Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'unleash arcana'.
Other Suggestions:
unleash arcane
undeath arcana
unleash arcanum
unless arcana
classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah. Pirate Deck Wizard
Medium
)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +5, Perception +3
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 1 (200 XP)
Sea Legs. The deck
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Beholder Infamous Many-Eyed Tyrant Habitat: Underdark; Treasure: Arcana Eric Belisle Beholders—also known as eye tyrants—number among the most notorious inhabitants of the Underdark. Few creatures
eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Beholder Infamous Many-Eyed Tyrant Habitat: Underdark; Treasure: Arcana Eric Belisle Beholders—also known as eye tyrants—number among the most notorious inhabitants of the Underdark. Few creatures
eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah. Pirate Deck Wizard
Medium
)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +5, Perception +3
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 1 (200 XP)
Sea Legs. The deck
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Beholder Infamous Many-Eyed Tyrant Habitat: Underdark; Treasure: Arcana Eric Belisle Beholders—also known as eye tyrants—number among the most notorious inhabitants of the Underdark. Few creatures
eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah. Pirate Deck Wizard
Medium
)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +5, Perception +3
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 1 (200 XP)
Sea Legs. The deck
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah. Pirate Deck Wizard
Medium
)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +5, Perception +3
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 1 (200 XP)
Sea Legs. The deck
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Beholder Infamous Many-Eyed Tyrant Habitat: Underdark; Treasure: Arcana Eric Belisle Beholders—also known as eye tyrants—number among the most notorious inhabitants of the Underdark. Few creatures
eyes crown its form. From each of these eleven eyes, a beholder can unleash a different magic power. The central eye can deactivate magic, while the smaller eyes emit rays that inflict various dooms
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sorcerer Core Sorcerer Traits Primary Ability Charisma Hit Point Die D6 per Sorcerer level Saving Throw Proficiencies Constitution and Charisma Skill Proficiencies Choose 2: Arcana, Deception
Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Arch-hag Hag of Forbidden Secrets and Magical Malice Habitat: Any; Treasure: Arcana Dario Jelusic Immortal and unpredictable, arch-hags hoard secrets and strike magical bargains, altering fate to
preternatural currency, like one’s memories, a year of one’s life, or the ability to cry. Most arch-hags avoid battle, but if forced to fight, they unleash dangerous magic, such as spectral claws, arcing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Arch-hag Hag of Forbidden Secrets and Magical Malice Habitat: Any; Treasure: Arcana Dario Jelusic Immortal and unpredictable, arch-hags hoard secrets and strike magical bargains, altering fate to
preternatural currency, like one’s memories, a year of one’s life, or the ability to cry. Most arch-hags avoid battle, but if forced to fight, they unleash dangerous magic, such as spectral claws, arcing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Arch-hag Hag of Forbidden Secrets and Magical Malice Habitat: Any; Treasure: Arcana Dario Jelusic Immortal and unpredictable, arch-hags hoard secrets and strike magical bargains, altering fate to
preternatural currency, like one’s memories, a year of one’s life, or the ability to cry. Most arch-hags avoid battle, but if forced to fight, they unleash dangerous magic, such as spectral claws, arcing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Arch-hag Hag of Forbidden Secrets and Magical Malice Habitat: Any; Treasure: Arcana Dario Jelusic Immortal and unpredictable, arch-hags hoard secrets and strike magical bargains, altering fate to
preternatural currency, like one’s memories, a year of one’s life, or the ability to cry. Most arch-hags avoid battle, but if forced to fight, they unleash dangerous magic, such as spectral claws, arcing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Giants Wandering Beings of Majesty Habitat: Planar (Feywild); Treasure: Arcana The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous
abandoned but still stocked with a giant’s valuable relics. Such treasure hunters do well to tread carefully, for when angered, these giants can unleash the might of mountains and crush foes with the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(+3)
CHA
18 (+4)
Saving Throws Int +9, Wis +7, Cha +8
Skills Arcana +9, Insight +7, Perception +7, Stealth +5
Damage Resistances psychic
Condition Immunities blinded, charmed
17):
At will: detect magic, detect thoughts, mage hand (the hand is invisible)
3/day each: clairvoyance (as an action), dispel magic
1/day: plane shift (self only)
Unleash Void (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Giants Wandering Beings of Majesty Habitat: Planar (Feywild); Treasure: Arcana The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous
abandoned but still stocked with a giant’s valuable relics. Such treasure hunters do well to tread carefully, for when angered, these giants can unleash the might of mountains and crush foes with the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Giants Wandering Beings of Majesty Habitat: Planar (Feywild); Treasure: Arcana The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous
