Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 17 results for 'vampires touch'.
Other Suggestions:
vampire touch
vampires though
Monsters
Eberron: Rising from the Last War
). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic
, prismatic spray
8th level (1 slot): incendiary cloud, maze
9th level (1 slot): power word kill, time stopChill Touch (Cantrip). Ranged Spell Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit
Classes
Dungeon Master’s Guide (2014)
necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or
Morgion), and the underworld (Hades and Hel).
Death Domain Spells
Cleric Level
Spells
3rd
blindness/deafness, false life, ray of enfeeblement, ray of sickness
5th
animate dead, vampiric touch
7th
blight, death ward
9th
antilife shell, cloudkill
Classes
Dungeon Master’s Guide (2014)
necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or
5th
animate dead, vampiric touch
7th
blight, death ward
9th
antilife shell, cloudkill
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
Vampires “I am The Ancient, I am The Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a just god, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
Vampires “I am The Ancient, I am The Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a just god, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison
dead, vampiric touch 7th blight, death ward 9th antilife shell, cloudkill Bonus Proficiency When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons. Reaper At
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison
dead, vampiric touch 7th blight, death ward 9th antilife shell, cloudkill Bonus Proficiency When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons. Reaper At
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ghast Gravecaller Ghast gravecallers wield fell magic and converse with corpses. They might pose as liches or vampires. Ghast Gravecaller Medium Undead, Chaotic Evil
AC 16 Initiative +3 (13)
HP
its turn inside an object.
Actions
Multiattack. The ghost makes two Withering Touch attacks.
Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.
Etherealness
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ghast Gravecaller Ghast gravecallers wield fell magic and converse with corpses. They might pose as liches or vampires. Ghast Gravecaller Medium Undead, Chaotic Evil
AC 16 Initiative +3 (13)
HP
its turn inside an object.
Actions
Multiattack. The ghost makes two Withering Touch attacks.
Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.
Etherealness
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
H13. Icicle-Filled Cave This cavern has a ten-foot-high ceiling covered with icicles that nearly touch the floor, forming thin stalactites. Several of these icicles have been broken off, leaving
trait to cling to the walls and pounce on the first character to enter their lair. The vampires fight until two or more of their number are slain, whereupon the rest retreat to area H19 to make their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
H13. Icicle-Filled Cave This cavern has a ten-foot-high ceiling covered with icicles that nearly touch the floor, forming thin stalactites. Several of these icicles have been broken off, leaving
trait to cling to the walls and pounce on the first character to enter their lair. The vampires fight until two or more of their number are slain, whereupon the rest retreat to area H19 to make their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Vampires Vampire Familiar Medium or Small Humanoid, Neutral Evil
AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex
Senses Blindsight 30 ft.; Passive Perception 6
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Multiattack. The fungus makes two Rotting Touch attacks.
Rotting Touch. Melee Attack Roll: +2, reach
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Vampires Vampire Familiar Medium or Small Humanoid, Neutral Evil
AC 15 Initiative +5 (15)
HP 65 (10d8 + 20)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex
Senses Blindsight 30 ft.; Passive Perception 6
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Multiattack. The fungus makes two Rotting Touch attacks.
Rotting Touch. Melee Attack Roll: +2, reach
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
legion of undead and that she maintains a court of vampires and ghosts in her palace of ice. Other tales claim that when anyone dies in Lhazaar, Illmarrow chooses whether to take their soul before it
20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
legion of undead and that she maintains a court of vampires and ghosts in her palace of ice. Other tales claim that when anyone dies in Lhazaar, Illmarrow chooses whether to take their soul before it
20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sunlight (such as vampires) have disadvantage on all ability checks, attack rolls, and saving throws while inside this crypt. Treasure. Draped around the neck of the skeleton is a sun-shaped holy
place built by healers, in a village called Krezk. When all turns to darkness, touch this holy symbol to the grave to summon the light and find a treasure long lost.” The message refers to a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sunlight (such as vampires) have disadvantage on all ability checks, attack rolls, and saving throws while inside this crypt. Treasure. Draped around the neck of the skeleton is a sun-shaped holy
place built by healers, in a village called Krezk. When all turns to darkness, touch this holy symbol to the grave to summon the light and find a treasure long lost.” The message refers to a