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Returning 35 results for 'that fall draws'.
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that folk draw
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Monsters
Princes of the Apocalypse
grasp
1st level (4 slots): charm person, feather fall, mage armor, thunderwave
2nd level (3 slots): dust devil,* gust of wind, invisibility
3rd level (3 slots): fly, gaseous form, lightning bolt
4th
take no other lair actions while concentrating on a spell cast as a lair action.
If Aerisi casts invisibility using this lair action, she also draws the power of the air node into herself. By doing so, she regains 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"roll"} hit points.Lightning
classes
Basic Rules (2014)
meteors down from the sky, or open portals to other worlds.
Scholars of the Arcane
Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic
Magic Items
The Book of Many Things
. Your walking speed increases by 10 feet.
Pit. A pit opens beneath you. You plummet 3d6 × 10 feet, take damage from the fall, and have the prone condition.
Plant. You gain the ability to cast
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sturdy, but a few of its boards are missing and it creaks and groans under any weight. Each time a creature other than Strahd or a horse that draws his carriage crosses the drawbridge, there is a 5
percent chance of one of its boards breaking under the creature. If a board breaks, the creature must succeed on a DC 10 Dexterity saving throw or fall to the bottom of the cliffs, 1,000 feet below. If a
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
its destruction, blasted to magically floating chunks of rubble. Its towers pitch wildly and crumble to pieces amid arcane flames, yet they don’t fall. Although time has halted in the ruins, Azalin’s
Avernus. Amid the tower’s wreckage glows the magical anomaly called the Heart of Avernus. This is the epicenter of the disaster that destroyed the castle during the Hour of Ascension. This mysterious force draws droves of the undead to feed on the ongoing magical reaction.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from selecting their own children as heirs, few do so, fearing they’ll fall victim to a terrible curse. Heirs are usually chosen based on merit. Wealth of the Empire With gold abundant in the Sensa
Empire, there’s no lack of lucrative, respected jobs in the mines, though the work comes with occupational hazards. But the wealth of the empire often draws threats. Banditry is an ongoing problem, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sustains the deathless undead of Aerenal—both the light of Irian and the devotion freely given by their descendants. The elves of Aerenal despise necromancy that draws on the negative energy of Mabar, and
sanctuary, the elves watched nations of goblins and humans rise and fall. The Aereni possess secrets and powers the rest of Khorvaire has yet to discover, but they are more interested in perfecting their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
sustained by positive energy—the light of Irian and the devotion freely given by their descendants. The elves of Aerenal despise necromancy that draws on the negative energy of Mabar, and agents of the
fall, secure in their island sanctuary. The Aereni possess many secrets and powers the Five Nations have yet to discover. But the elves are more interested in practicing and perfecting these ancient
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
questions that cultists should know (including questions about Neronvain, Chuth, or the stronghold). In this event, the elves call out for help and attack at once. Any fight here draws the creatures in areas
cannot free themselves. If Neronvain is reduced to 54 hit points, he summons Chuth to his side and consumes a potion of healing. If Chuth is reduced to 78 hit points, he likewise seeks out Neronvain in the fight. The two then fall back to area 10 through the pool.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(including questions about Neronvain, Chuth, or the stronghold). In this event, the elves call out for help and attack at once. Any fight here draws the creatures in areas 3, area 4, and area 5, which fight as
themselves. If Neronvain is reduced to 54 hit points or fewer, he summons Chuth to his side and consumes a potion of healing. If Chuth is reduced to 78 hit points, he likewise seeks out Neronvain in the fight. The two then fall back to area 10 through the pool.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Samurai The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices: yield
throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points. Once you use this feature, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from his perch, silently landing on the ground as he draws a nine-sectioned chain whip from around his waist.
“You’ve got courage. I’ll give you that. But before you get a chance to fight Bak Mei
the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it’s small enough to hold in one hand and Steel Crane has a hand free.
Slow Descent (3/Day). When Steel Crane falls, he can slow his descent, taking no damage from the fall.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and calm communities stretch across clouds. This is the plane of peace and all things that flourish in times of peace. This includes commerce; the Immeasurable Market of Syrania draws merchants and
what is possible. Some can look upon Xoriat and see it as a place of revelations; but most mortals who come to close to Xoriat fall prey to madness. Xoriat is the source of many aberrations, along with the terrifying daelkyr.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, making it difficult to leave one domain and even harder to find a path to another. The Mists rise and fall at the whim of the Dark Powers, and they can even slip across the planes to drag people
of her domain, hunting the most dangerous beasts she can find. When she grows dissatisfied with simpler prey, she draws people into a fatal contest, ensuring that the land remains steeped in blood
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beginning just before the first summer thunderstorm. Intricate, open-framed sand paintings with complex geometric shapes are created by dancers in flowing blue silken wraps. Then, as the rains fall, the
subtlety of the master of storms. Should lightning strike the same point multiple times yet never echo with thunder, followers of Keranos claim that is the way their god draws attention to secrets he
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for the dragon. If they need a distraction to facilitate their escape, Meltharond’s corpse could fall out of its saddle. This causes the dragon to break off her attack at once and check to make sure
that the left side of her face sags much lower than the right. As the giant draws near, she skids to a stop, rests her greatclub on one broad shoulder, and says, “Need any help?”