abandoned but still stocked with a giant’s valuable relics. Such treasure hunters do well to tread carefully, for when angered, these giants can unleash the might of mountains and crush foes with the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Giants Wandering Beings of Majesty Habitat: Planar (Feywild); Treasure: Arcana The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous
abandoned but still stocked with a giant’s valuable relics. Such treasure hunters do well to tread carefully, for when angered, these giants can unleash the might of mountains and crush foes with the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(+3)
CHA
18 (+4)
Saving Throws Int +9, Wis +7, Cha +8
Skills Arcana +9, Insight +7, Perception +7, Stealth +5
Damage Resistances psychic
Condition Immunities blinded, charmed
17):
At will: detect magic, detect thoughts, mage hand (the hand is invisible)
3/day each: clairvoyance (as an action), dispel magic
1/day: plane shift (self only)
Unleash Void (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(+3)
CHA
18 (+4)
Saving Throws Int +9, Wis +7, Cha +8
Skills Arcana +9, Insight +7, Perception +7, Stealth +5
Damage Resistances psychic
Condition Immunities blinded, charmed
17):
At will: detect magic, detect thoughts, mage hand (the hand is invisible)
3/day each: clairvoyance (as an action), dispel magic
1/day: plane shift (self only)
Unleash Void (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(+3)
CHA
18 (+4)
Saving Throws Int +9, Wis +7, Cha +8
Skills Arcana +9, Insight +7, Perception +7, Stealth +5
Damage Resistances psychic
Condition Immunities blinded, charmed
17):
At will: detect magic, detect thoughts, mage hand (the hand is invisible)
3/day each: clairvoyance (as an action), dispel magic
1/day: plane shift (self only)
Unleash Void (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
prey into danger or to infiltrate settlements so they can feed on superior victims. Mind flayers unleash all manner of foul experiments upon the planes with little thought for the consequences. Here
)
INT
19(+4)
WIS
12(+1)
CHA
15(+2)
Saving Throws Int +7, Cha +5
Skills Deception +5, Perception +4, plus one of the following: Arcana +7, History +7, Nature +7, or Religion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
prey into danger or to infiltrate settlements so they can feed on superior victims. Mind flayers unleash all manner of foul experiments upon the planes with little thought for the consequences. Here
)
INT
19(+4)
WIS
12(+1)
CHA
15(+2)
Saving Throws Int +7, Cha +5
Skills Deception +5, Perception +4, plus one of the following: Arcana +7, History +7, Nature +7, or Religion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
prey into danger or to infiltrate settlements so they can feed on superior victims. Mind flayers unleash all manner of foul experiments upon the planes with little thought for the consequences. Here
)
INT
19(+4)
WIS
12(+1)
CHA
15(+2)
Saving Throws Int +7, Cha +5
Skills Deception +5, Perception +4, plus one of the following: Arcana +7, History +7, Nature +7, or Religion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
prey into danger or to infiltrate settlements so they can feed on superior victims. Mind flayers unleash all manner of foul experiments upon the planes with little thought for the consequences. Here
)
INT
19(+4)
WIS
12(+1)
CHA
15(+2)
Saving Throws Int +7, Cha +5
Skills Deception +5, Perception +4, plus one of the following: Arcana +7, History +7, Nature +7, or Religion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged zealots, primed to march from the Mournland to unleash destruction on their former masters. Some tales assert that the Lord of Blades led the warforged armies of Cyre in the Last War. Others
.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
19 (+4)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws Str +11, Con +10, Int +10, Wis +9
Skills Arcana +10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged zealots, primed to march from the Mournland to unleash destruction on their former masters. Some tales assert that the Lord of Blades led the warforged armies of Cyre in the Last War. Others
.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
19 (+4)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws Str +11, Con +10, Int +10, Wis +9
Skills Arcana +10
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
scale, while others unleash horrific experiments on the planes. It’s said the first demodands of Carceri were created by baernaloths. Baernaloths spread discord and despair among any creatures they meet
Skills Arcana +12, Insight +9, Perception +9
Damage Resistances cold, fire, lightning, necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
scale, while others unleash horrific experiments on the planes. It’s said the first demodands of Carceri were created by baernaloths. Baernaloths spread discord and despair among any creatures they meet
Skills Arcana +12, Insight +9, Perception +9
Damage Resistances cold, fire, lightning, necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
scale, while others unleash horrific experiments on the planes. It’s said the first demodands of Carceri were created by baernaloths. Baernaloths spread discord and despair among any creatures they meet
Skills Arcana +12, Insight +9, Perception +9
Damage Resistances cold, fire, lightning, necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison