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Compendium
- Sources->Monster Manual
U | Monsters Details, lore, and statistics for all monsters in the Monster Manual beginning with the letter "U" are detailed below.
Compendium
- Sources->Basic Rules
U | Monsters
Compendium
- Sources->Monsters of the Multiverse
Monsters: U
Compendium
- Sources->Player's Handbook
U Spells
Compendium
- Sources->Basic Rules
U Spells
Compendium
- Sources->Monsters of the Multiverse
Bestiary (S-U)
Compendium
- Sources->Dungeon Master’s Guide
Magic Items (U-Z)
Compendium
- Sources->Storm King's Thunder
Locations R - U Rassalantar Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much
Compendium
- Sources->Dungeon Master’s Guide
Magic Items (U)
Compendium
- Sources->Curse of Strahd
U. Ruins of Berez Chapter 10 describes the ruins of Berez, a riverside village that is now home to the hag Baba Lysaga.
Compendium
- Sources->Xanathar's Guide to Everything
Items U - W
Compendium
- Sources->Journeys through the Radiant Citadel
pronounced as the ee in seek, o as the o in code, and u as the u in rule. Yeonido Pronunciations Name Pronunciation Bi Chin-Hae bee chin-hay Da Ju-Won dah joo-wan Dae Won-Ha day wan-ha Gwishin gwee
Compendium
- Sources->Curse of Strahd
Areas of Berez The following areas correspond to labels on the map of Berez below. Map 10.1: The Ruins of Berez (Area U)View Player Version
Compendium
- Sources->Basic Rules
(P) Monster Stat Blocks (Q) Monster Stat Blocks (R) Monster Stat Blocks (S) Monster Stat Blocks (T) Monster Stat Blocks (U) Monster Stat Blocks (V) Monster Stat Blocks (W) Monster Stat Blocks (X) Monster Stat Blocks (Y) Monster Stat Blocks (Z)
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
mithral shaped like a U in one pocket. This key is one of six required to activate the weapon of mass disintegration in area 37.
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). The mirror is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: If a creature
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Curse of Strahd
Richten’s Tower on Lake Baratok (area V). The southeast branch wends gently downward as it follows the river into a valley. This trail eventually ends at the mostly abandoned riverside burg of Berez (area U).
Compendium
- Sources->Monster Manual
Umber Hulk An abominable horror from deep beneath the earth, an umber hulk burrows into cave complexes, dungeons, or Underdark settlements in search of food. Those lucky enough to survive an umber
Compendium
- Sources->Curse of Strahd
Barovia, he urges the characters to travel to Berez (area U) and Yester Hill (area Y) to retrieve two of them. He has no idea what happened to the third gem. Davian’s group includes the following
Compendium
- Sources->Tyranny of Dragons
3. Longhouses The lizardfolk warriors live in these longhouses. The longhouses are made from reeds bound into long, thick bundles and bent into upside-down, U-shaped ribs. The spaces between the ribs
Compendium
- Sources->Hoard of the Dragon Queen
3. Longhouses The lizardfolk warriors live in these longhouses. The longhouses are made from reeds bound into long, thick bundles and bent into upside-down, U-shaped ribs. The spaces between the ribs
Compendium
- Sources->Monster Manual
Unicorn Unicorns dwell in enchanted forests. Unrelated to the horses it resembles, a unicorn is a celestial creature that wanders sylvan realms, its white form glimmering like starlight. A unicorn’s
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
around the room): an upside-down Y, a backward J with a small loop at the top, an upside-down F, an upside-down U, a V with a small loop at the bottom, and an H missing its top left stem. When the six
Compendium
- Sources->Van Richten’s Guide to Ravenloft
Dranzorg: “HELP U … UNDER PORCH”. The planchette then moves to the sword symbol. Dranzorg is trying to win trust by leading the party to his lost weapon buried in area 1. Mara Silvra: “EVICT THE CHIMNEY
Compendium
- Sources->Dungeon Master’s Guide
Wand of Polymorph Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save
Compendium
- Sources->Monsters of the Multiverse
Sea Spawn Many of the stories sung as sea chanteys and recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea
Compendium
- Sources->Monsters of the Multiverse
Shadar-kai In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that
Compendium
- Sources->Monsters of the Multiverse
Shoosuva A shoosuva is a hyena-demon gifted by Yeenoghu (appears in this book) to an especially powerful worshiper (typically a fang of Yeenoghu; see the Monster Manual). A shoosuva manifests shortly
Compendium
- Sources->Curse of Strahd
Q13. Chapel of Morning Cracked wooden pillars support a wooden, U-shaped balcony that overhangs this stone-walled chapel. Narrow archways lead to spiral staircases that curl up to the balcony, and a
Compendium
- Sources->Dungeon Master’s Guide
Vicious Weapon Weapon (any), rare When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Vorpal Sword
Vicious Weapon
Compendium
- Sources->Dungeon Master’s Guide
Wand of Secrets Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and
Compendium
- Sources->Dungeon Master’s Guide
Wand of Web Wand, uncommon (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it
Compendium
- Sources->Monsters of the Multiverse
Skull Lord Skull lords have claimed vast regions of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of the undying in a bid to
Compendium
- Sources->Monsters of the Multiverse
Stone Giant Dreamwalker The surface of the world is an alien realm to stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s