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Returning 35 results for 'town save'.
Monsters
Planescape: Adventures in the Multiverse
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
1/day each: command, hold personAvorals are eagle-like bipeds
their home plane. Guardinals can be found throughout the Outlands, especially in Ecstasy, the gate-town to Elysium, and in Faunel, the gate-town to the Beastlands.
While guardinals are usually friendly
Monsters
Waterdeep: Dragon Heist
Spellcasting. Fala is a 4th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell
"} bludgeoning damage with shillelagh.Fala Lefaliir, an herbalist and a member of the Guild of Apothecaries and Physicians, operates out of this stately, three-story town house, the third floor of
Monsters
Phandelver and Below: The Shattered Obelisk
one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: light, mage hand
1/day each: charm person, hold person
a group of outlaws and local ruffians to secure his own position in town.
Glasstaff puts on airs of gentility and courteous manners, addressing his bandits and ruffians as “my good fellows
Monsters
Icewind Dale: Rime of the Frostmaiden
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
charge, if only to keep Caer-Dineval's townsfolk from becoming restless. Thus, when necessary, Kadroth has the town speaker brought to his office to sign official documents.Fire
Monsters
Acquisitions Incorporated
-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the
Experience,” the legendary mage can often be found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that
Monsters
Icewind Dale: Rime of the Frostmaiden
Spellcasting. Prisoner 237 is a 5th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13; +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit
Bryn Shander and tried to turn the town against its speaker, Duvessa Shane, with the goal of supplanting her. He also tried to destabilize the economy of Ten-Towns. A party of adventurers thwarted
Monsters
Acquisitions Incorporated
spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following cleric
restaurant. In the brief periods of respite afforded by working the family business, Omin and his sisters, Auspicia and Portentia, were wont to wander the hills and trails around town, dreaming of
Monsters
Icewind Dale: Rime of the Frostmaiden
ability is Intelligence (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:
Cantrips
family, based in the town of Longsaddle. Cold and dispassionate, she took to magic only a decade ago in her late forties and is skilled in the arcane tradition of necromancy. She has a lifelong struggle
Monsters
Curse of Strahd
spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Rictavio has the following
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
Monsters
Fizban's Treasury of Dragons
in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Debilitating Breath
", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics
Monsters
Fizban's Treasury of Dragons
energy in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw. On a failed save, the creature takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction
saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics
Monsters
Fizban's Treasury of Dragons
Constitution saving throw. On a failed save, the creature takes 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Desiccating Breath", "rollDamageType":"necrotic"} necrotic damage and
Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
Monsters
Fizban's Treasury of Dragons
"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22
save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Save the Mill (p. 10) In the first sentence, “town mill” is now “town mill (area 4).”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Save the Mill (p. 10) In the first sentence, “town mill” is now “town mill (area 4).”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Save the Mill (p. 10) In the first sentence, “town mill” is now “town mill (area 4).”
Monsters
Fizban's Treasury of Dragons
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
successful save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
more ferocious as the town grows. Fishing More folk in town work in the fishing industry than any other, and it has been the backbone of Saltmarsh for generations. The wealthier families own their own
boats, while less well-to-do folk hire out to work as deckhands. The work is difficult and dangerous, but a smart deckhand can save money for several years and eventually buy their own boat. That
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
more ferocious as the town grows. Fishing More folk in town work in the fishing industry than any other, and it has been the backbone of Saltmarsh for generations. The wealthier families own their own
boats, while less well-to-do folk hire out to work as deckhands. The work is difficult and dangerous, but a smart deckhand can save money for several years and eventually buy their own boat. That
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
more ferocious as the town grows. Fishing More folk in town work in the fishing industry than any other, and it has been the backbone of Saltmarsh for generations. The wealthier families own their own
boats, while less well-to-do folk hire out to work as deckhands. The work is difficult and dangerous, but a smart deckhand can save money for several years and eventually buy their own boat. That
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and serpents, are overshadowed by the two-story structure of the mead hall, its eaves carved and painted to resemble wyverns. As honey is the key ingredient in mead, the town literally buzzes with the
droning of bees. Every tavern in Icewind Dale is accustomed to receiving regular mead deliveries, and the town can’t produce or deliver its mead fast enough. All deliveries have halted temporarily
