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Returning 11 results for 'various vecna'.
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various veins
Monsters
Vecna: Eve of Ruin
. Tasha went on to create various spells, including Tasha’s Hideous Laughter, and her magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used
When Zybilna received Alustriel Silverhand’s summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha’s friendship with Alustriel, Zybilna
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
various times throughout the interim period, the characters are reminded that they’re metaphysically linked to Vecna. However you narrate this, make it clear that there’s something supernatural about this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
circle disbanded after it stopped an uprising organized by Vecna. That development fueled Mordenkainen’s lifelong hatred of the lich.
Mordenkainen travels the multiverse while following his academic
whims. The wizard owns a home called the Tower of Urm, which pops into existence in Avernus when Mordenkainen visits to study how the Nine Hells affect various schools of magic.
David Auden nash
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Greyhawk The gods of Greyhawk come from at least four different pantheons, representing the faiths of the various ethnic groups that populated the continent of Oerik over the ages. As a result
, goddess of hills and mountains LG Life, War Mountain with a circle at its heart Vecna, god of evil secrets NE Knowledge Hand with eye in the palm Wee Jas, goddess of magic and death LN Death, Knowledge Red skull in front of fireball
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
nobly and in the cause of justice. People in most D&D worlds are polytheistic, honoring deities of their own and acknowledging pantheons of other cultures. Individuals pay homage to various gods
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
its ramparts — undead guards in various states of decay.
Arkhan the Cruel has claimed this tower as his base. Here, with the help of a tortle death-priest of Tiamat named Krull, the dragonborn
warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inscrutable game, the rules of which are known only to her and the Lady of Pain. Others suggest that she is balancing the multiverse by having mortals complete various tasks, and some say that it is
Vecna. Vecna has long coveted her ability over knowledge and souls; to steal souls would give him the ability to amass an army of the dead large enough to conquer the Shadowfell and turn it into his own
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depth of the rocks and various decks of the ship are noted on map A.6. Light. The exposed decks of the Marshal and areas outside the ship are brightly lit by the sun during the day and dimly lit by the
check. This cabin contains fifteen watertight crates of various sizes, which hold hundreds of copies of St. Cuthbert and Common Sense, a short book used to explain the tenets of the deity’s faith to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil’s name A powerful artifact, such as the Hand of Vecna or the Sword of Zariel Contract Forms The Contract Forms table has examples of different forms of infernal contracts. The sections that follow
the table describe the various contracts and the means by which they can be destroyed and voided. Contract Forms d6 Contract Form
1 Baby dolls
2 Damned wretch
3 Infernal scroll
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
tomb. Bookshelves carrying various tomes and scholarly implements stand against the walls. At the center is a stone, gold-painted sarcophagus, the sides of which bear a beautiful relief carving of two
the symbol of Vecna, a powerful lich and god of secrets known and feared on many worlds. Any loud noises here awaken the cultists in area N13, who investigate at once. N13: Cultist Quarters If the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
1 Worm 1d3 wriggling, indifferent, Tiny larvae (see the Dungeon Master’s Guide) Dimensional shackles 2 Tooth 1d4 + 1 teeth from various animals and strangers Spell scroll of polymorph 3 Ring Gold
damage dealt to the participant Necklace of fireballs F5: Table Games Various games take place at velvet-lined tables in this open area. Three games are detailed below; at your discretion, Fortune’s