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Returning 35 results for 'tenser’s force druids'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"4d4+4", "rollType":"damage", "rollAction":"Club", "rollDamageType":"force"} force damage.A wood woad is a powerful bipedal Plant invested with the soul of someone who gave up life to become an
to nature and that protect and respect the land, such as druid;druids and treant;treants (both appear in the Monster Manual). Some treants have wood woad servants by virtue of age-old pacts with druids
Species
Eberron: Rising from the Last War
Kundarak excoriate
The Mark of Warding helps its bearers protect things of value. Using the mark, a dwarf can weave wards with mystic force. It also provides its bearer with an intuitive understanding
Holds have come into increasing conflict with the daelkyr, Lord Morrikan d’Kundarak has instructed house heirs to establish connections with the Gatekeeper druids. The druids have much in common with the house, being the creators of the wards that protect Eberron from the daelkyr.
Monsters
Fizban's Treasury of Dragons
of animated objects.
5
A cloister of flumph;flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy.
6
A circle of druids looks after an amethyst dragon wyrmling lairing in the circle’s mountain tarn.
Force, Psychic
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
classes
Basic Rules (2014)
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
Old Faith, in contrast to the worship of gods in temples and shrines. Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also
Orc
Legacy
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Species
Volo's Guide to Monsters
with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Even in death, each creature plays its part in maintaining the Great Balance. But now an imbalance grows, a force that seeks to hold sway over nature. This is the destructive behavior of the
mortal races. The farther away from nature their actions take them, the more corrupting their influence becomes. As druids, we seek mainly to protect and educate, to preserve the Great Balance, but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +5, Persuasion +5, Stealth +2
Damage Resistances force, psychic
Condition Immunities frightened, prone
Senses blindsight 10 ft., darkvision 120 ft., passive Perception 15
Languages
target. Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) force damage.
Singularity Breath (Recharge 5–6). The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tenser’s Floating Disk Level 1 Conjuration (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a drop of mercury)
Duration: 1 Hour
This spell creates a circular, horizontal
plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration and can hold
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. All the disks are kept active by default, unless they are specifically deactivated by one of the brains in jars in area M8. Each disk is identical to the effect created by a Tenser’s floating disk
spell — a circular, horizontal plane of force 3 feet in diameter and 1 inch thick. The disks are set in a line and spaced 5 feet apart. If any disks are deactivated, a not-insignificant leap is required
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Tenser’s Transformation 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S, M (a few hairs from a bull) Duration: Concentration, up to 10 minutes You endow yourself with
ends, they are lost. You have advantage on attack rolls that you make with simple and martial weapons. When you hit a target with a weapon attack, that target takes an extra 2d12 force damage. You have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tenser’s Floating Disk Level 1 Conjuration (Wizard) Casting Time: Action or Ritual
Range: 30 feet
Components: V, S, M (a drop of mercury)
Duration: 1 hour
This spell creates a circular
, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tenser’s Floating Disk 1st-level conjuration (ritual) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of mercury) Duration: 1 hour This spell creates a circular, horizontal plane of
force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
against you. DRUIDS AND THE GODS
Some druids venerate the forces of nature themselves, but most druids are devoted to one of the many nature deities worshiped in the multiverse (the lists of gods in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
of Eldath avoid conflicts rather than attempting to quell them. Those who serve Eldath are happy to preside over peaceful negotiations and to certify treaties, but they can’t force others to engage in harmony.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fighting threats such as Elemental Evil, but they hate slaveholders and do everything they can to punish those who enslave others. The elemental cults take captives and force them to work on their mad
projects, so the Free get involved to stop this practice and punish the perpetrators for their crimes. The Emerald Enclave Druid circles Athasian druids see themselves as guardians of the land and enemies
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacks):
At will: light, mage hand, mending, prestidigitation
3/day each: comprehend languages, detect magic, dispel magic, identify, levitate, locate object, Tenser’s floating disk, unseen servant
Reactions
Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beggars or trappers to avoid attention, or they disguise themselves as traveling rangers, druids, or rogues. Members of the order are responsible for acquiring knowledge through force or thievery
terrain and monstrous inhabitants, the fledgling order became a dominant force in the forest. The order has a simple hierarchy in which Bak Mei is the elder abbot, followed by apprentices and rank-and
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
intruders from this point. If the characters battle the wood woads in this area rather than outside the cave, the druids in area C3 free the owlbears in area C2, then arrive as backup at the end of
