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Returning 6 results for 'tinker failed down'.
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tiger failed down
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tinker fallen down
trinket fallen down
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Clockworks The gnomes’ efforts to invent and tinker with magic and mechanical devices produce many failed constructs, but also result in genuine advances, such as clockworks. Since their discovery
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
even a failed experiment is a success in some way. Every minor explosion or other incident of turmoil in a rock gnome burrow serves as a clue about what not to do next time — unless, of course, the
as those introduced in Xanathar’s Guide to Everything). TINKER GNOMES
On the world of Krynn in the Dragonlance setting, rock gnomes take invention to extreme heights and are known for being
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magical energy in a 20-foot-radius sphere centered on it. Each creature in the area must make a DC 17 Dexterity saving throw, taking 31 (7d8) thunder damage on a failed save, or half as much damage on a
. Tinker Shop Tinkerer. A wild-haired gnome wearing a grease-stained apron over threadbare robes (Zox Clammersham) sits atop the table, using a set of tinker’s tools to tune a Tiny music box that is
Magic Items
Infernal Machine Rebuild
checks made using thieves’ tools or tinker’s tools.
Any metal object you wield or wear is covered in a thin layer of oil that drips occasionally and leaves your fingerprints everywhere
melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.
Water
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
one of the magic items atop it without being seen by Inda, doing so with a successful DC 19 Dexterity (Sleight of Hand) check. On a failed check, Inda sees the attempt and immediately becomes hostile
made, Inda knows she can tinker with the wing enough that it will eventually work. Inda is grateful to the characters for their help fixing the broken wing, even if their efforts are unsuccessful. If
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
valuable components used in Kwalish’s experiments, worth 1,500 gp to any tinker, inventor, or artificer. O6. Baubles Hundreds of baubles have been set throughout the tableau of the city streets. If
experiments here can be safely examined. However, if the check is failed by 5 or more, the steam mephits are released. Any character who succeeds on a DC 12 Wisdom (Medicine) check gets the