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Returning 28 results for 'this form dusk'.
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Monsters
Astarion's Book of Hungers
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
monsters
at the start of its next turn.Multiattack. Harkon makes two Swipe attacks. He can replace one attack with (A) Bite or (B) Enthralling Performance.
Bite (Dire Wolf or Hybrid Form Only). Melee Attack
50 Hit Points. The curse can’t be removed until Harkon dies. Success: The target is immune to Harkon’s curse for 24 hours.
Swipe (Dire Wolf or Hybrid Form Only). Melee Attack Roll: +10
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Escaping Evernight The cult’s disrupted ritual thrusts the characters (along with Eldon) through a Crevice of Dusk, a gap between the Material Plane and the Shadowfell city of Evernight, a gloomy
reflection of Neverwinter. The Crevice of Dusk closes immediately after shunting the characters. The characters experience the following vision: Around the world and across the planes, you perceive
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Guildmaster Dusk, although a suggestion spell or other coercive magic can wring information from him. For example, he knows where Constantori’s Portrait is being kept (on the tower’s third floor, above
disguise self) to mimic his appearance. A disguise kit can also help perpetrate such a ruse. In this form, a character can search most of the guildhouse without inviting altercations. If Elix the Saint
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of the Lightcaller, an ancient gold dragon who takes the form of an aureate monarch. The Lightcaller ushers in each new day with cheerful exuberance, spreading mirth from dawn to dusk. Since more
reflect their demeanors: a flamboyant, golden disc for the Lightcaller and a closed, silver helmet for the coolly distant Nightwhisperer. The circadian monarchs swap places at dusk and dawn, and
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
the following effects, all of which happen at the vampire’s discretion: Diabolic Beasts. Animals in the vampire’s domain serve the vampire’s will. From dusk until dawn, Medium or smaller Beasts have
Points outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
into the waking world took on an unnatural form. Although these young women mirror the personalities of Tsien Chiang’s true daughters and their doubles in the dream version of I’Cath, their forms and
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
piece of parchment that transfers ownership of two horses to Guildmaster Dusk. G2a: Livery Stables Ten horse stables and a hayloft line the walls of this barn, which has an open doorway at each end
drunken guest. Only Guildmaster Dusk knows Jaymont’s true nature. The doppelganger pretends to be asleep, but a character can discern that it’s awake with a successful DC 15 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
it is a werewolf in human form named Zuleika Toranescu, who is the wife of Emil (see chapter 4, area K75a). Believing her mate to be dead by Strahd’s hand, she prays to Mother Night for guidance
hoard. Any creature that takes treasure from this pile is haunted by horrible dreams every night lasting from dusk until dawn. The curse affects only the creature that did the pilfering and isn’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Caves of the River Coven All the caves in this area are cold and damp, with water dripping from the ceiling to form shallow pools of water everywhere. 10a. Black Pebble Cave This 8-foot-high cave
previously met with Anderian Dusk, the lantern merchant of Skullport, the sea hags are already acquainted with them thanks to the hag eye pendant that Dusk wears. In this case, they address the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y3. Druids’ Circle Atop the hill is a wide ring of black boulders and smaller rocks that collectively form a makeshift wall enclosing a field of dead grass. Lightning strikes the edge of the ring
are replenished as others return from forays into the Svalich Woods. At the end of each day, at dusk, 1d4 − 1 druids and 1d4 − 1 berserkers arrive until there are six of each.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Despite the family’s new wealth, Saidra continued to dress in rags and labor from dawn to dusk, acting as a housemaid to her stepmother and stepsisters. A harder blow descended when Saidra’s stepmother
spirit known as the Red Death. In either form, her goal is the same: to unmask and destroy pompous fools who pretend to be what they are not, aspire to higher station than they deserve, and fail to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the region. Entertainment in the form of cafes, theaters, and raceways is also central to life in the city. Among Niba’s many celebrities is the queen’s firstborn and heir, the ambitious and
leave offerings of gold and salt at the site, which are collected at dusk by the clergy known as the Acolytes of the Faceless Prophet. According to the acolytes who tend the tomb, learning the Prophet’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its coffin during the day. At night, it can summon wolves and vermin to do its bidding. A vampire can transform into a bat, a wolf, or a cloud of mist. In its humanoid form, it can dominate you with its