Tinjong avoids the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Asteria Tinnel Lovitt Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot
their power doesn’t fall into corrupt hands; however, she’s only one person, and things slip her notice. Asteria might task the characters with locating a wayward deck and—if it’s in the hands of someone
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Meeting the Inhabitants Read this text when the characters first climb the path to Dragon’s Rest: Your arrival quickly draws the attention of the entire population of the place—which consists mostly
the players start showing signs of exasperation), the leader of the cloister approaches to welcome the characters. Read the following text: The chattering kobolds fall silent as a new figure comes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
everything started. An imperious drow archwizard in spider-silk robes casts a mighty conjuration spell. As the ritual draws toward its conclusion, a web of faerzress energy expands outward. The wizard seems
as they kneel in worship, you know they are doomed. A voice sounds out within clouds of spores that fall like snow. The voice tells the myconids to prepare for a gift unlike any they have ever known
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Juiblex spreads out in a noxious mass, bubbling and filling the air with a profound stench. On the rare occasions when creatures confront the demon lord, Juiblex draws itself up into a shuddering
Lords No one knows the full number of demon lords that rage in the Abyss. Given the infinite depths of that plane, powerful demons constantly rise to become demon lords, then fall almost as quickly
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci within the Firehive The cult’s leader, the Eye of Aurnozci, focuses on powerful mortals or enemies of the cult. High-level characters with a record of heroic deeds can easily fall into this
category. The Eye of Aurnozci might also take interest in a mortal who draws the Flames card from a Deck of Many Things—a tantalizing opportunity for the cult to make good on the card’s dire prophecy
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fall prone in the snow. Snubsuk is a coward and flees when separated from his mount, making his way to the top of area K5. Snubsuk carries the key to the main gate, dangling from a chain manacled to
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Path. Your walking speed increases by 10 feet. Pit. A pit opens beneath you. You plummet 3d6 × 10 feet, take damage from the fall, and have the prone condition. Plant. You gain the ability to cast Speak
draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item. Statue. You immediately have the petrified condition as your body is transformed into marble
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. If a character opens this door, read: As the portal opens, a pulse of magic draws you forward. The door vanishes and you stand within an impossible scene. The deck of a ship opens up around you, but
door, the unstable magic of this portal draws the characters back to the portal nexus, giving them no time to explore the ship. However, a successful DC 12 Intelligence (Arcana) check identifies the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If it needs to get down to the ground floor, it simply jumps, knowing it will quickly regenerate the damage it takes from the fall. Fire Hazard. The alchemical contents of the crates make the
saving throw or fall prone. If the saving throw fails by more than 5, the character slips and falls 60 feet. The fall deals only 10 (3d6) bludgeoning damage because of the soft, deep mud below, but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Months before Ythryn’s fall, a circle of mages known as the Telepathic Pentacle tried to fuse their minds together to become a conjoined telepathic force. The procedure went terribly wrong, and their
, studied, or dissected. The fall of Ythryn damaged the telescope beyond repair, rendering it useless. When Ythryn fell, a piece of the Tower of Divination (area Y11) crashed through the observatory roof
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain goats perched on a large rock formation around which you must navigate.
The four mountain goats (see appendix C) are indifferent toward the characters and bleat loudly as the party draws near
leaps to land on one side of the chasm or the other (its choice) and doesn’t fall. F2. Trophies. The floor of this 10-foot-high tunnel is strewn with the bones of Mokingo Growling Bear, whose dead body
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and her thugs escort them wherever they ask to go. If it becomes clear that the characters don’t belong in the towers, Sidra and her thugs attack. Combat in this area draws the attention of Manafret
Master’s Guide) into the stew before asking them to taste it and give him an honest critique. He then cries out to the guards in area K2 and attacks. Combat in this area draws the attention of the Zhents
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
clouded eyes shuffle about the room.
This burial room was looted during Cynidicea’s fall. In the years following, trespassers fell prey to the dangers of the tomb complex. They rose again as five
-brown slime into a pool of burping sludge. A dwarf’s shriveled corpse slumps over the pool’s edge.
Constructed to honor the ziggurat’s architect, this fountain draws from a contaminated reservoir
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
demanded he continue cooking under pain of death. Now Pierre wants only to return home to Respite. Pierre’s Map. If the characters ask Pierre to help retrieve Respite’s gems, he draws the characters a
soon as a character enters the area, the piercers fall on prey as the opportunity arises, and the cloaker pursues creatures that evade the roper. B11: Acid Lake A lake of murky, bubbling liquid fills
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is attacked, but they flee the fortress if Erelal and Drivvin both fall in battle. 19g. Kitchen and Pantry The main room of this area is a kitchen, with counters and cupboards lining the outer wall
drink. The smaller room east of the kitchen is a well-stocked pantry. 19h. Bath An iron tub stands in this area, with an iron pump nearby. The pump draws water from an underground hot spring beneath the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hidden there. Eastward along the Chultan peninsula lie the remains of Thindol and Samarach. Despite the apparent fall of both civilizations, Thindol remains infested with yuan-ti, while the illusions
floating city of Airspur still flies somehow, its earthmotes unaffected by the fall of its fellows when the Sundering came to a close. Cormyr. For most folk in central Faerûn, the notion of a human kingdom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
temple dedicated to Deep Duerra, a duergar god of conquest and psionics. Xardorok comes here to pray and draws strength from the statue’s flame. The temple’s priest, Klondorn, resides in the room to
the locking mechanism in this way causes the portcullises in area X37 to fall, sealing off that room’s eight alcoves. Stone Lever. Pulling down the lever in the south alcove deactivates the trap in area
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
pixies’ attention for long. The pixies entered the ziggurat two days ago through a crack in the stonework. They don’t know the history of Cynidicea or its fall, but they’ve glimpsed a few of the
weapons and defend their turf. Combat in this room draws the attention of the guardians in area B12, who send two guardians of Gorm from that room to investigate. The guardians aim to knock the