the most important people in town. They guard the moving
stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and
thieves’ tools to disarm a trap or open a lock, or take the Use an Object action. Second-Story Work When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hulk attack often remember precious little of the incident, thanks to the umber hulk’s mind-scrambling gaze. Devious Delvers. Umber hulks can burrow through solid rock, forming new tunnels in their
tales of vanished explorers and wanton destruction speak of an unknown foe. Umber hulks take on supernatural status in these harrowing stories, many of which convey the same warning: once an umber hulk
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
heap of loose earth has already cascaded into the underlying cavern, so those who fall take no damage. When characters can see within, read the following: A dark chamber is about thirty feet below
leads to passages, they make statements such as, “This isn’t to be discussed in front of strangers!” and “The Delvers must not be angered!” and “The stones must not be moved!” Such commands elicit little
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
conquer Red Larch without violence by subverting and exploiting the Believers. Before the adventurers came along, he planned to ensnare the Believers with ever-darker acts of obedience and evil, then take
, calling them “the Delvers,” and leave the bodies untouched. Secret Door. In the southeastern corner is a secret door that requires a successful DC 15 Wisdom (Perception) check to find by noticing the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
person. He can take on an alternate appearance regardless of his current form, that of a hulking brute armed with a long, curved dagger that drips blood. In this form, he wears only a tattered loin cloth
. Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal’s magic to evade suspicion. The highest rank are the death’s heads, who can take on the skull-faced guise of their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
House (based in Mirabar), the Silver Triangle (based in Neverwinter), and the Delvers of Brokenstone (based in Waterdeep). The settlement is made up of squat stone structures that resemble igloos
. Triumvirate members serve for life or until they resign, and they are known to take bribes, rewarding families who pay them in coin or precious ore with supplies of higher quality or in greater quantity