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and serpents, are overshadowed by the two-story structure of the mead hall, its eaves carved and painted to resemble wyverns. As honey is the key ingredient in mead, the town literally buzzes with the
droning of bees. Every tavern in Icewind Dale is accustomed to receiving regular mead deliveries, and the town can’t produce or deliver its mead fast enough. All deliveries have halted temporarily
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and serpents, are overshadowed by the two-story structure of the mead hall, its eaves carved and painted to resemble wyverns. As honey is the key ingredient in mead, the town literally buzzes with the
droning of bees. Every tavern in Icewind Dale is accustomed to receiving regular mead deliveries, and the town can’t produce or deliver its mead fast enough. All deliveries have halted temporarily
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin becomes clear in later chapters, the characters’ attachment to one or more NPCs in town should encourage them to save it. For now, consider portraying the townsfolk as friendly and curious about the adventurers to encourage these ties.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin becomes clear in later chapters, the characters’ attachment to one or more NPCs in town should encourage them to save it. For now, consider portraying the townsfolk as friendly and curious about the adventurers to encourage these ties.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Phandalin becomes clear in later chapters, the characters’ attachment to one or more NPCs in town should encourage them to save it. For now, consider portraying the townsfolk as friendly and curious about the adventurers to encourage these ties.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters save Pangil ng Buwan, the bakunawa accompanies them back to Kalapang. Pangil ng Buwan apologizes to the townsfolk, explains the cause of the attack, and promises to aid
in restoring the town. Nimuel and Lungtian reward the characters as promised, with Lungtian bestowing the Ninuno’s Mark charm upon each of them (see “Ninuno’s Mark” below). If the party is unable to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters save Pangil ng Buwan, the bakunawa accompanies them back to Kalapang. Pangil ng Buwan apologizes to the townsfolk, explains the cause of the attack, and promises to aid
in restoring the town. Nimuel and Lungtian reward the characters as promised, with Lungtian bestowing the Ninuno’s Mark charm upon each of them (see “Ninuno’s Mark” below). If the party is unable to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters save Pangil ng Buwan, the bakunawa accompanies them back to Kalapang. Pangil ng Buwan apologizes to the townsfolk, explains the cause of the attack, and promises to aid
in restoring the town. Nimuel and Lungtian reward the characters as promised, with Lungtian bestowing the Ninuno’s Mark charm upon each of them (see “Ninuno’s Mark” below). If the party is unable to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are a few quick words about demons and gnolls coming out of nowhere to ransack the town. The characters have opportunities to save Idyllglen’s people from Yeenoghu’s hordes and other dangers. Townsfolk
Idyllglen Features The town of Idyllglen has the following general features. Borders The characters are confined to the part of Idyllglen shown on map 4.2. Beyond the edges of the map, everything is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
diadem from the vault of a notorious thief. Shard of the Accursed 8 Use a magical shard to mend a giant’s broken heart and save a town from destruction. Heart of Ashes 8 Retrieve a king’s heart to
warped by the Far Realm. Prisoner 13 4 Obtain the key to a vault from a spymaster imprisoned in Revel’s End. Tockworth’s Clockworks 5 Liberate a svirfneblin town besieged by clockwork automatons
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are a few quick words about demons and gnolls coming out of nowhere to ransack the town. The characters have opportunities to save Idyllglen’s people from Yeenoghu’s hordes and other dangers. Townsfolk
Idyllglen Features The town of Idyllglen has the following general features. Borders The characters are confined to the part of Idyllglen shown on map 4.2. Beyond the edges of the map, everything is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are a few quick words about demons and gnolls coming out of nowhere to ransack the town. The characters have opportunities to save Idyllglen’s people from Yeenoghu’s hordes and other dangers. Townsfolk
Idyllglen Features The town of Idyllglen has the following general features. Borders The characters are confined to the part of Idyllglen shown on map 4.2. Beyond the edges of the map, everything is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
diadem from the vault of a notorious thief. Shard of the Accursed 8 Use a magical shard to mend a giant’s broken heart and save a town from destruction. Heart of Ashes 8 Retrieve a king’s heart to
warped by the Far Realm. Prisoner 13 4 Obtain the key to a vault from a spymaster imprisoned in Revel’s End. Tockworth’s Clockworks 5 Liberate a svirfneblin town besieged by clockwork automatons
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
diadem from the vault of a notorious thief. Shard of the Accursed 8 Use a magical shard to mend a giant’s broken heart and save a town from destruction. Heart of Ashes 8 Retrieve a king’s heart to
warped by the Far Realm. Prisoner 13 4 Obtain the key to a vault from a spymaster imprisoned in Revel’s End. Tockworth’s Clockworks 5 Liberate a svirfneblin town besieged by clockwork automatons