Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'thunder seen'.
Other Suggestions:
thunder see
thunder seek
thunder speed
Monsters
Thieves’ Gallery
", "rollType":"damage", "rollAction":"Chaos Bolt (Psychic)", "rollDamageType":"psychic"}; 8, thunder;{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Chaos Bolt (Thunder)", "rollDamageType
":"thunder"}.
Spellcasting. Roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Spellcasting (Wild Magic)"}. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player’s
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
half as much damage.
Split. When a Large fractine that has at least 10 hit points remaining takes bludgeoning, piercing, slashing, or thunder damage from any source, it splits into two Medium fractines
.
Bludgeoning, piercing, slashing, and thunder damage can cause a fractine to break into two smaller fractines, each one autonomous and capable of imprisoning creatures. When a fractine dies, it folds in on
Monsters
Fizban's Treasury of Dragons
":"thunder"} thunder damage.
Claw. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8);{"diceNotation":"2d6
takes 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Debilitating Breath", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a
Monsters
Fizban's Treasury of Dragons
":"2d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Bite","rollDamageType":"thunder
"} thunder damage.
Claw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType
Monsters
Storm King's Thunder
home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She earned her nickname from her habit of gnawing on old kills, and is often seen
, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.
Within 1 mile of its lair, the dragon leaves no physical
Monsters
Divine Contention
earned her nickname from her habit of gnawing on old kills, and is often seen with a mangled corpse hanging from her mouth. Other dragons rarely remain in Kryptgarden Forest for long, because
thorns.Each 10-foot-cube of thickets has AC 5, 30 hit points, resistance to bludgeoning and piercing damage, vulnerability to fire damage, and immunity to psychic and thunder damage.
Within 1 mile of its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
add to it. Its masons are never seen but often heard, their hammers ringing in the distance like rolling thunder.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Bad News As the party’s ship sails north toward the Thunder Cliffs, a southward-sailing vessel approaches them. The ships drop anchor and the captain of the other vessel, called the Uneasy Alliance
to the adventurers. While the Uneasy Alliance was passing near the Thunder Cliffs, they spotted a great deal of wreckage, which likely came from the waters directly before the caves there. They did see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of blue scales crossing the end of a tunnel. Huge, clawed footprints can be seen marking the ceilings of multiple caverns, and the sound of lightning and thunder erupts from time to time in the distance.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
thunder herald the location’s existence for many miles, though it’s so remote that only a handful of people have ever seen it, and fewer still have explored it. The few people who have managed to enter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
thunder that make the castle shudder. Thick, cold fog swirls in this courtyard. Sporadic flashes of lightning lance the weeping clouds overhead as thunder shakes the ground. Through the drizzle, you
courtyard and leads to area K25. No light can be seen through the great window. Gate Towers Each outer gate tower has an ironbound door with a built-in lock. Characters who enter a gate tower find
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
accompany them, Ezmerelda tests the characters’ knowledge about vampires by asking them questions such as “Have you ever seen a vampire change its form?” and “Do you know how to counteract a vampire’s
shadows follow the characters but do not attack unless attacked first. They otherwise obey Strahd’s commands. Strahd von Zarovich Strahd makes a surprise appearance. A crack of thunder shakes the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
glassy surface. Bludgeoning, piercing, slashing, and thunder damage can cause a fractine to break into two smaller fractines, each one autonomous and capable of imprisoning creatures. When a fractine
space. The target must succeed on a DC 16 Dexterity saving throw or be imprisoned in a demiplane. While the creature is imprisoned, a distorted image of it can be seen on the fractine’s two-dimensional
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
get back to her wife Urgala, whom she hasn’t seen in a decade. When last they were together, Urgala and Darribeth were living in Amphail, a town north of Waterdeep. In the intervening years, Urgala
moved farther north to the frontier town of Triboar, where she took over a modest inn called Northshield House. (See the adventure Storm King’s Thunder for more information on Urgala Meltimer and her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
role in an Acq Inc franchise: that of an infiltrator. As a shadow monk, you’re likely more adept than even a rogue at moving around without being seen, slipping into dangerous places unnoticed, and
flames, cold, and thunder come streaking toward them instead, they’ll never know what hit them. As a monk of the Way of the Four Elements, you combine the striking power of a typical monk with the
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
yet to be seen. Simon Aumar Medium Humanoid (Sorcerer), Chaotic Good
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
13 (+1
: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder.
Spellcasting. Roll a d6. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
frost giant). At the behest of her lord, Jarl Storvald, Drufi led this expedition to retrieve the ring. Storvald wants it for reasons explained in the adventure Storm King’s Thunder. He believes that
to the River Tiryki, and from the ruins of Port Castigliar to the northeastern mountains. Drufi has seen Fort Beluarian from a distance and Port Nyanzaru from across the mouth of the River Tiryki, but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
span the length of its shaft. When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t
with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ground and were never seen again.
