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Returning 35 results for 'unseen storm'.
Other Suggestions:
unseen score
Monsters
Monster Manual
Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify,Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast
Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud or—in the case of the arch-hag Baba Yaga—a hut atop giant chicken legs. The interiors of these
Monsters
Storm King's Thunder
each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen's sword, wall of
wizard, is searching for something more: a long-lost trove of dragon magic, hidden away by her ancestors. Once cloud giants knock storm giants from the pinnacle of the ordning, she plans to use her
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar
Fog Cloud
Grease
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Shield
Silent Image
Sleep
Thunderwave
Unseen
of Warding
Haste
Hypnotic Pattern
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
languages, detect magic, feather fall, find familiar, mage armor, magic missile, shield, unseen servant 25 gp Arcane lock, continual flame, darkvision, invisibility, magic weapon, misty step, rope trick
, suggestion 75 gp Clairvoyance, counterspell, dispel magic, fireball, fly, nondetection, water breathing 150 gp Arcane eye, fabricate, greater invisibility, ice storm, locate creature, polymorph 300 gp Bigby’s hand, cone of cold, modify memory 750 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
languages, detect magic, feather fall, find familiar, mage armor, magic missile, shield, unseen servant 25 gp Arcane lock, continual flame, darkvision, invisibility, magic weapon, misty step, rope trick
, suggestion 75 gp Clairvoyance, counterspell, dispel magic, fireball, fly, nondetection, water breathing 150 gp Arcane eye, fabricate, greater invisibility, ice storm, locate creature, polymorph 300 gp Bigby’s hand, cone of cold, modify memory 750 gp
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar
Fog Cloud
Grease
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Shield
Silent Image
Sleep
Thunderwave
Unseen
of Warding
Haste
Hypnotic Pattern
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Illusion R, M Protection from Evil and Good Abjuration C, M Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Warlock
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Illusion R, M Protection from Evil and Good Abjuration C, M Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Warlock
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Illusion R, M Protection from Evil and Good Abjuration C, M Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Warlock
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Raucous Mesa This chamber was sculpted by faerzress with the side effect of trapping sound. The glow of faerzress shifts across this chamber as if pushed by an unseen wind. It flows toward and
snatches of conversations. The faerzress in this place echoes the sounds produced in Gracklstugh above, creating a storm of noise. A character can use an action to focus on specific sounds but must make
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
attendant will help them only if they help her. A Dran Enterprises cargo ship caught in a raging storm, and which will founder on rocks unless the characters lend the crew a hand. Another cargo ship
whose well-armed crew will finish the characters off in short order unless they make their way through the rigging unseen. A Dran Enterprises pirate crew under attack by undead at a remote dock. An
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
attendant will help them only if they help her. A Dran Enterprises cargo ship caught in a raging storm, and which will founder on rocks unless the characters lend the crew a hand. Another cargo ship
whose well-armed crew will finish the characters off in short order unless they make their way through the rigging unseen. A Dran Enterprises pirate crew under attack by undead at a remote dock. An
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Illusion R, M Protection from Evil and Good Abjuration C, M Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Warlock
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Raucous Mesa This chamber was sculpted by faerzress with the side effect of trapping sound. The glow of faerzress shifts across this chamber as if pushed by an unseen wind. It flows toward and
snatches of conversations. The faerzress in this place echoes the sounds produced in Gracklstugh above, creating a storm of noise. A character can use an action to focus on specific sounds but must make
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment C Tasha’s Hideous Laughter Enchantment C Tenser’s Floating Disk Conjuration R Thunderwave Evocation — Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Wizard Spells Spell
Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud Conjuration C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment C Tasha’s Hideous Laughter Enchantment C Tenser’s Floating Disk Conjuration R Thunderwave Evocation — Unseen Servant Conjuration R Witch Bolt Evocation C Level 2 Wizard Spells Spell
Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud Conjuration C
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
” section). The mind flayer fanatics’ activities beneath Phandalin are invisible for most of this book’s first four chapters. If your players don’t wish to delve into themes of unseen horror, evil
the favor and storm the Redbrands’ lair. In a hidden stronghold beneath an old manor, they find that Iarno “Glasstaff” Albrek, the leader of the Redbrands, is taking his orders from someone called the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
