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Returning 35 results for 'that forests death'.
Monsters
Forgotten Realms: Adventures in Faerûn
, ancient forests, and miasmic lagoons touched by Abyssal evil.
A spore of Moander has no grand agenda beyond spreading death and sorrow. Still, cultists of Moander look on these terrible creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vigila Forest Towering black deciduous trees pierce the canopy of Falkovnia’s dense, whispering forests. Called “sentries of death,” these trees inspire grim stories suggesting that their wood is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom College At Witherbloom, the College of Essence Studies, mages draw power from the opposing forces of life and death. These mages brew their spells from natural components and the essence
of living creatures, using that power to heal or harm the living or to raise or entreat the dead. They can cause entire forests to blossom out of nowhere or call down old curses that scourge flesh
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Silvanus Oak Father, the Old Oak, Old Father Tree Silvanus represents the entirety of nature, deserts as well as forests, sharks as much as deer. But folk in the North, who contend with the dangers
of forests, mountains, and plains, see Silvanus more as a god of those places. Silvanus is thought of as a grim and severe father figure who metes out flood and drought, fire and ice, and life and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
weather and crops CG Nature, Trickery Bubbling cauldron or shield Arawn, god of life and death NE Life, Death Black star on gray background Belenus, god of sun, light, and warmth NG Light Solar disk
, god of war and warriors N War Silver hand on black background Oghma, god of speech and writing NG Knowledge Unfurled scroll Silvanus, god of nature and forests N Nature Summer oak tree
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
forcing the tribe’s survivors to flee into the foothills and forests. Enraged by the death of their war chief, the orcs have called upon ancient allies — evil, shapechanging, half-orc spellcasters who
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all the gods of the First Circle in their turn, and see them as embodiments of the natural world, which moves in cycles: creation and destruction, waxing and withering, life and death. Thus, Grumbar
they are most strongly associated with sylvan forests, druids care for all aspects of the land, including frozen mountains, burning deserts, rolling hills, and rough coasts.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
miles south at area V2, where it was deposited after being broken off the body. Attack from Above The mountains are the hunting grounds for a Roc that is none too pleased that the forests are going up
in flames—even though it happily hunts prey fleeing the fires. Its primary motivation is finding food; it is unlikely to fight to the death. Its nest lies near the top of Paradise Peak to the east. It
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Death Nine-tailed barbed scourge Malar, god of the hunt CE Nature Clawed paw Mask, god of thieves CN Trickery Black mask Mielikki, goddess of forests NG Nature Unicorn’s head Milil, god of poetry and
fingers together Beshaba, goddess of misfortune CE Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets Chauntea, goddess of agriculture NG Life Sheaf of grain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
heart of creation.
Breathe, dragons; sing now of Tiamat,
raging in battle with no hope of victory.
She would not flee or surrender,
fighting as death reached its cold claws toward her.
War
-bringers seized her and bound her,
snatched her from death, entombed her in torment—
Sealed in the darkness forever,
captive to gods laying claim to creation.
Breathe, dragons; sing of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
forests NG Nature Unicorn’s head Milil, god of poetry and song NG Light Five-stringed harp made of leaves Myrkul, god of death NE Death White human skull Mystra, goddess of magic NG Knowledge Circle of
tyranny LE War Upright black right hand, thumb and fingers together Beshaba, goddess of misfortune CE Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
damage.
Conquer and Control. Hobgoblins claim lands with abundant resources, and they can be found in forests and mountains, near mines and humanoid settlements, and anywhere else that wood, metal, and
. Whether they lair in cavern complexes, dungeons, ruins, or forests, they protect their strongholds with ditches, fences, gates, guard towers, pit traps, and crude catapults or ballistae. Legion of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
without a trace in its mazelike cities and in forests whose trees have serpents for branches. Death Dells. Yeenoghu rules a layer of ravines known as Death Dells. Here, creatures must hunt to survive
resemble his dead realm of Thanatos, and all creatures would become undead under his control. Under its black sky, Thanatos is a land of bleak mountains, barren moors, ruined cities, and forests of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-great castle. The forests of the Shadowfell hold sinister-looking trees, their branches reaching out to snare travelers’ cloaks, and their roots coiling to trip those who pass by. Shadow dragons and
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
paw Mask, god of thieves CN Trickery Black mask Mielikki, goddess of forests NG Nature Unicorn’s head Milil, god of poetry and song NG Light Five-stringed harp made of leaves Myrkul, god of death NE
Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by ring of bloody droplets Chauntea, goddess of agriculture NG Life Sheaf of grain or a blooming rose over grain Cyric, god of lies CE
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tethyrian human archmage, with these changes: Syndra is lawful neutral and speaks Common, Dwarvish, Elvish, and Halfling. Syndra’s hit point maximum has been reduced to 79 by the Soulmonger’s death curse
, and it decreases by 1 every midnight. If her hit point maximum drops to 0, Syndra dies and can’t be brought back from the dead until the death curse has ended (and if her soul hasn’t been devoured
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Eaters. Griffons hunt in small prides, flying high over plains and forests near their rocky cliff-side aeries. Herd animals and horses are the prey they crave above all others, though they also hunt and
only ones able to raise these creatures safely. Once trained, a griffon is a fierce and loyal steed. It bonds with one master for life, fighting to the death to protect that rider. A griffon mount