the third round of combat. Green moss grows over the remains of three headless ghouls stuffed into an alcove in the south. GNAWBONES DRUIDS
The Gnawbones are lawful evil female human druids who speak
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
): fire bolt, mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield, Tenser’s floating disk
2nd level (3 slots): detect thoughts, mirror image, phantasmal
force, suggestion
3rd level (3 slots): counterspell, fear, fireball
4th level (3 slots): banishment, dimension door
5th level (2 slots): contact other plane, hold monster
6th level (1 slot
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast
Order of the Gauntlet in fighting power, and far more numerous. These form the backbone of the attacking force. Skyreach Castle. If it’s available, the flying castle could prove a great boon in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) force damage.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Andir beyond 1st Level
another 1st-level spell: Tenser’s floating disk. 4th 27 (5d8 + 5) Ability Score Improvement. Andir’s Intelligence score increases by 2, raising the modifier by 1, so increase the following numbers by 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment C Tasha’s Hideous Laughter Enchantment C Tenser’s Floating Disk Conjuration R Thunderwave Evocation — Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Wizard Spells Spell
— Nystul’s Magic Aura Illusion — Phantasmal Force Illusion C Ray of Enfeeblement Necromancy C Rope Trick Transmutation — Scorching Ray Evocation — See Invisibility Divination — Shatter Evocation — Spider Climb
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
beauty or fey influence to watch over. Wood woads are drawn to creatures that have close ties to nature and that protect and respect the land, such as druids and treants (both appear in the Monster Manual
). Some treants have wood woad servants by virtue of age-old pacts with druids or Fey that performed the rituals, while others acquire the services of freed wood woads that find renewed purpose in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Last War. The western farmers rebelled over high taxes and neglect, allying with the druids of the Towering Wood. Aundair was forced to accept the sovereignty of the Reaches under the terms of the
should be reuniting Aundair and the Eldeen Reaches, whether through diplomacy or force. Others consider Thaliost to be the pressing issue. And still others support Queen Aurala’s claim to the throne of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
that opposes a deity or another powerful cosmic force. Comet You were born under a sign associated with cataclysm, and every attempt to glimpse your future reveals ill omens. Donjon A religious
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Aundair and the Eldeen Reaches Forty years ago, the farmers of western Aundair joined with the druids of the Towering Woods in seceding from the kingdom and founding the Eldeen Reaches. Most
that the war is over, many Aundairians believe Queen Aurala should reclaim the Eldeen Reaches, whether through diplomacy or force. Breland and Droaam Monstrous raiders from the western wilderness have
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
why I was chosen to serve. Druid d6 I became a druid because … 1 I saw too much devastation in the wild places, too much of nature’s splendor ruined by the despoilers. I joined a circle of druids
to fight back against the enemies of nature. 2 I found a place among a group of druids after I fled a catastrophe. 3 I have always had an affinity for animals, so I explored my talent to see how I
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dresser, and a claw-footed iron chest with an arcane lock spell cast on it (keyed to the student assigned to the room). A creature can force open the magically locked chest with a successful DC 25
private sanctum, Otto’s irresistible dance, Tasha’s hideous laughter, telekinesis, Tenser’s floating disk, and true polymorph. 11b. Skrianna’s Room Skrianna has filled her quarters with creature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elite champions who train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the
your foes. The effect is based on the environment you chose for your Storm Aura. Desert. Immediately after a creature in your aura hits you with an attack, you can use your reaction to force that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lantomir, learned about the expedition and decided to form her own. Not long after they arrived in Bryn Shander, the three wizards who had formed the initial expeditionary force parted company, each one
: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force. Avarice, her raven familiar, and her gargoyles Avarice
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
entertainer background into the service of their faith. Zealot. Dedicated to smiting the foes of the faith, the Zealot focuses on combat above all. Clerics, druids, and paladins make iconic Zealots, but
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Assigning Assets When you’ve noted which assets are fighting against the cult, it’s time to decide how those forces of good attack. The characters are key figures in the allied force marching on the
Gauntlet are among the toughest, most steadfast soldiers on the Sword Coast. Besides serving in their own units, their leadership bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Many elf wizards honor Corellon and adorn their spellbooks and towers with the god’s symbols. Some of them speculate that Corellon is the personification of raw magic itself, the primal force that
life force — and in return, they revert back to their free, formless nature for a time. After this mystical communion, many elves have a deeper understanding of their origin and a firmer grasp of