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Returning 35 results for 'tenser’s facing day'.
Other Suggestions:
tenser's flying day
tenser’s flaming day
tenser’s forcing day
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Indomitable (2/Day). The champion rerolls a failed saving throw.Multiattack. The champion makes three Greatsword or Shortbow attacks.
Greatsword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
9
Two crouching displacer beast;displacer beasts facing each other on a yellow field
10
Knotted brambles on a green field
11
Red owlbear with a silver crown on a checkered field of black
monsters
, with anyone attempting to assist the ward also facing the angel’s wrath.
An angel of obsession’s true form is a three-headed bipedal creature with four wings. One of the heads is humanoid
-demanding mortals.Poison, RadiantWarding Bond (1/Day). The angel can choose one creature it can see within 30 feet to become its ward. The target becomes the angel’s ward until it dies or until
backgrounds
Tomb of Annihilation
humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures — enough to communicate on a rudimentary level.
leadership, and I do my utmost to provide it. (Lawful)
5
Protection. I must do everything possible to save a society facing extinction. (Good)
6
Indifferent. Life is cruel. What
Orc
Legacy
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days. RALPH HORSLEY A Red Wizard of Thay orders skeletal servants to heap riches on the disk of Tenser’s Floating Disk
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a successful save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
1/day each: alarm, Tenser’s floating disk
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: protection from evil and good, Tenser’s floating disk, unseen servant
Which came first, the gem or the dragon? Not a riddle, actually—it was the dragon.
-Fizban
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
provides guidance for using survivors, characters designed for one- to three-session adventures focused on survival rather than saving the day. Using survivors helps create horror experiences focused on
the dread inherent to having limited resources and facing impending doom without forcing players to risk their favorite characters.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacks):
At will: light, mage hand, mending, prestidigitation
3/day each: comprehend languages, detect magic, dispel magic, identify, levitate, locate object, Tenser’s floating disk, unseen servant
1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Facing the Cassalanters Lord and Lady Cassalanter are formidable spellcasters and devoted to one another. If one is assailed within Cassalanter Villa, the other arrives as quickly as possible. A
, reputations, and contacts will keep them out of prison. They do fear the ticking clock of Founders’ Day. They plead for the characters to allow them to carry out their plan, if only to save Terenzio’s and Elzerina’s lives.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Detention Monitors The characters are tasked with mentoring a group of misbehaving students for the day. Map 6.1 shows the Detention Bog, where this part of the adventure takes place. The faculty
member in charge during detention is a Prismari instructor named Arkin Minexes (lawful good orc Prismari professor of expression, except he casts Tenser’s floating disk instead of fog cloud; see chapter
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
in Eileanar. Within the city, Tenser’s Floating Disk spells and flying steeds are commonplace, as are enchanted chariots and walkways that gleam with magical light. News and Entertainment Eileanar is
of Eileanar’s favorite forms of entertainment. Another is watching outrageous clashes at the Coliseum of Karsus, where pure spectacle delights even the most jaded mages. Supply and Demand Every day
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
spellcasting ability (spell save DC 11). It must have consumed the requisite number of brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic
missile (3 brains), Tenser’s floating disk (4 brains), darkness (5 brains), hold person (6 brains), invisibility (7 brains), spider climb (8 brains), fear (9 brains), hypnotic pattern (10 brains), major image (11 brains), stinking cloud (12 brains)
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, he took to the life of an adventuring wizard, seeking to see the world and what magic exists beyond dusty tomes. Although his travels have only just begun, Andir knows that one day his road will lead
another 1st-level spell: Tenser’s floating disk. 4th 27 (5d8 + 5) Ability Score Improvement. Andir’s Intelligence score increases by 2, raising the modifier by 1, so increase the following numbers by 1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
any passengers who might ride along. Passengers don’t generally engage in running a ship, but they also don’t need to be mere bystanders. Seasick merchants and marines thoroughly capable of facing
capacity. Travel Pace A ship’s travel pace determines how far the vessel can move per hour and per day. A ship’s movement-related components (described later in the stat block) determine how far the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
facing each other on a yellow field 10 Knotted brambles on a green field 11 Red owlbear with a silver crown on a checkered field of black and white 12 Black anvil cracked down the middle on an orange
Common)
Challenge 9 (5,000 XP) Proficiency Bonus +4
Indomitable (2/Day). The champion rerolls a failed saving throw.
Actions
Multiattack. The champion makes three Greatsword or Shortbow
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them that you and you alone have the power to insult creatures to death. Just the other day, your harsh word about a goblin’s haircut caused it to keel over, bleeding from its ears. But with such great
You’re the loveliest hag in the coven.
8 You’re not the sharpest piercer in the cave.
9 Aren’t you a little short for a giant?
10 Truly, your intellect is as deep as a Tenser’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
runs dry (100 gp) and a spellbook containing the following spells: 1st level: alarm, comprehend languages, detect magic, expeditious retreat, identify, illusory script, sleep, Tenser’s floating disk
-humanoid hybrid over the course of 3 days. Tieflings are immune to this curse. Throughout the first day, shaggy fur begins to grow all over the cursed character’s body. After 24 hours, the character’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
rehearsals take place here during the sixteen hours of every day when Endelyn is awake. A play is usually rehearsed for 6 hours and then performed for 2 hours. The first time the characters arrive here, a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshards—lots of them
controlling stake in a distant dragonshard mine, but the mine was abandoned centuries ago due to “problems.” Kobolds? Aberrations? There’s only one way to find out.
