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Returning 35 results for 'tinkerers feeling dark'.
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Monsters
Acquisitions Incorporated
himself in the process. Despite his having been resurrected at Rosie's request, things remain cool between the two.
Pendragon was kicked out of wizarding school as a result of the dark rumors following
the family feeling that an adventuring group provides keeps him in the “B” Team, even if that unfortunately comes with Oak Truestrike as a kind of father figure.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crawling masses of maggots or insects. At least one or more of the characters should wake in a cold sweat from these nightmares after every rest, feeling as though something is out there in the dark
Bad Dreams The characters’ sleep in the slave pen is troubled and fitful, filled with strange dreams and disturbing images. Dark shadows seem to move and reach out toward them as the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadowfell Riven stood in the uppermost room of the central tower of his citadel — a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
vault of the plane’s sky hung over a landscape of gray and black, where lived the dark simulacra of actual things. Shadows and wraiths and specters and ghosts and other undead hung in the air around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
forge, cold and dark for centuries. Bare iron hooks line the walls, the floor is strewn with rubble, and the door to area 25a has been smashed. If you haven’t done so in a while, remind the players
that their characters can’t shake the feeling that they’re being observed (one of Netherskull’s regional effects).
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
locating the lair of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the
grows cold, and a powerful feeling of dread grips you. A cold, pale light flickers in the air, rapidly taking on the form of a female elf, her hair and robes waving in a spectral wind. She might have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sense of mystery. Chapter 3 starts with a missing-persons investigation, for example, and the “Cure of the Fire Witch,” “Dark Dealings in Yartar,” and “Halls of the Hunting Axe” side treks all involve
about exploration, which is natural fit for a sandbox adventure such as Princes of the Apocalypse. If you want to enhance the players’ feeling of being pioneers, stretch out the distances between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the trail winds
.
Agatha senses the characters’ intrusion and appears shortly after they enter her home: The air grows cold, and a powerful feeling of dread grips you. A pale light flickers in the air, rapidly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ways. Kalashtar have symmetrical, slightly angular features. The eyes of a kalashtar often glow when it is focused on a task or feeling strong emotions. The kalashtar can’t directly communicate with
the emotions of those around you.
8 You prefer to find nonviolent solutions to problems whenever possible.
9 You are driven by a warrior spirit and will fight for any noble cause.
10 You are obsessed with Dreaming Dark conspiracies.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1 “I can’t stand dark places.”
2 “I’m terrified of a particular kind of animal.”
3 “Deep water will be the death of me.”
4 “I can’t stand heights.”
5 “I hate being stuck in
tight spaces.”
6 “Being around crowds unnerves me, for I always feel judged.”
7 “I hate feeling isolated or being alone.”
8 “Storms and extreme weather rattle me.”
9 “Being
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dark gift vanishes. As soon as this dark gift is received, one side of the beneficiary’s face sags and loses all feeling. East Sarcophagus. The vestige within this sarcophagus offers the dark gift of
. The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the “Amber Sarcophagi” sidebar). West Sarcophagus. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
between the two. Pendragon was kicked out of wizarding school as a result of the dark rumors following the Beestinger clan. Now a self-taught mage, he specializes in making use of the dangerous spells
and weird trinkets he often comes across in his role as a kind of arcane archaeologist. Seeking out the family feeling that an adventuring group provides keeps him in the “B” Team, even if that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the result of a series of dull assignments that have left him feeling underappreciated and scornful. If the characters capture or corner him, he offers to lead them to House Freth’s fortress on level
Ruse The drow and the troglodytes avoid this cave because they think a roper lives here — but the creature is an illusion created by Halaster. Characters who can see into this dark cave observe that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when one will do. He has a dark sense of humor and spares no pity on those who take the risk of entering Undermountain. He keeps Grimvault, his magic greatsword, within reach under the bar, and can
, he prefers fighting with fists or a well-flung tankard. Durnan doesn’t often venture far from the Yawning Portal, using his employees to run errands for him as needed. If he’s feeling charitable, he
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
suppress its ambitions might abandon its house and strike out on its own. Whether these rebellious draegloths are part of Lolth’s plan for sowing even greater chaos is unclear. Brute Cunning and Dark
Magic. A draegloth loves the feeling of tearing opponents apart with its claws and teeth and of wielding the magic that courses through its veins. Most are too impatient to bother with complicated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occultants, you are a grim and enigmatic figure. Even your closest companions might be wary of the power you channel — and nobody wears that aura of dark mystery like you do. You help advance your
this feature, you can’t use it again until you finish a long rest. TALANATHA THREE-COINS
Tiefling Occultant (Paladin)
Occultants know that the unsettled feeling in the pit of your stomach comes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
folks got a bad feeling about it. Some say it’s haunted, but there’s a gnome in Bryn Shander who claims that magical experiments are being performed there. The gnome’s name is Copper, and you’ll find
. No one’s sure where it came from, but it’s not goin’ anywhere so long as this dark winter lasts. I bet its hold is full o’ treasure!” (See “Dark Duchess”)
9–10 “Did you see the weird comet that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, he doesn’t leave until after they do. Shadows If one or more characters have a passive Wisdom (Perception) score of 16 or higher, read: You can’t shake the feeling that something is behind you. When
flapping of tiny black wings. Suddenly, a dark cloud of bats descends upon you! These bats are the servants of Strahd. They attack the characters without provocation.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to look at the gargoyles. I have a feeling they’re not just statues.
Amy (playing Riva): The drawbridge looks precarious? I want to see how sturdy it is. Do I think we can cross it, or is it going
, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles, talk
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spelljamming, taking his mind off his troubles. If that character succeeds on a DC 12 Intelligence (Arcana) check, Miken’s spirits are lifted, and you can jump to part 2 of the adventure.
