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Returning 35 results for 'unseen speak'.
Other Suggestions:
unseen spell
unspent speak
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and the choker can’t use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.The
enables them to easily slip into narrow fissures and niches in the walls of their cavern homes. They lurk in these spots, silent and unseen, waiting for prey to happen by.
A choker’s usual
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Languages understands one language (usually Common) but can’t speak
Challenge 0 (10 XP)
Invisibility. The unseen servant is invisible.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
isn’t affected by an antimagic field. Living Unseen Servant Like an overzealous butler or maid, a living unseen servant spell busies itself with tasks in hopes of pleasing its creator. It can wield
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Identify
Illusory Script
Longstrider
Silent Image
Sleep
Speak with Animals
Tasha’s Hideous Laughter
Thunderwave
Unseen Servant
2nd Level Animal Messenger
Blindness/Deafness
Calm
Death
Glyph of Warding
Hypnotic Pattern
Leomund’s Tiny Hut
Major Image
Nondetection
Plant Growth
Sending
Speak with Dead
Speak with Plants
Stinking Cloud
Tongues
4th Level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speak with Animals
Thunderwave
Unseen Servant
2nd Level
Animal Messenger
Blindness/Deafness
Calm Emotions
Detect Thoughts
Enhance Ability
Enthrall
Heat Metal
Hold Person
Clairvoyance
Dispel Magic
Fear
Glyph of Warding
Hypnotic Pattern
Major Image
Nondetection
Plant Growth
Sending
Speak with Dead
Speak with Plants
Stinking Cloud
Tongues
4th Level
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Atagua Ataguans dream vividly of a great tepui—a tabletop mountain surrounded by jungle. Though the site is unseen and unreachable, many claim the shared experience of having explored the
mesa in their dreams, seeing others like themselves in passing, and meeting otherworldly beings. The secret behind these dreams is found in the oldest legends, which speak of the Ghost Orchid Tepui
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Other Inhabitants No other living creatures dwell in Araj, but the tower features a number of magical inhabitants the adventurers might interact with. Each level of the tower has a permanent unseen
preparations for the archmage’s dark ritual. Grin Ousstyl doesn’t speak directly of that latter fate, saying only that Vizeran’s work can be hard on his assistants.
Magic Items
Infernal Machine Rebuild
150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
.
07
You can cast the speak with animals spell at will, but can use it to communicate only with insects.
Disturbing whispers on the edge of hearing haunt all creatures within 30 feet of you
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
unseen servant spells to good use. Through her pact, she has also gained telepathy.
The young Prince Na is a noncombatant with AC 10 and 3 hit points. Having lived among the aarakocra for most of his
life, Na considers himself one of them. He dresses like an aarakocra and prefers to speak Auran rather than Common.
MWAXANARÉ’S TRAITS
Ideal. “One day, I shall rule Chult as queen.”
Bond. “I have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
racks of utensils. Its more noteworthy features are as follows: Kitchen Staff. Two barbed devils prepare meals here and attack anyone they don’t recognize. Also present are three living unseen
food. Despite their displeasure, they keep the kitchen clean and tidy, as befits their orderly nature. The living unseen servants have no function other than to deliver meals. The stove is powered by
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Image Illusion C Sleep Enchantment C Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Bard Spells Spell School
Abjuration — Nondetection Abjuration M Plant Growth Transmutation — Sending Divination — Slow Transmutation C Speak with Dead Necromancy — Speak with Plants Transmutation — Stinking Cloud Conjuration C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Image Illusion C Sleep Enchantment C Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Bard Spells Spell School
Abjuration — Nondetection Abjuration M Plant Growth Transmutation — Sending Divination — Slow Transmutation C Speak with Dead Necromancy — Speak with Plants Transmutation — Stinking Cloud Conjuration C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Illusion R, M Protection from Evil and Good Abjuration C, M Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Warlock
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Illusion R, M Protection from Evil and Good Abjuration C, M Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Warlock
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
internal structure enables them to easily slip into narrow fissures and niches in the walls of their cavern homes. They lurk in these spots, silent and unseen, waiting for prey to happen by. A choker’s usual
, the target is restrained, and the choker can’t use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
speak of it. Game Statistics The Knights of the Black Sword are lawful evil cultists and cult fanatics who speak Common and Infernal. They have the following additional trait: Icy Doom. When the
secret (see appendix B). The characters found and killed the group of duergar hiding in Dinev’s Rest (see "Dinev's Rest"). The characters meddled in the affairs of Nildar Sunblight (see “The Unseen”) or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chwinga A chwinga (pronounced cheh-WING-ah) is a tiny elemental spirit that lives in plants, rocks, and rivers far from civilization. Painfully shy, chwingas prefer to move about unseen. If two or
. Elemental Nature. Chwingas sleep but don’t require air, food, or drink. They don’t have names and have no ability to speak. When a chwinga dies, it turns into a handful of flower petals, a cloud of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
internal structure enables them to easily slip into narrow fissures and niches in the walls of their cavern homes. They lurk in these spots, silent and unseen, waiting for prey to happen by. Sly Trappers. A
). Until this grapple ends, the target is restrained, and the choker can’t use this tentacle on another target. The choker has two tentacles. If this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
