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Returning 12 results for 'tools searing'.
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tools saving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Bags Fire giants include many skilled smiths, and some of them create gorgeous pieces from fired clay and blown glass. Fire giants are often pragmatic, carrying only necessary tools and
examples of their finest work. Their bags are sewn from resilient materials like thick leather, designed to withstand the heat of the forge as well as the fire giants' own searing heat. Fire Giant Bag
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Bags Fire giants include many skilled smiths, and some of them create gorgeous pieces from fired clay and blown glass. Fire giants are often pragmatic, carrying only necessary tools and
examples of their finest work. Their bags are sewn from resilient materials like thick leather, designed to withstand the heat of the forge as well as the fire giants' own searing heat. Fire Giant Bag
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Bags Fire giants include many skilled smiths, and some of them create gorgeous pieces from fired clay and blown glass. Fire giants are often pragmatic, carrying only necessary tools and
examples of their finest work. Their bags are sewn from resilient materials like thick leather, designed to withstand the heat of the forge as well as the fire giants' own searing heat. Fire Giant Bag
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. See the Divine Domain class feature for how domain spells work. Forge Domain Spells Cleric Level Spells 1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from
energy 7th fabricate, wall of fire 9th animate objects, creation Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor and smith’s tools. Blessing of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. See the Divine Domain class feature for how domain spells work. Forge Domain Spells Cleric Level Spells 1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from
energy 7th fabricate, wall of fire 9th animate objects, creation Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor and smith’s tools. Blessing of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. See the Divine Domain class feature for how domain spells work. Forge Domain Spells Cleric Level Spells 1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from
energy 7th fabricate, wall of fire 9th animate objects, creation Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor and smith’s tools. Blessing of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the road is a broad-shouldered giant with dusky skin and flaming red hair. She wears intimidating armor made of jagged lava rock and wields a searing scepter.
“None shall pass,” the giant intones
using either mason’s tools or the Sleight of Hand skill. Failing the check causes the runestone to break. Alternatively, any character can remove the cracked runestone and replace it with the stone
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the road is a broad-shouldered giant with dusky skin and flaming red hair. She wears intimidating armor made of jagged lava rock and wields a searing scepter.
“None shall pass,” the giant intones
using either mason’s tools or the Sleight of Hand skill. Failing the check causes the runestone to break. Alternatively, any character can remove the cracked runestone and replace it with the stone
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
of the road is a broad-shouldered giant with dusky skin and flaming red hair. She wears intimidating armor made of jagged lava rock and wields a searing scepter.
“None shall pass,” the giant intones
using either mason’s tools or the Sleight of Hand skill. Failing the check causes the runestone to break. Alternatively, any character can remove the cracked runestone and replace it with the stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
middle of the room, a duergar has been shackled to a chair. Her flesh is covered with blisters. A pair of hooded duergar prod her with hot iron rods, searing her flesh and causing her to bellow in agony
thieves’ tools can spend 1 minute trying to disable the lock, doing so with a successful DC 20 Dexterity check. A knock spell or similar magic also opens a chest. Here are the chests’ descriptions: Chest 1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
middle of the room, a duergar has been shackled to a chair. Her flesh is covered with blisters. A pair of hooded duergar prod her with hot iron rods, searing her flesh and causing her to bellow in agony
thieves’ tools can spend 1 minute trying to disable the lock, doing so with a successful DC 20 Dexterity check. A knock spell or similar magic also opens a chest. Here are the chests’ descriptions: Chest 1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
middle of the room, a duergar has been shackled to a chair. Her flesh is covered with blisters. A pair of hooded duergar prod her with hot iron rods, searing her flesh and causing her to bellow in agony
thieves’ tools can spend 1 minute trying to disable the lock, doing so with a successful DC 20 Dexterity check. A knock spell or similar magic also opens a chest. Here are the chests’ descriptions: Chest 1