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Returning 9 results for 'these freeing druid'.
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these fleeting druids
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Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
venerable woman with her leg trapped under a heavy fallen tree. She calls out for help when she sees the party. This druid is the caretaker of this part of the forest. Three awakened trees are hidden
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a turn. The wall’s area is difficult terrain for a creature that isn’t grappled. The wall sinks back into the ground, freeing all creatures grappled by it, when the Gardener uses this lair action
again or when the Gardener dies. The Gardener Medium Fey (Archfey, Druid), Neutral Good
Armor Class 17 (natural armor)
Hit Points 209 (22d8 + 110)
Speed 30 ft.
STR
21 (+5)
DEX
16 (+3
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
of Claugiyliamatar to the dragon (area C13). If the characters capture a druid and makes a successful DC 15 Charisma (Intimidation) check the druid leads them to the dragon.
Characters could
attack the characters. If the owlbears are not in the presence of Claugiyliamatar or a Gnawbones druid, a character who uses an action to make a successful DC 15 Wisdom (Animal Handling) convinces the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus. Druidic Focuses Focus Weight Cost Sprig of mistletoe — 1 GP Wooden staff (also a Quarterstaff
(Athletics) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature. Ink (10 GP) Ink comes in a 1-ounce bottle, which
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tinderbox. Druidic Focus (Varies) A Druidic Focus takes one of the forms in the Druidic Focuses table and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such
trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a DC 13 Strength (Athletics) check, freeing itself or another creature within its reach
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. Fishing Tackle. This kit includes a wooden rod, silken line, corkwood bobbers, steel
). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
saving throw or become restrained in the vines. The area becomes difficult terrain. A restrained creature can take an action to make a DC 13 Strength check, freeing itself on a success. Chosen of
Rillifane Rallathil. A neutral good female wood elf druid named Eira is the Chosen of Rillifane Rallathil, the elven god of the woodlands and of the harmony of nature. He is seen as a calm and steady deity
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus, as described in chapter 10. Fishing Tackle. This kit includes a wooden rod, silken line
can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. Lamp. A lamp casts