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Returning 35 results for 'tools spell'.
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tool spell
took spell
Spells
Player’s Handbook
is based on the quality of the raw materials.
Creatures and magic items can’t be created by this spell. You also can’t use it to create items that require a high degree of skill&mdash
;such as weapons and armor—unless you have proficiency with the type of Artisan’s Tools used to craft such objects.
Monsters
Eberron: Forge of the Artificer
.
Spellcasting. The artificer casts one of the following spells, using its Tinker’s Tools as an Arcane Focus and using Intelligence as the spellcasting ability (spell save DC 14):
At Will:
Feats
Eberron: Forge of the Artificer
an ability check using Artisan’s Tools, you can roll 1d4 and add the number rolled to the ability check.
Spellsmith. You know the Mending cantrip. You also always have the Magic Weapon spell
prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have. Intelligence
Feats
Eberron: Forge of the Artificer
) check or an ability check using Thieves' Tools, you can roll 1d4 and add the number rolled to the ability check.
Wards and Seals. You always have the Alarm and Mage Armor spells prepared. You can cast
each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest.
You can also cast these spells using any spell slots you have of the appropriate
Feats
Eberron: Forge of the Artificer
) check or an ability check using Navigator's Tools, you can roll 1d4 and add the number rolled to the ability check.
Storm’s Boon. You have Resistance to Lightning damage.
Storm Magic. You know the
Thunderclap cantrip. When you reach character level 3, you also always have the Gust of Wind spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that
Monsters
Spelljammer: Adventures in Space
takes shelter inside a rock, a bush, a tree, or a natural source of fresh water in its space. The chwinga can’t be targeted by any attack, spell, or other effect while it is magically protected in
’s Guide.
Charm of Air Bubbles
This charm allows you to cast the air bubble spell (see the Astral Adventurer’s Guide) as an action. Once used three times, this charm goes away.
Charm of
Magic Items
Eberron: Rising from the Last War
bond with your skin.
While attuned to these gloves, you gain one of the following proficiencies (your choice when you attune to the gloves):
Sleight of Hand
Thieves' Tools;Thieves' tools
One kind
of artisan’s tools of your choice
One kind of musical instrument of your choice
When you make an ability check using the chosen proficiency, you add double your proficiency bonus to the
Monsters
Eberron: Rising from the Last War
Spellcasting. The magewright’s spellcasting ability is Intelligence (spell save DC 12). To cast one of its rituals, the magewright must provide additional material components whose value in
gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following spells:
At will: mage hand, prestidigitation
Rituals
classes
Eberron: Forge of the Artificer
2: Arcana, History, Investigation, Medicine, Nature, Perception, or Sleight of Hand
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Thieves’ Tools, Tinker’s Tools, and
one type of Artisan’s Tools of your choice
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Dagger
Magic Items
Tasha’s Cauldron of Everything
Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.
While holding this tool, you gain a bonus to the spell attack rolls and the saving throw
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the
Monsters
Dragon of Icespire Peak
Spellcasting (Healer). The spellcaster’s spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks
any armor, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.
Monsters
Dragon of Icespire Peak
Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell
, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.
spells
You channel your arcane talent through a set of tools. Choose an Artisan’s Tool or Herbalism Kit. Until the spell ends, you add 1d6 to ability checks you make when you take the Utilize action with the chosen tool.
Monsters
Guildmasters’ Guide to Ravnica
Empowered Spell (3/Day). When the blastseeker rolls damage for a spell, it can reroll up to four dice of damage. It must use the new dice.
Innate Spellcasting. The blastseeker’s innate
spellcasting ability is Intelligence (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). The blastseeker can innately cast the
Equipment
thieves’ tools.
If a trap’s magic can be dispelled or suppressed by a dispel magic spell, you can make a Dexterity check using thieves’ tools to achieve the same result. The DC of
classes
Tasha’s Cauldron of Everything
and inventions. You can find everything you need to play one of these inventors in the next few sections.
Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer
tools.
Spell Slots. Add half your levels (rounded up) in the artificer class to the appropriate levels from other classes to determine your available spell slots.
Class Features
As an artificer, you gain the following class features.
spells
Forgotten Realms: Heroes of Faerûn
considered to have proficiency in the Arcana skill and with the set or Artisan’s Tools used in the spell’s casting.
If you are crafting an item, the spirits function as a single assistant for your crafting, halving the crafting time.
magic-items
; tools} check.
Dortal. As an action while holding the doorknob, you can cast the dimension door spell. When you do so, a glowing purple portal appears in your space until the start of your next turn
dimensional doorknob acts as a set of thieves' tools and automatically unlocks locks with a DC of 15 or lower. For higher difficulty locks, the doorknob has a +7 modifier to its dexterity (thieves&rsquo
Monsters
Planescape: Adventures in the Multiverse
Multiattack. The matter smith makes two Manifested Force attacks.
