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Returning 21 results for 'uneven speak'.
Other Suggestions:
uneven spell
unseen speak
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands one language of its creator but can’t speak
Challenge 4 (1,100 XP)
False Appearance. While the stone defender remains motionless against an uneven earthen or stone surface, it is indistinguishable from that surface.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
after being removed from the water. The three stone cogs of areas 58 to area 60 are half-submerged in the water and rise 10 feet above its surface. Their uneven upper surfaces are difficult terrain, and
communication with the aboleth and it is inclined to speak to them, it can provide information as if the characters had cast a commune spell. (Since they’re not actually casting the spell, this effect is not
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the area. As the characters explore, they fall prey to the undead present here (see “Undead Forces”).
Map 3: Dumathoin’s Gulch View Player Version
Cliffs The gulch walls are uneven and
its next turn. This is a mental compulsion, and the creature doing it does not need to speak but must be able to see the statue. If the check fails, the statue acts independently on its turn.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Partially Flooded Cave Three natural pillars of rock support the uneven ceiling of this partially flooded cave.
The water is 20 feet deep in the western half of the area and 15 feet deep otherwise. The
uneven ceiling is roughly 20 feet above water level. M35: Damp Stairs A flight of damp, rough-hewn stairs leads down from the bodyguards’ quarters (area M25) to a dark, partially flooded cave (area M34
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until they prove otherwise. Characters who don’t speak Troglodyte and don’t have access to a tongues spell or similar magic can use gestures, pictures, or other crude methods to communicate with the
runs from 30 feet high in the north to 50 feet high in the south.
Floor. This cavern has a muddy, uneven floor.
Troglodytes. Eighteen adult troglodytes take cover behind a scattering of stalagmites
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Village The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human
(Orcaheart, village champion, male). The chieftain and shaman do all the talking for the villagers, who speak only their own language, Uluik. The chieftain also knows a little of a rough Illuskan dialect
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Village The top of Oyaviggaton is a plateau, but it’s not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human
, village champion, male). The chieftain and shaman do all the talking for the villagers, who speak only their own language, Uluik. The chieftain also knows a little of a rough Illuskan dialect. The Ice
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of this opening contains uneven, naturally formed steps that descend to area H2. If any of the Elk tribesfolk are present at this point, they volunteer to guard this entrance until the characters
: Little remains of this tower besides its outer shell. The interior walls are decorated with shifting geometric patterns. A human skeleton in a white robe lies on the uneven floor.
If Professor Skant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
monolithic presence oppressive at this distance. The ground here is rocky, uneven, and tiring to navigate. Even the wolves avoid this neck of the woods. Soon, you climb above the blanket of fog that
, but when he does speak, his pronouncements are authoritative and not to be questioned. The archmage has never had his fortune read by Madam Eva and doesn’t care to, but if he is told about the Holy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The cave’s other features are as follows: Noise. The sound of splashing geysers (see area 10d) echoes throughout.
Pools. The uneven floor has many shallow pits filled with dirty water. The hags use
no enemies to speak of. They use adventurers to do their dirty work, promising not only safe passage through their caves but also information meant to turn them against the drow. Throughout the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
body of a veteran in Kalaman armor. Caradoc is eager to speak with the characters and enlist them in a plot to betray Lord Soth and steal the flying citadel for himself. He doesn’t try to disguise his
forty feet up.
At the chamber’s center, a massive brazier—easily ten feet tall and thirty feet across—roils with violet flames. A crude iron scaffold surrounds it, with uneven stairs climbing to a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). A character can unblock the door by succeeding on a DC 17 Strength check, but doing so alerts the hybrid draconians in area D3. If the characters try to speak through the crates, Yearkal answers
chasm is the mutated draconian Virruza (see below). He doesn’t attack until someone tries to cross the chasm. Chasm and Bridges. The chasm drops 70 feet to an uneven stone floor below. A creature that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters to speak with the second mate, Kycera, in the galley (area Z3). A character who succeeds on a DC 14 Wisdom (Insight) check intuits that the two are uneasy about some of their crewmates. If the
suffering of others. What Happened. Cirit tried to speak with Figaro about Ilren, but Figaro did nothing; Cirit suspects Ilren magically manipulated Figaro’s mind. She then confronted Ilren, but the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
carved into the cave’s east wall. The building’s stained-glass windows overlook the dock and the cave mouth.
The water in this cave is 20 feet deep. The uneven ceiling rises roughly 30 feet above
to the outside world.) The monk then suggests the characters speak immediately with the head of his order, Hierarch Anish. If they’re not accompanied by another monk, he leads them to a large hall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a troglodyte with the following changes, which increase his challenge rating to 2 (450 XP): His AC is 13 (natural armor). He has 39 (6d8 + 12) hit points. His Charisma is 15 (+2). He can speak
. The cave beyond is long and low, with an uneven ceiling about ten feet high. In the southern end of the room, an enormous white-scaled lizard lunges and snaps, but you can see that a sturdy chain
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
they open their eyes and move. To cross the bridge without rousing the galeb duhrs, someone among the passersby must speak the cult’s pass phrase: “We walk in the shadow of Ogrémoch!” Otherwise, the
shards of glowing crystal. A long path of steps is cut into the uneven floor and wends its way between the mighty stone pillars to the cavern’s core. There, the steps climb to the base of a stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other corpses are scattered on the floor. Some have been picked down to bone, their clothing and armor discarded nearby, while others have hardly been touched.
The walls are uneven, with small ledges
accepts the challenge or if they characters speak ill of their game. Treasure Karg and Maul carry large satchels. Between them, they have 160 gp, 22 pp, three red spinels (100 gp each), a fine amethyst
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
corridor’s floor is uneven and leads to a door displaying the Skull to the east and another showing the back of a card to the west. The Ruin card is repeated on many of the cards that form the walls.
The
in appearance to one character or to an ally accompanying the party. The creatures use the spy stat block with the following changes: they are neutral evil Fey who speak all languages known to the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Intelligence Unable to speak or understand languages 5 Wisdom Unable to perceive anything more than 30 feet away 6 Charisma Gain the Stench trait of a troglodyte Secret Door. In the northwest corner, 20 feet
smooth walls of the adjacent chamber. Its floor is covered in a layer of ash.
Ash. Elemental ash covers the floor to a depth of 6 inches, concealing how uneven the floor is. This entire area is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attack. Slippery Floor. The dripping water renders the uneven floor slick with mud and slime. A creature that moves faster than half its speed along the floor must succeed on a DC 15 Dexterity saving
character casts the Speak with Animals spell or uses other means to communicate with the lizards, the reptiles explain one of their siblings was recently slain by a terrible, red-furred creature from a large
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
narrow and uneven. Any creature that takes damage while standing on the bridge must make a DC 10 Dexterity saving throw. If the save fails by 5 or more, the creature falls into the chasm. On any other
forefingers, or if they speak the pass phrase “I serve the Black Earth,” the golem allows them to continue. Otherwise, it attacks. West Tunnel. The passage to the west leads to area E5 in the Temple of