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Quickling Quicklings rocket through haunting, twisted forests where the unseelie fey hold sway, both in the Feywild and in the world. Racing faster than the eye can track, each appears as little more
curse gave quicklings their amazing speed but also accelerated their passage through life — no quickling lives longer than fifteen years. They race themselves to death, and scheme as fast as they run
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy. The Death Dells Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm. The Endless Maze Layer 600’s
Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish without a trace in its mazelike cities and in forests whose trees have serpents for branches. Layer 66
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wooden staffs that give them access to extraordinary ice magic. Bheur hags love seeing mortals freeze to death and have little if any room in their hearts for kin and community. Statistics for the bheur
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
classes
Basic Rules (2014)
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
angel of death by the gods or driven by your need for revenge? The Gods of the Multiverse section lists many deities worshiped by paladins throughout the multiverse, such as Torm, Tyr, Heironeous
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Forests of Slaughter These caverns house a Thayan menagerie. Locations in the Forests of Slaughter are identified on map 5.7. Map 5.7: Forests of Slaughter Light. The cavern ceilings glow with
are difficult terrain. White Gates. The northern exit from this area has a white gate that connects with the Culling Pens. The opening to the east has a white gate that leads to the Forest of Death
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, with fragments of the blob splitting off to engulf targets. The blob consumes anything it encounters, sweeping forests, villages, and fortresses into its mass. Within the blob is an expanse without air
death god. 10 A tarrasque that just died. Blob of Annihilation Gargantuan Ooze (Titan), Neutral Evil
AC 18 Initiative +16 (26)
HP 448 (23d20 + 207)
Speed 30 ft.
Ability Score Mod Save Str
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
) and other smaller life forms live in the forests that grow atop Aruun’s rocky pillars and plateaus, beyond the reach of the tarrasques. G’vek. This moon is dotted with sheer mountains that have become
home to families of aarakocra evacuated from Fyreen. B’rohgs (see Boo’s Astral Menagerie), death dogs, gorgons, hydras, and other monsters stalk the foothills. Inivar. Inivar is a swirling ball of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shambling Mound A shambling mound, sometimes called a shambler, trudges ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in its path. This rotting heap
Resurgent Menace. If a shambling mound faces defeat before an overwhelming foe, the root-stem can feign death, collapsing the remains of its mound. If not subsequently killed, the root-stem beds down in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
plane of origin for elementals A place for deities, which might include any or all of the previous three The place where mortal spirits go after death, which might include any or all of the first three
, it overlays the Material Plane and can be reached through “thin places” where the worlds are particularly close: through caves, by sailing far across the sea, or in fairy rings in remote forests. It
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to have transformed into a pillar of fire and vanished into the wind, but until her death is certain, the lektoi are reluctant to name a new monarch. Anax and Cymede have no children, so the king’s
forests and fields, hunt game for food, and train younger warriors as they go. Their tasks are to search for monsters that have strayed into Akroan territory and to protect travelers. Stratian forces
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Setessa The populace of Setessa live in a beautiful paradise, and they’re prepared to fight to the death to protect it. The constant training in archery, falconry, riding, and close combat
can seem out of place among the idyllic forests and beautiful gardens and orchards, but that is the way of life in Setessa. Gender in Setessa Setessans believe that women become heroes through martial
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
beyond the mysteries of death, the world, or the Mists.
11 Sanctuary. I know the forces at work in the world and strive to create islands apart from them.
12 Truth. I care about the truth
.
8 I need to find the best in everyone and everything, even when that means denying obvious malice.
9 I’ve seen the evil of a type of place—like forests, cities, or graveyards—and resist going
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
while the Red Wizards weave their magic. He can fight defensively or offensively as needed, and rank-and-file cultists fight to the death as long as they know Severin is alive. See appendix D for
Enclave answer the call to arms by bringing their treant and griffon allies from the forests and mountains of the Sword Coast. Zhentarim Assassins. These silent killers stalk and kill enemy leaders and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
silver goblets
Urdlen CE Greed, murder Death, War White-clawed mole emerging from ground
*Appears in Xanathar’s Guide to Everything
**Appears in Sword Coast Adventurer’s Guide
Garl
these embarrassments, he declared an oath to bring death to all gnomes.
To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of this industry. Annis hags leave tokens of their cruelty at the edges of forests and other areas they claim. In this way, they provoke fear and paranoia in nearby villages and settlements. To an
has frozen to death. Her hair is pale white, and she is emaciated, as if she were a person who had survived winter by eating bark and leather. Her eyes are pale and surrounded by dark, bruise-colored
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
priests calling themselves the Burning Circle teach that the dragon is a force of nature to be respected, not destroyed. Just as controlled burns are necessary to keep forests healthy, they say, the
and use it to put the dragon back to sleep. They are convinced that the dragon’s death would spell catastrophe for the region, as people would plunder the gardens—the source of the region’s magic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Meenlock Meenlocks are deformed fey that invoke terror and seek to destroy all that is good, innocent, and beautiful. They primarily live in forests, although they adapt well to urban and
no eternal communion with an elder brain is possible. The road to lichdom offers a way to escape the permanency of death, but that path is long and solitary. Alhoons are mind flayers that use a