” section). The mind flayer fanatics’ activities beneath Phandalin are invisible for most of this book’s first four chapters. If your players don’t wish to delve into themes of unseen horror, evil
the favor and storm the Redbrands’ lair. In a hidden stronghold beneath an old manor, they find that Iarno “Glasstaff” Albrek, the leader of the Redbrands, is taking his orders from someone called the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Wizard Spells Spell School Special Alter Self Transmutation C Arcane Lock Abjuration M Augury Divination R, M Blindness
Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Wizard Spells Spell School Special Alter Self Transmutation C Arcane Lock Abjuration M Augury Divination R, M Blindness
Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
princes, Yan-C-Bin operates unseen, studying his enemies from afar, ambushing them swiftly, and vanishing before his foes can retaliate. His natural form is an invisible vortex of howling, swirling air 30
feet high and 15 feet wide, but Yan-C-Bin sometimes takes the shape of a gaunt, venerable, dark-skinned human with wispy white hair and glowing white eyes. When he wishes to remain unseen, Yan-C-Bin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
princes, Yan-C-Bin operates unseen, studying his enemies from afar, ambushing them swiftly, and vanishing before his foes can retaliate. His natural form is an invisible vortex of howling, swirling air 30
feet high and 15 feet wide, but Yan-C-Bin sometimes takes the shape of a gaunt, venerable, dark-skinned human with wispy white hair and glowing white eyes. When he wishes to remain unseen, Yan-C-Bin
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Arch-hag Lairs Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud, or—in the case of the arch-hag Baba Yaga—a hut atop giant chicken legs. The interiors of
casting time, and using Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Arch-hag Lairs Each arch-hag creates a magical home, such as a hidden demiplane, a mansion atop a storm cloud, or—in the case of the arch-hag Baba Yaga—a hut atop giant chicken legs. The interiors of
casting time, and using Intelligence as the spellcasting ability (spell save DC 19): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
until destroyed. Only then can the exit portal be found. The party gains one failure point as a result of the time they spent in the maze. Portal 3: Raging Storm The moment you open the door, magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
until destroyed. Only then can the exit portal be found. The party gains one failure point as a result of the time they spent in the maze. Portal 3: Raging Storm The moment you open the door, magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
; +7 to hit with spell attacks):
At will: mage hand, message, prestidigitation, ray of frost
2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe
of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen’s sword, wall of force
Treasure Sansuri’s mask bears an unhappy expression and is worth 250 gp as an art object
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
; +7 to hit with spell attacks):
At will: mage hand, message, prestidigitation, ray of frost
2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe
of invulnerability, haste, hypnotic pattern, ice storm, lightning bolt, Mordenkainen’s sword, wall of force
Treasure Sansuri’s mask bears an unhappy expression and is worth 250 gp as an art object
Magic Items
Infernal Machine Rebuild
storm of rocks and dust to surround you in a 10-foot radius for 1 minute. Each creature hostile to you that enters the area must succeed on a DC 12 Constitution saving throw or take 1d6 bludgeoning
duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.
Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, using Intelligence as the spellcasting ability (spell save DC 14):
At will: dancing lights, mage hand, prestidigitation
2/day each: fireball, mage armor, unseen servant
1/day each: fly
spells, using Intelligence as the spellcasting ability (spell save DC 15):
At will: light, mage hand, message, prestidigitation
2/day each: ice storm, lightning bolt, mage armor
1/day: wall of ice
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inlaid with sixty gemstones worth 10 gp each and weighs 250 pounds. The book contains the following spells: 1st level: alarm, identify, magic missile, shield, thunderwave, unseen servant
2nd level
storm, Leomund’s secret chest, Mordenkainen’s faithful hound, stoneskin
5th level: Bigby’s hand, cloudkill, geas, wall of force
6th level: globe of invulnerability, guards and wards, true seeing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, using Intelligence as the spellcasting ability (spell save DC 14):
At will: dancing lights, mage hand, prestidigitation
2/day each: fireball, mage armor, unseen servant
1/day each: fly
spells, using Intelligence as the spellcasting ability (spell save DC 15):
At will: light, mage hand, message, prestidigitation
2/day each: ice storm, lightning bolt, mage armor
1/day: wall of ice
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inlaid with sixty gemstones worth 10 gp each and weighs 250 pounds. The book contains the following spells: 1st level: alarm, identify, magic missile, shield, thunderwave, unseen servant
2nd level
storm, Leomund’s secret chest, Mordenkainen’s faithful hound, stoneskin
5th level: Bigby’s hand, cloudkill, geas, wall of force
6th level: globe of invulnerability, guards and wards, true seeing