“The wizard and the vampire cast spells at each other. Their battle flew from the courtyards of Ravenloft to a precipice overlooking the falls. I saw the battle
with my own eyes. Thunder shook the mountainside, and great rocks tumbled down upon the wizard, yet by his magic he survived. Lightning from the heavens struck the wizard, and again he stood his ground
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but pockets of blue spellfire and the warping effects of planar energy can often still be seen in the area. The characters can make use of contacts from episode 3 to determine that agents of the Six
dark creatures that dwell within the forest. More information on Kryptgarden and Claugiyliamatar can be found in the adventures Princes of the Apocalypse and Storm King’s Thunder.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters have an opportunity to converse with the satyrs. If this happens, the characters learn the following information: Often over the past tenday, several cracks of thunder have sounded, even when
there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters mention the Rod of Seven Parts, Windfall artfully dodges the topic. She claims that while the casino has been visited by several high-profile adventurers and scholars, she hasn’t seen anything
, Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
Damage Resistances acid, cold, fire, lightning, thunder
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
understands Abyssal can translate the demonic whispers: Wrack and ruin, flash and thunder,
Let them claim the dragon’s plunder;
Death is close! Her doom has come!
To blade and spell she will succumb
captured and interrogated tries to win its freedom by offering useful information about the dragon’s hoard. All of the yuan-ti have, at one time or another, seen Iymrith burying or digging up
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are
down food. Vomiting hill giants are seen as vessels of a message from Grolantor. The clan separates the sickened giant from the others, often trapping the giant in a cage or tying the giant to a post. A
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, slashing, or thunder. The change in requisite damage type lasts until the end of the character’s next turn. N3. Wreckage The twisted wreckage of siege weapons litters the area. Ballistas, catapults
can be seen on the wood and steel even after hundreds of years.
The area covered by wreckage is difficult terrain. Six wights crawl out of the wreckage if the characters move or rummage through it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
share this room. Spite has taken the precaution of casting a glyph of warding spell on the door frame, set to trigger if anyone other than he or Dumara crosses the threshold. The glyph can’t be seen from
outside the room. It erupts with magical energy that fills a 20-foot-radius sphere centered on it. Each creature in the area must make a DC 17 Dexterity saving throw, taking 45 (10d8) thunder damage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Through the wall opposite the door, the room beyond can be vaguely seen—a vast, cubic chamber filled with shimmering points of light.
Any character who has a passive Wisdom (Perception) score of 18 or
, saying that she has already seen their defeat written in their past and future. As you like, she can share key details from your campaign’s past to indicate that she has been watching the characters—and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
particular color and puts their subjects to work making sure the archfey’s favorite color is predominant. Wearing another color in the domain could be seen as laughable, obnoxious, or downright rude. 3
antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
seen without his suave bodyguard, Valken Naspeer (N male half-elf assassin). Although Urlam and Valken are good-humored and speak highly of the local authorities, they know that the lord protector
the less fortunate. A few weeks ago, a trio of assassins slipped into town one night and tried to slay the mage in his sleep. The rest of Triboar was awakened by peals of thunder and blasts of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
have proof they have done so, might be able to convince Drexa to help them. Drexa has seen failed coups before, and he sides with the characters only if he’s sure to wind up on top. Narrow Tunnel. The
. The altar has AC 15, 150 hit points, and immunity to acid, cold, fire, lightning, poison, psychic, and thunder damage, as well as bludgeoning, piercing, and slashing damage from nonmagical weapons. As
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
following points to what their allies already said: Finding Father. The brothers hope to spot their father in the next chamber (area T17) so they can talk to him, but he hasn’t yet been seen there. He
(area T21). They’ve seen the drow explorers lurking about and are eager to fight. They utter phrases like “Food for the obelisk is food for the brain!” and “Your souls will twist in the Far Realm!” If the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
d8 Encounter 1 A thunder-voiced Mind’s Eye matter smith (see Morte’s Planar Parade) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence saving throw or take 22 (4d8 + 4) thunder damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the
seen fit to share its fluid with anyone other than the mind flayer cultists for many years. X12: Sleeping Pods The walls here are lined with stone pods, each filled with a phosphorescent goo and just
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lobe (areas B1–area B5) as seen from above. B6: Right Temporal Lobe Panpipes play an eerie melody as you approach. Folds in the wall narrow into a dim alcove. Shadows shift rhythmically, as if mimicking
Mublinesh found the art distasteful, so he disintegrated the mind flayer artist. This area hasn’t seen much use since. Dissonant Whine. While the high-pitched whine persists, creatures in this room other
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
shut. Any character who questions the workers can pry the following information from them with a successful DC 10 Charisma (Intimidation) check: Aminta. Aminta was last seen on the upper level. Edino’s
grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage. Giant’s






