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Returning 5 results for 'unspent speed'.
Other Suggestions:
unspent spell
unseen speed
Magic Items
Bigby Presents: Glory of the Giants
considered a simple melee weapon with the finesse and light properties, and it deals 1d4 slashing damage on a hit. While attuned to the glove, you gain a burrowing speed equal to your walking speed and
blindsight to 15 feet.
Invoking the Rune. As an action, you can invoke the glove’s rune to bolster yourself with the sturdiness of the earth. Spend and roll a number of your unspent Hit Dice up to a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-like steps, giving yourself the following benefits for the duration: Your walking speed increases by 10 feet. You don’t provoke opportunity attacks. You can move through the space of another creature
in that area withers. In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-like steps, giving yourself the following benefits for the duration: Your walking speed increases by 10 feet. You don’t provoke opportunity attacks. You can move through the space of another creature
in that area withers. In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fiend, chaotic evil
Armor Class 25 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 60 ft., fly 120 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
26 (+8)
WIS
only one per round. She also has advantage on saving throws against being knocked unconscious. If she fails a saving throw against an effect that would stun a creature, one of her unspent legendary
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fiend, chaotic evil
Armor Class 25 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 60 ft., fly 120 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
26 (+8)
WIS
only one per round. She also has advantage on saving throws against being knocked unconscious. If she fails a saving throw against an effect that would stun a creature, one of her unspent legendary