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Returning 35 results for 'tenser’s finding draw'.
Magic Items
Acquisitions Incorporated
kit as long as it is on your person, with no need to draw or stow it. If you are ever searched, finding your travel alchemical kit requires a successful DC 20 Intelligence (Investigation) or Wisdom (Insight) check.
Monsters
Quests from the Infinite Staircase
Shape, requiring no spell components and using Wisdom as the spellcasting ability.Pechs are slight, bipedal diggers from the Elemental Plane of Earth. They have a knack for finding weak points in
, and they find sunlight nauseating. Their skin displays a spectrum of color and texture as varied as that of clay, earth, and stone.
A single pech can draw on the magic of the Elemental Plane of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
billowing clouds of fog lurk vampiric mists, the wretched remnants of vampire;vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike unseen and
droplets wherever it goes.
Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims
Species
Eberron: Rising from the Last War
Healing can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies, aiding them in finding a
cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
House Jorasco
Leader: Ulara d’Jorasco
Headquarters: Vedkyar Enclave (Vedykar
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
round
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you
. You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days. RALPH HORSLEY A Red Wizard of Thay orders skeletal servants to heap riches on the disk of Tenser’s Floating Disk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
illusions around drow crew members, making them appear human. If a figurehead is destroyed, the drow on that ship remain belowdecks to ensure that they don’t draw unwanted attention. Sink or Steal a
Vessel If the characters sink or steal one of his sailing ships or the Scarlet Marpenoth, Jarlaxle tasks his crew members with finding out what went wrong. In the case of a sunken ship, such wanton destruction could also involve the City Watch, especially if the act results in people drowning.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies, aiding them in finding a cure. When equipped with dragonshard focus items, the mark can even draw the dead back from the depths of Dolurrh.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the disappearances, likely finding that the vanished people have been turned into monsters. If the noble escapes, an unrefusable invitation to the Grand Masquerade might draw them out, resulting in a showdown during that event—and potentially attracting the ire of Duchess d’Honaire.
Port-a-Lucine for help finding a missing friend, opera performer, or noble. Following the clues, the characters learn this is but one of a rash of disappearances involving dangerous creatures hiding in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
clan lords continue this practice. Overall, Darguun is a nation that is still finding its identity—a kingdom that seeks to be more than a seized territory. The goblins carry the legacy of a mighty
empire and stand in the shadow of the nations around them. Haruuc wants to draw out the best in his people, to harness their strengths and achieve their potential. The rest of Khorvaire waits to see if the Ghaal’dar have the will to remain a nation, and if Darguun can survive when Haruuc passes away.
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of which are on the Training Complications table. Training Complications d6 Complication 1 Your instructor disappears, forcing you to spend one workweek finding a new one.* 2 Your teacher instructs
you in rare, archaic methods, which draw comments from others. 3 Your teacher is a spy sent to learn your plans.* 4 Your teacher is a wanted criminal. 5 Your teacher is a cruel taskmaster. 6 Your teacher asks for help dealing with a threat. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
member in charge during detention is a Prismari instructor named Arkin Minexes (lawful good orc Prismari professor of expression, except he casts Tenser’s floating disk instead of fog cloud; see chapter
spell scroll of Tenser’s floating disk. If no one in detention can read the scroll, the instructor does so for each pair. Neither Instructor Minexes nor Professor Lang is aware of the hydra attack that
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
devoting all its energy to finding a way home. In an encounter with a neh-thalggu, roll a d12 to determine how many brains it has already collected. Neh-thalggu
Large Aberration, Typically Chaotic
missile (3 brains), Tenser’s floating disk (4 brains), darkness (5 brains), hold person (6 brains), invisibility (7 brains), spider climb (8 brains), fear (9 brains), hypnotic pattern (10 brains), major image (11 brains), stinking cloud (12 brains)
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Pech Pechs are slight, bipedal diggers from the Elemental Plane of Earth. They have a knack for finding weak points in buildings, objects, and raw materials, making them phenomenal excavators—and, if
texture as varied as that of clay, earth, and stone. A pech can draw on the magic of the Elemental Plane of Earth to shape stone to its will, but pechs are stronger together than alone. When in groups
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Pech Pechs are slight, bipedal diggers from the Elemental Plane of Earth. They have a knack for finding weak points in buildings, objects, and raw materials, making them phenomenal excavators—and, if
texture as varied as that of clay, earth, and stone. A single pech can draw on the magic of the Elemental Plane of Earth to shape stone to its will, but pechs are stronger together than alone. When in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quickly draw the attention of the basilisk Veldyskar, who is quick to use his Petrifying Gaze on troublemakers. If a threat arises that Veldyskar can’t handle, the library generates 3d6 galeb duhr to
assist him.
