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Returning 35 results for 'type spikes'.
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type spaces
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Equipment
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.
Backgrounds
Guildmasters’ Guide to Ravnica
Riots, with your own performance.
Skill Proficiencies: Acrobatics, Performance
Languages: Choose either Abyssal or Giant
Tool Proficiencies: One type of musical instrument
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Blue Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy azure has spikes around its edges and a ridged horn in its center. Its damage type is lightning. While you wear the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Blue Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy azure has spikes around its edges and a ridged horn in its center. Its damage type is lightning. While you wear the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Blue Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy azure has spikes around its edges and a ridged horn in its center. Its damage type is lightning. While you wear the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Blue Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy azure has spikes around its edges and a ridged horn in its center. Its damage type is lightning. While you wear the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Blue Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy azure has spikes around its edges and a ridged horn in its center. Its damage type is lightning. While you wear the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Blue Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy azure has spikes around its edges and a ridged horn in its center. Its damage type is lightning. While you wear the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Blue Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy azure has spikes around its edges and a ridged horn in its center. Its damage type is lightning. While you wear the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Blue Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy azure has spikes around its edges and a ridged horn in its center. Its damage type is lightning. While you wear the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Blue Dragon Mask Wondrous item, legendary (requires attunement) This mask of glossy azure has spikes around its edges and a ridged horn in its center. Its damage type is lightning. While you wear the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian The Path of the Battlerager is a great fit for a warforged barbarian trained for close quarters battle and with a chassis modified to incorporate spikes, blades, and other weapons. These
are an obvious choice for barbarians with an affinity for a tiger or an elk. The option can also reflect an Argonnessen barbarian’s ties to a specific dragon type. Use the tiger totem for a red dragon totem and the elk for a silver dragon totem.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian The Path of the Battlerager is a great fit for a warforged barbarian trained for close quarters battle and with a chassis modified to incorporate spikes, blades, and other weapons. These
are an obvious choice for barbarians with an affinity for a tiger or an elk. The option can also reflect an Argonnessen barbarian’s ties to a specific dragon type. Use the tiger totem for a red dragon totem and the elk for a silver dragon totem.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian The Path of the Battlerager is a great fit for a warforged barbarian trained for close quarters battle and with a chassis modified to incorporate spikes, blades, and other weapons. These
are an obvious choice for barbarians with an affinity for a tiger or an elk. The option can also reflect an Argonnessen barbarian’s ties to a specific dragon type. Use the tiger totem for a red dragon totem and the elk for a silver dragon totem.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity modifier to the base number from your armor type to determine your Armor Class. Padded. Padded armor consists of quilted layers of cloth and batting. Leather. The breastplate and shoulder
protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity modifier to the base number from your armor type to determine your Armor Class. Padded. Padded armor consists of quilted layers of cloth and batting. Leather. The breastplate and shoulder
protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity modifier to the base number from your armor type to determine your Armor Class. Padded. Padded armor consists of quilted layers of cloth and batting. Leather. The breastplate and shoulder
protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. Studded Leather. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
3 piercing damage if your grapple check succeeds. Spiked Armor
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are
” sidebar) as a weapon. While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trap unless the trap has been detected and disarmed. Roll a d6 to determine the type of trap: 1–2, spiked pit (10 feet deep and lined with zurkhwood spikes); 3–4, collapsing roof; or 5–6, poison darts. See “Sample Traps” in chapter 5 of the Dungeon Master’s Guide for information on each trap.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trap unless the trap has been detected and disarmed. Roll a d6 to determine the type of trap: 1–2, spiked pit (10 feet deep and lined with zurkhwood spikes); 3–4, collapsing roof; or 5–6, poison darts. See “Sample Traps” in chapter 5 of the Dungeon Master’s Guide for information on each trap.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trap unless the trap has been detected and disarmed. Roll a d6 to determine the type of trap: 1–2, spiked pit (10 feet deep and lined with zurkhwood spikes); 3–4, collapsing roof; or 5–6, poison darts. See “Sample Traps” in chapter 5 of the Dungeon Master’s Guide for information on each trap.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, start with the Trap Effects and Trap Trigger tables to decide the type of trap, then use the Trap Damage Severity tables to decide how deadly it should be. For more information on trap damage
pit floods with acid or fire 71–73 Locking pit floods with water 74–77 Scything blade emerges from wall or object 78–81 Spears (possibly poisoned) spring out 82–84 Brittle stairs collapse over spikes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, start with the Trap Effects and Trap Trigger tables to decide the type of trap, then use the Trap Damage Severity tables to decide how deadly it should be. For more information on trap damage
pit floods with acid or fire 71–73 Locking pit floods with water 74–77 Scything blade emerges from wall or object 78–81 Spears (possibly poisoned) spring out 82–84 Brittle stairs collapse over spikes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, start with the Trap Effects and Trap Trigger tables to decide the type of trap, then use the Trap Damage Severity tables to decide how deadly it should be. For more information on trap damage
pit floods with acid or fire 71–73 Locking pit floods with water 74–77 Scything blade emerges from wall or object 78–81 Spears (possibly poisoned) spring out 82–84 Brittle stairs collapse over spikes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the
some protection without sacrificing mobility. If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class. Padded. Padded armor consists
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the
some protection without sacrificing mobility. If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class. Padded. Padded armor consists
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ability to move quickly, stealthily, and freely. If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the
some protection without sacrificing mobility. If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class. Padded. Padded armor consists
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the players: A dark tower looms on the horizon, its black spire rising hundreds of feet, its ramparts bristling with charred skulls mounted on iron spikes. The tower’s apex splits into five
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the players: A dark tower looms on the horizon, its black spire rising hundreds of feet, its ramparts bristling with charred skulls mounted on iron spikes. The tower’s apex splits into five
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the players: A dark tower looms on the horizon, its black spire rising hundreds of feet, its ramparts bristling with charred skulls mounted on iron spikes. The tower’s apex splits into five
whenever they hit with a melee weapon attack (already factored into Arkhan’s attacks). This extra damage is of the same type as the weapon’s damage type.
Hand of Vecna. The Hand of Vecna has 8 charges
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP
). Ammunition (Varies) Ammunition is required by a weapon that has the Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP
Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different types and the amount you get when you buy them. The table also
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP
Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different types and the amount you get when you buy them. The table also
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP
). Ammunition (Varies) Ammunition is required by a weapon that has the Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP
). Ammunition (Varies) Ammunition is required by a weapon that has the Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different