9 Your family is facing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Strange Riders Later in the day (likely while the characters are on the streets or walls), the character with the highest passive Wisdom (Perception) score spots a dragonnel ridden by two figures
ideas, Darrett makes the following suggestions: Facing the Undead dragons and the Dragon Army troops directly on the surface of the flying citadel would end in disaster. The citadel is surrounded by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures. If a creature’s thoughts suggest goodness, a flumph seeks that creature out. When facing creatures that exude evil, a flumph flees. Psionic Siphons. Flumphs feed by siphoning mental energy
success. A lesser restoration spell cast on the target also ends the recurring acid damage.
Stench Spray (1/Day). Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bearing one line of the poem. The book is open to pages 4 and 5 when the characters first arrive. Hidden in the leg of the lectern, on the side facing the east wall, is a secret compartment that can be
the rhyme until it’s done.
Page 3: Keep the spider locked away.
Page 4: See the lever, clear as day.
Page 5: Spin, spin, iron spider.
Page 6: Turn their flesh and bones to cider.
Page 7: Speak
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Intelligence as the spellcasting ability:
At will: detect magic, mage armor
3/day each: speak with dead, Tenser’s floating disk
Bonus Actions
Frightening Teleport (Recharge 4–6). The giant magically
giants; their bodies shriveled, and their complexions took on a deep-purple hue. They became the first death giants, and their descendants haunt the Shadowfell to this day, searching both that plane
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
you to use the roads, the following are facts you need to know. Traffic and Travel Waterdeep is a city of broad boulevards that thrum with traffic. All day and well into the night, a bewildering melee
usual results.
Most Waterdavians are also slow to take fright unless facing magic or monsters. A swaggering warrior threatening them is quite likely to be stared at calmly, or even sneered at. “The only
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
: A mountain, with a left-facing fish, surmounted by a seven-pointed star.
Gharraghaur. The dwarves of Gharraghaur were the original delvers beneath the earth at the site of present-day Mirabar. The
stretched from the western edge of what was then the Narrow Sea (later, the Great Desert of Anauroch) west almost to present-day Silverymoon, and from the Ice Mountains to the Nether Mountains. Citadels
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
challenge rating of a creature that the characters need to face to acquire the materials for an item. Note that facing a creature does not necessarily mean that the characters must collect items from its
ancient stone that was once touched by the god of magic — a stone now guarded by a suspicious androsphinx. In addition to facing a specific creature, creating an item comes with a gold piece cost
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
more like an art museum than a cave inside a mountain. The priests know that one day the volcano will erupt, destroying their work but providing an opportunity to start afresh with newly inspired
of Purphoros stands amid a pool of lava, with a raised altar facing a forge where smiths can complete their work in sight of their god. Map 4.14: Volcano Temple View Player Version Volcano Temple
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
bones, skulls with cracked pates, and broken weapons. In front of the display crouches a panther, deathly still, facing away from the statue.
To the east the walls are highly polished. They loosely
cast cone of cold, but he can cast sleet storm and fear once per day each. When he casts fear, he unleashes a great bellow that shakes the room. Treasure. Xipe’s treasure includes a wooden cylinder
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Hit: 21 (3d10 + 5) slashing damage. Once per day, the skeleton can use its action to unleash a lightning bolt from its halberd, as though cast using a 5th-level spell slot. The evil spirit of the
mounted on rotating platforms, two rear-facing mangonels (see “Siege Equipment” in chapter 8 of the Dungeon Master’s Guide), and hatches that open into the ship’s stores and artillery magazine. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
also keep those within from falling to their deaths, and they block the wind. By Day. Three ogres stand guard atop each gate tower (see area 6B). They can shout for reinforcements, which come from
-foot-tall cloud giants—one male and one female—stand behind the portcullis, facing each other within the covered gateway.
The winches that raise and lower the drawbridge and portcullis are located in
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Abra’s Invitation Abra grants access during the day and allows the party to remain overnight. She trusts them enough to prepare the trap inside the vault. Vera’s Warrant Vera meets the characters after
years on the streets, they both lift smoke bombs high into the air, ready to drop them.
Proceed to Facing Chase and Caset.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
also keep those within from falling to their deaths, and they block the wind. By Day. Three ogres stand guard atop each gate tower (see area 6B). They can shout for reinforcements, which come from areas
cloud giants — one male and one female — stand behind the portcullis, facing each other within the covered gateway. The winches that raise and lower the drawbridge and portcullis are located in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Margaster family, whom they see as foes who will one day attack their home to regain it or destroy it if they can’t take it back. To most humans, Thornhold is merely the fortress above the surface
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
noises in this area. During the day, two yakfolk warriors (see appendix C) are here, quietly overseeing a pair of shield dwarves (commoners) who shovel flour into burlap sacks, which are then taken to
beasts of burden. Shovels, pitchforks, hoes, wooden buckets, yokes, and plows hang from the walls. Shelves hold sacks of seeds waiting to be planted the following spring. During the day, a yakfolk