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Returning 35 results for 'take sealing'.
Other Suggestions:
take saving
take searing
take setting
take serving
take stealing
Monsters
Vecna: Eve of Ruin
, Minor Illusion, Web
2/day each: Dominate Monster, Mass Suggestion, Mirror Image, Telekinesis, TeleportMiska can take 3 legendary actions, choosing from the options below. Only one legendary action can
120 feet of himself that isn’t a Fiend. The target must succeed on a DC 20 Wisdom saving throw or take 13 (2d12);{"diceNotation":"2d12", "rollType":"damage", "rollAction":"Howl", "rollDamageType
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is wedged in place with an iron spike, a stout weapon, or a similar object, the barrier snaps down after 1 minute, sealing the crawlway once more. Any creature underneath the sheet when it snaps shut
must succeed on a DC 15 Dexterity saving throw or take 44 (8d10) slashing damage. Any creature reduced to 0 hit points by this damage is chopped in two.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is wedged in place with an iron spike, a stout weapon, or a similar object, the barrier snaps down after 1 minute, sealing the crawlway once more. Any creature underneath the sheet when it snaps shut
must succeed on a DC 15 Dexterity saving throw or take 44 (8d10) slashing damage. Any creature reduced to 0 hit points by this damage is chopped in two.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is wedged in place with an iron spike, a stout weapon, or a similar object, the barrier snaps down after 1 minute, sealing the crawlway once more. Any creature underneath the sheet when it snaps shut
must succeed on a DC 15 Dexterity saving throw or take 44 (8d10) slashing damage. Any creature reduced to 0 hit points by this damage is chopped in two.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
3. False Entrance After 20 feet, a puzzle door sealing off a small chamber beyond blocks this false entrance into the tomb. A short tunnel ends at a slab of worked stone, whose edges are marked by
a DC 15 Constitution saving throw or take 5 (1d10) poison damage and 5 (1d10) acid damage. While any affected creature remains in the tunnel, it must repeat the saving throw at the start of each of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
After the Exchange With the trade complete, the kagu-svirfneblin thank the characters and escort them back to the inner hall (area F5). They invite the characters to take whatever they want from the
storerooms (area F4). The kagu-svirfneblin announce their purpose here is complete, and they’re about to return to the Underdark, sealing off their tunnel to protect themselves from dragons and other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
3. False Entrance After 20 feet, a puzzle door sealing off a small chamber beyond blocks this false entrance into the tomb. A short tunnel ends at a slab of worked stone, whose edges are marked by
a DC 15 Constitution saving throw or take 5 (1d10) poison damage and 5 (1d10) acid damage. While any affected creature remains in the tunnel, it must repeat the saving throw at the start of each of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
After the Exchange With the trade complete, the kagu-svirfneblin thank the characters and escort them back to the inner hall (area F5). They invite the characters to take whatever they want from the
storerooms (area F4). The kagu-svirfneblin announce their purpose here is complete, and they’re about to return to the Underdark, sealing off their tunnel to protect themselves from dragons and other
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
After the Exchange With the trade complete, the kagu-svirfneblin thank the characters and escort them back to the inner hall (area F5). They invite the characters to take whatever they want from the
storerooms (area F4). The kagu-svirfneblin announce their purpose here is complete, and they’re about to return to the Underdark, sealing off their tunnel to protect themselves from dragons and other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
3. False Entrance After 20 feet, a puzzle door sealing off a small chamber beyond blocks this false entrance into the tomb. A short tunnel ends at a slab of worked stone, whose edges are marked by
a DC 15 Constitution saving throw or take 5 (1d10) poison damage and 5 (1d10) acid damage. While any affected creature remains in the tunnel, it must repeat the saving throw at the start of each of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
Loyalty. Miska magically ends the charmed and frightened conditions on himself and on any of his allies within 120 feet of himself.
Legendary Actions
Miska can take 3 legendary actions, choosing from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
Loyalty. Miska magically ends the charmed and frightened conditions on himself and on any of his allies within 120 feet of himself.