Feeling the
battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair framing a round face. He wears the same uniform as the other cadets.
Quote: “I’d like to be a great spelljammer, but I don’t know if I’ve got it in me.”
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to look at the gargoyles. I have a feeling they’re not just statues.
Amy (playing Riva): The drawbridge looks precarious? I want to see how sturdy it is. Do I think we can cross it, or is it going
together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Yeenoghu Gnolls embody the dark urges of Yeenoghu, the demon lord of slaughter and senseless destruction. Although Yeenoghu has been defeated and cast back into the Abyss more than once, gnolls
only a short time, it was a terrifying feeling to my human mind, but in a way it was also comforting to feel myself a part of a much greater design. What I felt was not the hunger of one beast, but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cloud of pink ash appeared around her, and her servants began attacking her and each other. Zenia remembers a figure bumping into her before she felt ill. Zenia describes feeling sick during the attack
into the tavern, laughing bombastically. The crowd, including Zenia, responds with great enthusiasm.
“That’s Diva Luma and the Elucidarium Divas!” Zenia says, nodding to the dark-skinned woman
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
deities who are associated with torment have been imprisoned in these chambers. 98. Temple of Poison The air in this white marble chamber hangs heavy with a dark mist that burns the eyes. To the north is
a black gate.
Creatures. A Red Wizard necromancer (see appendix B) works here, guarded by a helmed horror. They are immune to the Dark Mist, and the Red Wizard has the Venomous Touch trait (see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ceiling, two each to your left and your right.
This area is empty, quiet, and peaceful. 21. Blademaster’s Quarters Dark green tiles cover the walls and floor of this room, and the ceiling is tiled
chamber are tiled in a dark green color, and the ceiling is tiled light green. A seaweed bed fills the northeast corner. In the center of the room stands a small table with a small bench beside it
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
uneasy, a feeling that stems from the presence of psurlons on board it. At the same time, the psurlons’ Aberrant Mind trait confounds the flumph’s Advanced Telepathy. Flapjack has the vague sense
socket causes the orb to go dark. Interior Doors. Each interior door is a fleshy barrier that opens when a creature that has telepathy approaches within 5 feet of it, then quickly closes after the creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isn’t a construct or an undead must succeed on a DC 13 Constitution saving throw at the end of
prevailing emotion, the land seeks to hold onto that creature and inspire it to produce more of the feeling tied to the emotional echo. The creature is targeted by a suggestion spell (DC 16), with the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A dark-haired man in fine clothes stands up from behind the desk as he sees you.
“Welcome, friends, to the Restful Lily. Freshen yourselves in our luxurious bathhouse. Or perhaps you’d enjoy a
told that they are feeling toxins and impurities leaving their body as a result of the healthy living the temple promotes. The hag keeps her awful ingredients hidden in a secret compartment in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
horizon. The patio leads to a grand, two-story palace, its walls as white as fresh-fallen snow. The dark roof shimmers with the colors of an aurora. Crystal snowflakes decorate the windows, and music
facade. Finding Zorhanna and Eliphas. Oren doesn’t know where Zorhanna is, but characters who ask about Eliphas are told the following: “Lord Adulare wasn’t feeling well and has withdrawn to the upstairs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dark, icicle-festooned roof of the great ice cavern beyond.
Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty
must succeed on a DC 18 Wisdom saving throw or become cursed. A creature cursed in this way is gripped by a sudden feeling of impending doom. Each of the five scripts imparts a different curse, which
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the casino. As she pockets the worms for use in dark rituals, Putrice is happy to explain how the luck-based machines work. A game of slots costs 1 razorleaf to play. When a participant inserts a
Wheel might contain other table games of your own creation. The buy-in for a table game is 1 razorleaf per game unless anyone is feeling lucky and wants to up the ante. The dealers at each table game
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
buildings litter the area. Brackish water floods nearly half of the chamber, getting deeper toward a dark tunnel to the west.
Characters who have a passive Wisdom (Perception) score of 12 or higher notice
either charm, the character has the unshakeable feeling that they are being watched. See the next section for descriptions of these charms.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to Zelenn that Nass has been slow to master the arcane tradition of divination. Zelenn’s suggestion that Nass leave the Hosttower of the Arcane and gain experience abroad left Nass feeling unwanted
. Despite her firm grasp of the dark arts, she would not have been admitted into the Arcane Brotherhood without her family connections—a fact that sticks in her craw. Vellynne brought a family
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bubbles pop when they touch a creature, imparting a pleasant, numbing sensation. The flumphs find the feeling comforting. The bubbles that pop against the rip in the side of the Briny Maze keep Ilvaash
closes on its own after 1 hour, harmlessly pushing aside anything in the way. B19: Lore Halls Dark ichor and three mind flayer corpses are spread around this area. Dozens of crystals set into the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dark clouds churns below. A marble tower rising from the maelstrom is encircled by seven turrets. Four stone staircases extend from the outer areas of the palace to the tower, each one part of a
wishes you well in your dark dealings with mort
Kalimanzaros’s quill ran dry before he could finish writing the word “mortals.” Treasure. Kalimanzaros keeps a spellbook on his person. This spellbook
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opened eyes that glow with a faint, magical light. Characters feel as though they’re being watched as they descend the stairs, and the feeling doesn’t go away once they enter the beholder’s lair. The
magical lights in this room have been dispelled, rendering the chamber dark. Characters who have a light source or darkvision can discern the following features: The room has been converted into a maze