Manifested Force. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"spell", "rollAction":"Manifested Force"} to
, manifesting useful tools from nothing.Planar Smithing. The matter smith magically manipulates the energy of the plane of existence it’s on to produce one of the following effects (choose one or
Monsters
Guildmasters’ Guide to Ravnica
Fluxbending Overcast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fluxbending Overcast"}. The blastseeker can create an additional effect immediately after casting a spell
","rollDamageType":"thunder"} thunder damage.
Innate Spellcasting. The blastseeker’s innate spellcasting ability is Intelligence (spell save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to hit
Equipment
dust in place of any spell component that has a cost, unless the DM says otherwise. Dragonshard dust is used in the creation of magic items, and many powerful tools — such as the lightning rail
the most common form of dragonshard. They are primarily refined into a glowing powder. This dragonshard dust can be used to fuel almost any act of magic. When casting a spell, you can use dragonshard
Monsters
Guildmasters’ Guide to Ravnica
Counterflux Overcast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Counterflux Overcast"}. The blastseeker can create an additional effect immediately after casting a spell
. The blastseeker’s innate spellcasting ability is Intelligence (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With them, he forged the Axe of the Dwarvish Lords.
Armed with the artifact, the prince returned to the
to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
Monsters
Quests from the Infinite Staircase
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus to ability checks made with them.
Reluctant Refusal. When a creature offers the
the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: Mending (as an action), Prestidigitation
2/day each: Invisibility
magic-items
following dawn.
Death & Healing. While the turret has at least 1 hit point, it regains 2d6 hit points if the mending spell is cast on it. If the turret is reduced to 0 hit points, it shatters and
can’t be activated again until a creature with proficiency in smith's tools or tinker's tools spends 1 hour to make a DC 15 Dexterity (smith’s or tinker’s tools) check. On a success
Backgrounds
Strixhaven: A Curriculum of Chaos
musical instrument or artisan’s tools
Languages: One of your choice
Equipment: A bottle of black ink, an ink pen, a set of artisan’s tools or a musical instrument (one of your choice), a
Pact Magic feature, the spells on the Prismari Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
classes
Xanathar's Guide to Everything
to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the
Material Plane to her inscrutable ends.
Hexblade Features
Warlock Level
Feature
1st
Expanded Spell List, Hexblade’s Curse, Hex Warrior
6th
Accursed Specter
10th
Armor of Hexes
14th
Master of Hexes
Monsters
Guildmasters’ Guide to Ravnica
number, the blastseeker takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Galvanic Overcast","rollDamageType":"force"} force damage. On an even number, the spell also deals 9 (2d8
ability is Intelligence (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). The blastseeker can innately cast the following
Monsters
Thieves’ Gallery
Strike. Melee or Ranged Spell Attack: +10;{"diceNotation":"1d20+10", "rollType":"spell", "rollAction":"Necrotic Strike"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 32 (5d10 + 5);{"diceNotation
spellcasting ability (spell save DC 18):
At will: mage hand, message, prestidigitation
2/day each: bestow curse, Bigby's hand, dimension door, mage armor, Otiluke's resilient sphere, thunderwave
1/day
Magic Items
Mythic Odysseys of Theros
. Additionally, you have proficiency with Smith's Tools;smith's tools and have advantage on all ability checks made using them.
Spells. While the hammer is on your person, you can use an action to cast one of
the following spells (save DC 18): animate objects, heat metal, fabricate, magic weapon, mending, shatter. Once you use the hammer to cast a spell, the spell can’t be cast again from it until
magic-items
following dawn.
Death & Healing. While the turret has at least 1 hit point, it regains 2d6 hit points if the mending spell is cast on it. If the turret is reduced to 0 hit points, it shatters and
can’t be activated again until a creature with proficiency in smith's tools or tinker's tools spends 1 hour to make a DC 16 Dexterity (smith’s or tinker’s tools) check. On a success
Monsters
Mythic Odysseys of Theros
Innate Spellcasting. The oread's spellcasting ability is Charisma (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It
attacks twice with its fiery touch or fire bolt.
Fiery Touch. Melee Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Fiery Touch"} to hit, reach 5 ft., one target. Hit: 9
classes
Xanathar's Guide to Everything
to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the
Material Plane to her inscrutable ends.
Hexblade Features
Warlock Level
Feature
3rd
Expanded Spell List, Hexblade’s Curse, Hex Warrior
6th
Accursed Specter
10th
Armor of Hexes
14th
Master of Hexes
magic-items
following dawn.
Death & Healing. While the turret has at least 1 hit point, it regains 2d6 hit points if the mending spell is cast on it. If the turret is reduced to 0 hit points, it shatters and
can’t be activated again until a creature with proficiency in smith's tools or tinker's tools spends 1 hour to make a DC 15 Dexterity (smith’s or tinker’s tools) check. On a success
Feats
Tasha’s Cauldron of Everything
again. You can also cast the spell using any spell slots you have.
You gain proficiency with one type of artisan’s tools of your choice, and you can use that type of tool as a spellcasting focus for any spell you cast that uses Intelligence as its spellcasting ability.
You’ve learned some of an artificer’s inventiveness:
You learn one cantrip of your choice from the artificer spell list, and you learn one 1st-level spell of your choice from that list