prayers. The presence of Mother Night is felt most strongly between dusk and dawn, although nighttime prayers to her go unanswered. It is widely believed that she has forsaken the Barovian people and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, either perched on the rooftop in raven form or huddled inside in human form. These wereravens are loyal friends of the Martikovs and help protect the inn. If the characters earn the trust of the
they complete the quest and return with his wine shipment. Urwin sends a wereraven in raven form to observe the party’s progress from a distance. If the characters get in trouble, the wereraven
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
within 60 feet of you that are within your line of sight. Once you use this blessing, you can’t use it again until the next dusk. Weapon of Nyx (Requires Piety 10+). You can use a bonus action to cause
chapter 6, commonly magic resistance and magic weapons. They’re of remarkable size, being at least one size category larger than normal. Miracles As the simplest form of miracle, a god can produce the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
dusk till dawn and overruns the Market, the Cynosure, the Field of Triumph, and all areas in between. Leiruin (Tarsahk 10). In times long past, Waukeen caught Leira, the goddess of illusions and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Be vague. Cosmic horror emerges through imagination and the indescribable, not through details. Iconography. Cults, forbidden books, and strange symbols form the cornerstones of cosmic horror
Incubates an alien symbiote in their brain. 9 Sleepwalks, drawing the same symbol on every surface they come across. 10 Obsesses over music, shifting their form to embody whatever song they hear
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rider 9 Trinket 10 Hidden bundle 11 1d4 swarm of ravens (50%) or 1 wereraven (see appendix D) in raven form (50%) 12 1d6 dire wolves 13 3d6 wolves 14 1d4 berserkers 15 Corpse 16 1d6 werewolves in human
form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant Nighttime Random Encounters in Barovia d12 + d8 Encounter 2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
afternoon from highsun to dusk and, like a broadcrier, shout out the crimes of which he or she has been found guilty while accepting the scoldings and verbal lashings of the citizenry. Characters who
its true form when it dies.) Speak with dead spells can be cast on the cell block guards slain by the doppelganger to obtain testimony that clears the characters of the guards’ murder. Next Encounter
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
provoked or are specifically commanded to do so by Strahd. If one or more bats within a 10-foot square on the map are attacked or caught in the area of a harmful spell, 2d4 swarms of bats form in that
through its area. A trap is also suppressed while wholly or partly in the area of an antimagic field. These teleport traps form a protective ring around the entrance to Strahd’s tomb (area K86). Any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the brewery is a natural spring that bubbles up to form a small lake. A river flows gently eastward, then northward, then eastward again, passing under two arching, moss-covered stone bridges before
, squash, tomatoes, potatoes, radishes, and other vegetables are grown. Workers till the gardens and tend the crops from dawn to dusk. G13. Wheat Fields Nearly half of the tilled earth in Goldenfields is set
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
draperies.
This temple, dedicated to serving the god Pelor in the heart of the Garden Quarter, opens at dawn and closes at dusk. In a sanctuary in the heart of the temple, Priests conduct daily
Eight, Jallarzi Sallavarian and Otto—know Morley’s true form. Morley is one of the city’s secret weapons, ready to repel invaders or break a siege should the need arise. The dragon has a soft spot for
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
valet is Kaddrus, a cambion that takes the form of a strikingly handsome man half her age. Kaddrus was sent by powerful nobles in Tethyr to protect the Hhune family’s secrets, which include a
influential organization, such people often turn to Lady Luck for help. The Lady’s Hall is there to hear their pleas, and to accept their offerings in exchange. While such intercession often takes the form of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that takes the form of a strikingly handsome man half her age. Kaddrus was sent by powerful nobles in Tethyr to protect the Hhune family’s secrets, which include a connection to the Knights of the
people often turn to Lady Luck for help. The Lady’s Hall is there to hear their pleas, and to accept their offerings in exchange. While such intercession often takes the form of blessings, magical or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the front door, read: This austere hall is finished in irregular blocks of dark basalt that form natural columns along the walls. The doors of the monastery’s front entrance face south, while
working or training in other parts of the monastery. When they aren’t working, they’re resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and held up with a profusion of props and cross-braced poles to form a stable. The innkeeper, Myles Heldruin (LG male Damaran human commoner), is a friendly, talkative young man eager to please those
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where