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Returning 35 results for 'takes striking'.
Other Suggestions:
takes string
takes streaking
takes stinking
takes stirring
take striking
Monsters
Eberron: Forge of the Artificer
the target has the Frightened condition until the start of the mindkiller’s next turn. If the target is already Frightened, it instead takes an extra 10 (3d6);{"diceNotation":"3d6
following on each of its turns: move, take an action, or take a Bonus Action. Success: Half damage only.Mindkillers are the assassins of the Dreaming Dark, sent to terrify their foes before striking
Monsters
Candlekeep Mysteries
":"Staff of Striking","rollDamageType":"bludgeoning"} bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff’s charges. For each expended charge, the target takes
Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
Monsters
Fizban's Treasury of Dragons
Fire Aura (Fire Form Only). At the start of each of the animated breath’s turns, each creature within 5 feet of it takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fire
takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fire Aura","rollDamageType":"fire"} fire damage.Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack
Monsters
Fizban's Treasury of Dragons
next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Putrid Aura","rollDamageType":"acid"} acid
lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Acid
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollAction":"Drop","rollDamageType":"cold"} cold damage. Miss: The ice piercer takes half the normal falling damage for the distance fallen. Auril the Frostmaiden has transformed icicles into creatures that
gather in colonies to maximize the effectiveness of their attacks, dropping simultaneously to increase the odds of striking prey. After a piercer successfully slays a creature, the others slowly creep toward the corpse to join in the feast.Cold
Monsters
Fizban's Treasury of Dragons
animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.LightningLightning
Burst (Lightning Form Only). The animated breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature with 5 feet of the animated breath after it teleports takes 3
Monsters
Fizban's Treasury of Dragons
next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Putrid Aura","rollDamageType":"acid"} acid
animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Poison
Monsters
Icewind Dale: Rime of the Frostmaiden
him is 0 degrees Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn't function at the start of Sephek's next turn. Sephek dies only if
or cold weather clothing and doesn't appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake.Cold
Monsters
Dragonlance: Shadow of the Dragon Queen
saving throw or be covered in acid for 1 minute. A creature covered in the acid takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Death Throes", "rollDamageType":"acid"} acid
disintegrates.Kapak draconians are created using copper dragon eggs. These cunning opponents relish striking foes who are distracted or unaware. Kapaks often coat their weapons with their paralytic saliva
Monsters
Dragonlance: Shadow of the Dragon Queen
saving throw or be covered in acid for 1 minute. A creature covered in the acid takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Death Throes", "rollDamageType":"acid"} acid
", "rollDamageType":"poison"} poison damage.Kapak draconians are created using copper dragon eggs. These cunning opponents relish striking foes who are distracted or unaware. Kapaks often coat their
Monsters
Fizban's Treasury of Dragons
Chromatic Form. When created, the animated breath takes one of five forms, matching its creator’s breath weapon: Animated Breath (Acid Form);Acid, Animated Breath (Cold Form);Cold, Animated
Aura (Fire Form Only). At the start of each of the animated breath’s turns, each creature within 5 feet of it takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fire Aura
Ancient White Dragon
Legacy
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Monsters
Basic Rules (2014)
freezing breath.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in
failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Freezing Fog","rollDamageType
Adult White Dragon
Legacy
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Monsters
Basic Rules (2014)
breath.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in
failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Freezing fog","rollDamageType":"cold
Monsters
Van Richten’s Guide to Ravenloft
takes radiant damage, this trait doesn’t function at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Unusual Nature
target takes 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Flying Stone","rollDamageType":"bludgeoning"} bludgeoning damage and is incapacitated until the start of the juggernaut
Monsters
Planescape: Adventures in the Multiverse
19 Wisdom saving throw. On a failed save, the creature takes 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Miasma of Discord", "rollDamageType":"psychic"} psychic damage and
, the creature takes half as much damage only.
Spellcasting. The baernaloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell
Monsters
Baldur’s Gate: Descent into Avernus
her turn. If she takes radiant damage, this trait doesn’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t
lemures, which she can then promote to higher forms of devils. Only by tempting mortals with power on the Material Plane and striking bargains with them can she bind them to her in the afterlife
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
Bugbear
Legacy
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races
Volo's Guide to Monsters
and awake.
According to bugbear legends, Hruggek and Grankhul often fight alongside each other, preying upon all they encounter as is their right as superior warriors. Hruggek takes the heads of
. If the brother gods are angry with them, they let the bugbears know with bolts of lightning (Hruggek) or by striking them blind or dead (Grankhul). Bugbears worship their gods simply by preying on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair and those of his cultists are pleasure palaces where nothing is forbidden save moderation and
creature takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire
Graz'zt
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Monsters
Out of the Abyss
the finest of things and the most attractive of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair, and those of his cultists, are
pleasure palaces where nothing is forbidden, save moderation or kindness.
The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret societies
Monsters
Fizban's Treasury of Dragons
"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22
save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Monsters
Fizban's Treasury of Dragons
in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Debilitating Breath
", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Striking Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges
. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Striking Staff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. The staff has 10
charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage. Regaining Charges. The staff regains 1d6 + 4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Striking Staff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. The staff has 10
charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage. Regaining Charges. The staff regains 1d6 + 4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Striking Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges
. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Striking Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges
. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Striking Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges
. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Striking Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges
. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Striking Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges
. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Striking Staff, Very Rare (Requires Attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. The staff has 10
charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage. Regaining Charges. The staff regains 1d6 + 4
Monsters
Fizban's Treasury of Dragons
takes 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Debilitating Breath", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a
successful save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gnats, and a battle rages fiercely beneath it. Thousands of fiends clash in Elturel’s shadow. And at their center stands a being wreathed in flame, striking down demons with tireless fury.
Lulu
points at the figure with her trunk and whispers, “That’s her. Zariel stands exactly where she always does — where the fighting is fiercest.”
This encounter takes place on an open field bordered by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hopes of striking a useful alliance. The tiers of play represent the ideal milestones for introducing new world-shaking events to the campaign. As the characters resolve one event, a new danger arises
about the details of the next tier as the characters approach it. Even better, as the campaign takes unexpected turns in response to the players’ choices, you don’t have to worry about redoing much work.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
himself with the finest of things and the most attractive of servants, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair, and those of his cultists
, are pleasure palaces where nothing is forbidden, save moderation or kindness. The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret