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Returning 2 results for 'tracker freeing down'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
time by the magic of Iggwilv’s Cauldron. The palace is where the characters need to go if they hope to thwart the Hourglass Coven by freeing Zybilna or destroying the cauldron. The book concludes with
several appendices wherein you’ll find rules for new magic items, stat blocks for new creatures, and other goodies. At the end of the book is a Story Tracker you can use to keep track of story developments as they occur. Advice on how to use the Story Tracker appears later in this introduction.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Eight eyes open, always dreaming
All on the cauldron that is ever seeming.
Freeing Zybilna. A character can use an action to touch Zybilna with a unicorn horn while speaking her true name
also every other creature in the palace that is frozen in time. When Zybilna is freed from temporal stasis, skip ahead to “Ending the Story” at the end of the chapter. Freeing Mercion. Any member of