Legendary Actions
Miska can take 3 legendary actions, choosing from
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
Loyalty. Miska magically ends the charmed and frightened conditions on himself and on any of his allies within 120 feet of himself.
Legendary Actions
Miska can take 3 legendary actions, choosing from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sealing their world’s doom). If the characters seek the counsel of allies, use the following information to guide those conversations: Commodore Krux. The giff is adamant that Xaryxis be destroyed. He
incalculable loss, in Starbough’s estimation. The treant hopes the astral elves take the time to evacuate worlds plunged into darkness, relocating as much of the plant life as possible. Topolah. If
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sealing their world’s doom). If the characters seek the counsel of allies, use the following information to guide those conversations: Commodore Krux. The giff is adamant that Xaryxis be destroyed. He
incalculable loss, in Starbough’s estimation. The treant hopes the astral elves take the time to evacuate worlds plunged into darkness, relocating as much of the plant life as possible. Topolah. If
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sealing their world’s doom). If the characters seek the counsel of allies, use the following information to guide those conversations: Commodore Krux. The giff is adamant that Xaryxis be destroyed. He
incalculable loss, in Starbough’s estimation. The treant hopes the astral elves take the time to evacuate worlds plunged into darkness, relocating as much of the plant life as possible. Topolah. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
parchment, and three quills), a documancy satchel for your calligrapher’s supplies, a ledger, sealing wax, copper and silver leaf, a documancer’s seal of limited authority, and a scroll case. Gift of
papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal) is always contained within the extradimensional space of your documancy satchel
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
parchment, and three quills), a documancy satchel for your calligrapher’s supplies, a ledger, sealing wax, copper and silver leaf, a documancer’s seal of limited authority, and a scroll case. Gift of
papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal) is always contained within the extradimensional space of your documancy satchel
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
parchment, and three quills), a documancy satchel for your calligrapher’s supplies, a ledger, sealing wax, copper and silver leaf, a documancer’s seal of limited authority, and a scroll case. Gift of
papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal) is always contained within the extradimensional space of your documancy satchel
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
F1) slams shut, followed by the sound of several mechanical locks engaging. Varnyr, the senior-ranking Avowed in the place, has locked the hatch, sealing herself, the characters, Ebder, Gailby
darkness for several seconds at a time. 2 Random books fly off the shelves. Each creature in areas F1, F2, or F14 must succeed on a DC 13 Dexterity saving throw or take 2 (1d4) bludgeoning damage from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
don’t comment on the mysterious body their city is sealing back into the Spire. Feel free to develop or ignore this mystery as you please. CoupleOfKooks “Rilmani abet good, evil, law, and chaos to
as they draw near. This new rilmani halts and does a double-take, looking from you to the scroll and back again. The newcomer then approaches, holds up the parchment, and asks: “Excuse me. Is this you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
F1) slams shut, followed by the sound of several mechanical locks engaging. Varnyr, the senior-ranking Avowed in the place, has locked the hatch, sealing herself, the characters, Ebder, Gailby
darkness for several seconds at a time. 2 Random books fly off the shelves. Each creature in areas F1, F2, or F14 must succeed on a DC 13 Dexterity saving throw or take 2 (1d4) bludgeoning damage from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
don’t comment on the mysterious body their city is sealing back into the Spire. Feel free to develop or ignore this mystery as you please. CoupleOfKooks “Rilmani abet good, evil, law, and chaos to
as they draw near. This new rilmani halts and does a double-take, looking from you to the scroll and back again. The newcomer then approaches, holds up the parchment, and asks: “Excuse me. Is this you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
F1) slams shut, followed by the sound of several mechanical locks engaging. Varnyr, the senior-ranking Avowed in the place, has locked the hatch, sealing herself, the characters, Ebder, Gailby
darkness for several seconds at a time. 2 Random books fly off the shelves. Each creature in areas F1, F2, or F14 must succeed on a DC 13 Dexterity saving throw or take 2 (1d4) bludgeoning damage from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
don’t comment on the mysterious body their city is sealing back into the Spire. Feel free to develop or ignore this mystery as you please. CoupleOfKooks “Rilmani abet good, evil, law, and chaos to
as they draw near. This new rilmani halts and does a double-take, looking from you to the scroll and back again. The newcomer then approaches, holds up the parchment, and asks: “Excuse me. Is this you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, merchant’s
5 gp
3 lb.