Willful Navigation. Finding anything in Gravenhollow is an effort of will. Whenever a character seeks a specific location in the library (a particular floor or period of history, for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spells prepared:
Cantrips (at will): dancing lights, friends, mending, prestidigitation
1st level (4 slots): comprehend languages, detect magic, Tenser’s floating disk
2nd level (3 slots
doesn’t placate Ghuldur or Krimgol. The characters can only appease Krimgol by finding his gem and returning it to him. If he and his pet xorn are defeated in combat, Ghuldur can be persuaded to call off
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
droplets wherever it goes. Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also bounty hunters, explorers, dragonshard prospectors, and others who make use of House Tharashk’s talent for finding. Thus, an affiliated agency might find helpful allies not only in cities throughout
the case you’re working on, put you in touch with their own network of contacts, or show up suddenly to pull you out of the fire. You can call in a favor from your agency to draw on the resources of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
influential figure in the city or were powerful travelers in their own right. Meeting Sangora Shortly after the characters enter the Corpse Market, they draw the attention of a vampire merchant named
finding a Crevice of Dusk. Sangora sells information at a higher profit than she sells blood, and she’s full of useful tidbits about the city. She charges 20 gp for each question she answers, but she
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vampiric Mist In billowing clouds of fog lurk vampiric mists, the wretched remnants of vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike
and draw them toward their victims. In battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood. Undead Nature. A vampiric mist doesn’t require air or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
what excites them most, you can craft stories they want to see their characters star in. You can also more effectively draw players into adventure plots (see “Draw In the Players” in chapter 4) if you
from a character’s backstory. As characters continue to adventure, they’ll find different goals to pursue, such as finding a lost relic, honoring an ancestor, avenging a fallen mentor, or defeating a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Finding Droki If the characters are on a quest to find Droki, read the following boxed text when his path crosses with theirs. The dirty derro is easy to recognize: a pale face under a floppy hat
spellbook containing the Tenser’s floating disk and feign death spells. A strange lump of black metal, which Droki intends to deliver to the Gray Ghosts (see below) A scroll in a copper tube and four
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
failure would spell disaster for the whole party, such as if the characters are creeping across a castle courtyard while trying not to alert the guards. In that case, one noisy character will draw the
is sufficient, as is the case when finding a hidden compartment with a Wisdom (Perception) check. Consider using group checks in situations such as the following: Research Tasks. The characters are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about?
The
avoid the other occupants can find treasure within some of the ruins, though they must venture to the fringes of the active conflict to have any hope of finding places that have not yet been looted
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Identify 2 Detect Thoughts, Find Traps 3 Clairvoyance, Nondetection 4 Arcane Eye, Divination 5 Legend Lore Mark of Finding Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark
also always have the Locate Object spell prepared and can cast it the same way. Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the lookout post in fifteen minutes if a character succeeds on a DC 15 Wisdom (Survival) check; otherwise, finding the post takes three hours. Regardless of when the characters arrive, they find one
armed soldiers marching toward Kalaman. These soldiers are at least a mile away and don’t bear the colors of either Kalaman or the Dragon Army. If the characters draw closer, it’s clear the soldiers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, feeding rumors that the brotherhood’s leaders are more interested in marketing their own brand of exclusivity than finding new talent. Yet wizards seem willing to debase themselves regardless, for
friendly and unfriendly rivals to one another, striving to outdo their peers in magic. Open conflict between members is forbidden, yet members are adroit at finding underhanded ways to needle and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
!” Can I see anything in the room beyond?
4 Finding Hidden Objects. Adventure environments are full of secrets: traps, concealed doors, loose floorboards, and hidden treasures. Characters often
.
Jared: As you draw this gas into your lungs, you feel a chill grip you, and your bodies stiffen. You both have the Paralyzed condition!
7 Saving Throws. A saving throw is used to see
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Cage. Ring Givers. An up-and-coming faction, the Ring Givers are still finding their place in Sigil. Having recently sold their previous headquarters, a sprawling palace in the affluent Lady’s
the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clients’ behalf. He also trades and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spend 8 hours searching for the camp on their own, finding it with a successful DC 15 Wisdom (Survival) group check. If the group check fails, they can repeat it after another 8 hours of looking. Base
, which contains the following wizard spells: alter self, cloud of daggers, comprehend languages, detect magic, expeditious retreat, scorching ray, shield, suggestion, and Tenser’s floating disk.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
other survivors have been too terrified to leave this room. Sickness in the Bolt-Hole. The hermits initially remained hidden for fear that the silence above was a ploy by the lurking undead to draw them
them. More than a dozen corpses remain to be salvaged from the grotto, waiting for the undead to return. At dawn, Aaron went up and out to search for survivors. Finding none, he remained outside to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
no need to draw or stow it. If you are ever searched, finding your travel alchemical kit requires a successful DC 20 Intelligence (Investigation) or Wisdom (Insight) check. Enhanced Lenses At rank 4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
draw out the impurities. A smaller pool in the southeast corner holds what appears to be molten silver.
Creatures that look like a mix of humanoid amphibians and elemental fire are tending to the
the chamber is noisy, so the firenewts are surprised unless characters move around openly or otherwise draw attention to themselves. The central pit contains molten iron. The smaller pool contains
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
like. What’s the Plan? Tybbon wants to know the characters’ plan for finding the spy. He and the other Tea Flingers offer the following suggestions, but encourage the party to come up with other ideas
might draw back raiders. She claims to be a playwright conducting research for her next script by interviewing adventurers.
Empathic Poet. Chickory’s soft voice and gentle presence draw people in and