Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 34 results for 'thing striking'.
Other Suggestions:
this striking
than striking
things striking
third striking
Magic Items
Acquisitions Incorporated
—even items that wouldn’t normally fit in your satchel, but which fit within the chest. Thanks to Head Office striking deals you don’t want to know about with extraplanar creatures
you really don’t want to know about, there is no chance for the spell to end.
That Thing You Need
At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lightfoot Halflings For lightfoot halflings, neither the journey nor the destination matters more; the important thing is to keep moving. The life of a lightfoot is one long exploration with each new
horizon, new town, or new face a chance to find something delightful. Lightfoot halflings typically travel in small bands, using whatever conveyance is convenient but just as easily striking out on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lightfoot Halflings For lightfoot halflings, neither the journey nor the destination matters more; the important thing is to keep moving. The life of a lightfoot is one long exploration with each new
horizon, new town, or new face a chance to find something delightful. Lightfoot halflings typically travel in small bands, using whatever conveyance is convenient but just as easily striking out on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Lightfoot Halflings For lightfoot halflings, neither the journey nor the destination matters more; the important thing is to keep moving. The life of a lightfoot is one long exploration with each new
horizon, new town, or new face a chance to find something delightful. Lightfoot halflings typically travel in small bands, using whatever conveyance is convenient but just as easily striking out on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the chest. Thanks to Head Office striking deals you don’t want to know about with extraplanar creatures you really don’t want to know about, there is no chance for the spell to end. That Thing You
Satchel, Living the Good Life
3 Secret Satchel, That Thing You Need
4 Portable Hole Satchel,
That Expensive Thing You Need
Proficiencies and Starting Equipment As a rank 1 hoardsperson
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the chest. Thanks to Head Office striking deals you don’t want to know about with extraplanar creatures you really don’t want to know about, there is no chance for the spell to end. That Thing You
Satchel, Living the Good Life
3 Secret Satchel, That Thing You Need
4 Portable Hole Satchel,
That Expensive Thing You Need
Proficiencies and Starting Equipment As a rank 1 hoardsperson
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the chest. Thanks to Head Office striking deals you don’t want to know about with extraplanar creatures you really don’t want to know about, there is no chance for the spell to end. That Thing You
Satchel, Living the Good Life
3 Secret Satchel, That Thing You Need
4 Portable Hole Satchel,
That Expensive Thing You Need
Proficiencies and Starting Equipment As a rank 1 hoardsperson
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types of damage. Armor Class An object's Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit points for fragile and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types of damage. Armor Class An object's Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit points for fragile and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
types of damage. Armor Class. An object’s Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
objects also tend to have more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types of damage. Armor Class An object's Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit points for fragile and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
types of damage. Armor Class. An object’s Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
objects also tend to have more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
types of damage. Armor Class. An object’s Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
objects also tend to have more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. The Object Hit Points table provides suggested hit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hard road from the south, the first thing you’ll see is Kelvin’s Cairn, a great mountain scarred by a crack down its southwestern face. Even in high summer, its peak is capped in snow and ice. In
discouraged from striking out on their own, and when they do, they often fail, either due to the dangers of the waters, being blocked out of the best fishing areas, or simply being refused trade by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hard road from the south, the first thing you’ll see is Kelvin’s Cairn, a great mountain scarred by a crack down its southwestern face. Even in high summer, its peak is capped in snow and ice. In
discouraged from striking out on their own, and when they do, they often fail, either due to the dangers of the waters, being blocked out of the best fishing areas, or simply being refused trade by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hard road from the south, the first thing you’ll see is Kelvin’s Cairn, a great mountain scarred by a crack down its southwestern face. Even in high summer, its peak is capped in snow and ice. In
discouraged from striking out on their own, and when they do, they often fail, either due to the dangers of the waters, being blocked out of the best fishing areas, or simply being refused trade by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gates (see “Gates”). Striking either menhir with a hard object or targeting one or both with a shatter spell deals no damage, but causes an affected standing stone to emit a loud ringing that awakens
the marilith demon inside. Nothing else causes these demons to awaken. The first thing an awakened marilith does is free itself using its Teleport action option. The mariliths are hostile toward all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gates (see “Gates”). Striking either menhir with a hard object or targeting one or both with a shatter spell deals no damage, but causes an affected standing stone to emit a loud ringing that awakens
the marilith demon inside. Nothing else causes these demons to awaken. The first thing an awakened marilith does is free itself using its Teleport action option. The mariliths are hostile toward all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gates (see “Gates”). Striking either menhir with a hard object or targeting one or both with a shatter spell deals no damage, but causes an affected standing stone to emit a loud ringing that awakens
the marilith demon inside. Nothing else causes these demons to awaken. The first thing an awakened marilith does is free itself using its Teleport action option. The mariliths are hostile toward all
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking
from his stasis, the storm giant king is disoriented, confused, and hostile toward all non-giants he sees. The last thing he remembers was being ambushed during a meeting with small folk, whom he was
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it comes to Memnor, the wisest policy is the simplest: don’t believe a single thing you read.