was brought to your attention shortly after you were drafted by the Flaming Fist to help defend the city. Your orders are to speak to Captain Zodge at the Basilisk Gate, which pierces the city’s eastern
wall and takes its name from the various statues that rest in its niches and perch atop its battlements. Unseen beyond the sealed Basilisk Gate, a dirt road stretches through the Outer City slums to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Wizard Spells Spell School Special Alter Self Transmutation C Arcane Lock Abjuration M Augury Divination R, M Blindness
Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment C Tasha’s Hideous Laughter Enchantment C Tenser’s Floating Disk Conjuration R Thunderwave Evocation — Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Wizard Spells Spell
Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud Conjuration C
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
docked vessels unseen. If one or more characters are caught aboard a ship, the crew tries to corner them until the ship’s captain can have words with them. The nimblewrights, they say, are “attractions and
nothing more.” If the characters ask to speak to the owner of the fleet, a sending spell is used to contact Zord, who invites the characters to dine with him aboard the Eyecatcher. Dining with Zardoz
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flying speed of 30 feet, and it can hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. It can’t speak or hear, and it can’t be blinded or deafened. 1b. Waiting Room This
living unseen servants (see appendix A) stand near towel racks, ready to hand out towels to guests. MEETING THE HEADMASTER
Characters who trigger the alarm spell in area 1 are met by the headmaster
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
princes, Yan-C-Bin operates unseen, studying his enemies from afar, ambushing them swiftly, and vanishing before his foes can retaliate. His natural form is an invisible vortex of howling, swirling air 30
feet high and 15 feet wide, but Yan-C-Bin sometimes takes the shape of a gaunt, venerable, dark-skinned human with wispy white hair and glowing white eyes. When he wishes to remain unseen, Yan-C-Bin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guile, and are always looking for ways to expand their influence. SECRETS OF GRACKLSTUGH
Wary outsiders visiting Gracklstugh quickly learn the most important details of life in the city.
Unseen
Sentries. The duergar power of invisibility plays a significant role in their society. The potential presence of unseen spies everywhere enforces honesty among duergar. Slaves rarely, if ever, talk or act
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
mare’s brow.
High above the pool, a furred goblinoid bellows orders from a rocky bluff, marshaling the toad-like creatures against their unseen assailants. A glowing portal floats in the air beside the
block, except she’s a Lawful Good Celestial and can speak Common, Elvish, and Sylvan. Uni is frantically struggling to escape the Net, but she’s too tangled in it to do so alone. As an action, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S13. Main Hall Gentle-sounding music trickles down from above, played on a single stringed instrument by some unseen master. The ground floor is one large, fifty-foot-square room with arched, leaded
. The Abbot is teaching Vasilka the finer points of etiquette. He also intends to teach her how to dance. Vasilka obeys his every command. She can’t speak but lets loose an unholy scream if harmed. If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Withers acts as supervisor for the dwarves and serves as Acererak’s adjunct when the archlich visits the tomb. Using his scrying pool at area 25, Withers can command Omu’s gargoyles and speak to agents on
the surface world. Withers and his crew use the staircase at area 26 to roam unseen through the tomb’s many levels. When their work is done, they retreat to their secret headquarters on level 2 of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 14): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The
Fire
Senses Passive Perception 11
Languages Understands Abyssal, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
move about unseen. Chwingas resemble 6-inch-tall animated dolls with mask-like faces, spindly limbs, and wild hair. Their appearance is sometimes foreshadowed by gentle breezes, the sweet smell of
flowers, dancing fireflies, or snowflakes. They don’t have names and cannot speak. Humanoid Fascination. Chwingas find the trappings of civilization fascinating. They puzzle over creatures that wear armor
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Spells table are added to that feature’s spell list. Mark of Finding Spells Spell Level Spells 1 Faerie Fire, Longstrider 2 Locate Animals or Plants, Mind Spike 3 Clairvoyance, Speak with Plants 4
and Speak with Animals spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast these spells
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inlaid with sixty gemstones worth 10 gp each and weighs 250 pounds. The book contains the following spells: 1st level: alarm, identify, magic missile, shield, thunderwave, unseen servant
2nd level
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Shape ability, and he can’t use his Frightful Presence ability while chained up. While he is muzzled, Felgolos can speak with some difficulty, but the range of his breath weapons is reduced to 5 feet
; +7 to hit with spell attacks):
At will: mage hand, message, prestidigitation, ray of frost
2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
him a wide berth. If any of the characters speak to him, however, the quaggoth replies in urbane Elvish. He explains that he is not, in fact, a quaggoth, but a gold elf prince polymorphed into
allies might do if they learn the truth, and are looking out for each other and their own survival. With their transformations controlled by the unseen cycle of the moon, you can use the twins
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or
, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 10
Languages Understands commands given in any language but can’t speak
CR 7 (XP 2,900; PB
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
speak to any patrons they wish. Long Lunch. The table farthest from the door is occupied by Sigil MacFinn, a tall and strong wagon worker, and his squat friend, a carpenter who goes by the name of