Sealing wax
5 sp
-
Shovel
2 gp
5 lb.
Signal whistle
5 cp
-
Signet ring
5 gp
-
Soap
2 cp
-
Spellbook
50 gp
3 lb.
Spikes, iron (10)
1 gp
5 lb
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, merchant’s
5 gp
3 lb.
Sealing wax
5 sp
-
Shovel
2 gp
5 lb.
Signal whistle
5 cp
-
Signet ring
5 gp
-
Soap
2 cp
-
Spellbook
50 gp
3 lb.
Spikes, iron (10)
1 gp
5 lb
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Robes 1 gp 4 lb. Rope, hempen (50 feet) 1 gp 10 lb. Rope, silk (50 feet) 10 gp 5 lb. Sack 1 cp 1/2 lb. Scale, merchant's 5 gp 3 lb. Sealing wax 5 sp - Shovel 2 gp 5 lb. Signal whistle 5 cp - Signet ring
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, merchant’s
5 gp
3 lb.
Sealing wax
5 sp
-
Shovel
2 gp
5 lb.
Signal whistle
5 cp
-
Signet ring
5 gp
-
Soap
2 cp
-
Spellbook
50 gp
3 lb.
Spikes, iron (10)
1 gp
5 lb
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Robes 1 gp 4 lb. Rope, hempen (50 feet) 1 gp 10 lb. Rope, silk (50 feet) 10 gp 5 lb. Sack 1 cp 1/2 lb. Scale, merchant's 5 gp 3 lb. Sealing wax 5 sp - Shovel 2 gp 5 lb. Signal whistle 5 cp - Signet ring
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Robes 1 gp 4 lb. Rope, hempen (50 feet) 1 gp 10 lb. Rope, silk (50 feet) 10 gp 5 lb. Sack 1 cp 1/2 lb. Scale, merchant's 5 gp 3 lb. Sealing wax 5 sp - Shovel 2 gp 5 lb. Signal whistle 5 cp - Signet ring
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Lorry recently escaped her prison when the temple rising broke apart the bricks sealing her crypt. Alstare is a jerk, but he knows a lot about the temple. He’s afraid of the black rose knight. A ghost
storing with a seeming spell (save DC 16) stored in it, and a ventriloquist’s dummy with a sharp widow’s peak and a red satin cape. Lorry turns hostile if the characters try to take these items
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Lorry recently escaped her prison when the temple rising broke apart the bricks sealing her crypt. Alstare is a jerk, but he knows a lot about the temple. He’s afraid of the black rose knight. A ghost
storing with a seeming spell (save DC 16) stored in it, and a ventriloquist’s dummy with a sharp widow’s peak and a red satin cape. Lorry turns hostile if the characters try to take these items
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Lorry recently escaped her prison when the temple rising broke apart the bricks sealing her crypt. Alstare is a jerk, but he knows a lot about the temple. He’s afraid of the black rose knight. A ghost
storing with a seeming spell (save DC 16) stored in it, and a ventriloquist’s dummy with a sharp widow’s peak and a red satin cape. Lorry turns hostile if the characters try to take these items
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
village, for characters who take the time to look. If any characters are left behind in a room on their own, or if the party splits up to search the house, that’s an ideal time for a meenlock encounter
with an ornate snowdrop blossom; sticks of sealing wax in various colors as well as quills, ink, and paper; and the journal of Mayor Lei Duvezin. The journal chronicles the disaster at the mine and