—Diancastra
Memnor is an ambiguous figure in the mythology of giants, and the tales concerning him are
raids and skirmishes, bringing glory to giantkind and striking terror into the enemies of Annam’s children. Priests and Rites. Giants sometimes ask Thrym for his blessing before hunting or going to war
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it comes to Memnor, the wisest policy is the simplest: don’t believe a single thing you read.
—Diancastra
Memnor is an ambiguous figure in the mythology of giants, and the tales concerning him are
raids and skirmishes, bringing glory to giantkind and striking terror into the enemies of Annam’s children. Priests and Rites. Giants sometimes ask Thrym for his blessing before hunting or going to war
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking
from his stasis, the storm giant king is disoriented, confused, and hostile toward all non-giants he sees. The last thing he remembers was being ambushed during a meeting with small folk, whom he was
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking
from his stasis, the storm giant king is disoriented, confused, and hostile toward all non-giants he sees. The last thing he remembers was being ambushed during a meeting with small folk, whom he was
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
it comes to Memnor, the wisest policy is the simplest: don’t believe a single thing you read.
—Diancastra
Memnor is an ambiguous figure in the mythology of giants, and the tales concerning him are
raids and skirmishes, bringing glory to giantkind and striking terror into the enemies of Annam’s children. Priests and Rites. Giants sometimes ask Thrym for his blessing before hunting or going to war
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nightstand next to Charmayne’s bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
Whit enveloped himself in
or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nightstand next to Charmayne’s bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
Whit enveloped himself in
or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nightstand next to Charmayne’s bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
Whit enveloped himself in
or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cloud giant possesses, the higher its standing. It’s as simple as that. Almost. Ownership is one thing, but wealth that’s kept locked away means little. To fully contribute to one’s status, wealth must
shapes. The most striking of these works are collected and displayed inside the stronghold, not unlike how other cultures create topiary gardens. If you want forge work fit for a king, you have two options
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cloud giant possesses, the higher its standing. It’s as simple as that. Almost. Ownership is one thing, but wealth that’s kept locked away means little. To fully contribute to one’s status, wealth must
shapes. The most striking of these works are collected and displayed inside the stronghold, not unlike how other cultures create topiary gardens. If you want forge work fit for a king, you have two options
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cloud giant possesses, the higher its standing. It’s as simple as that. Almost. Ownership is one thing, but wealth that’s kept locked away means little. To fully contribute to one’s status, wealth must
shapes. The most striking of these works are collected and displayed inside the stronghold, not unlike how other cultures create topiary gardens. If you want forge work fit for a king, you have two options
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
,
A thing you don’t yet know.
I’ll tell you my great secret
If only you will show.
Demitasse the animated spoon leads a tea-and-soup parade P20. Aviary An enormous owl stands perfectly still
marble surface find the following inscription engraved on it in the Elvish script: “I rule by the verdict of my heart and the slam of my fist.” Striking the table with a clenched fist causes it to emit a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
,
A thing you don’t yet know.
I’ll tell you my great secret
If only you will show.
Demitasse the animated spoon leads a tea-and-soup parade P20. Aviary An enormous owl stands perfectly still
marble surface find the following inscription engraved on it in the Elvish script: “I rule by the verdict of my heart and the slam of my fist.” Striking the table with a clenched fist causes it to emit a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
,
A thing you don’t yet know.
I’ll tell you my great secret
If only you will show.
Demitasse the animated spoon leads a tea-and-soup parade P20. Aviary An enormous owl stands perfectly still
marble surface find the following inscription engraved on it in the Elvish script: “I rule by the verdict of my heart and the slam of my fist.” Striking the table with a clenched fist causes it to emit a