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Returning 35 results for '环球体育app官网入口7(网址:qmh8.com)环球体育app官网入口7_环球体育app官网入口7_环球体育app官网入口7_环球体育app官网入口7_环球体育app官网入口7环球体育app官网入口7_环球体育app官网入口7_环球体育app官网入口7_DWgF31hhD'.
Compendium
- Sources->Tyranny of Dragons
7. Storeroom The cult keeps considerable quantities of food and alcohol here. Judging by the volume of these stores, Neronvain is planning a long series of assaults against the elves of the Misty
Compendium
- Sources->Storm King's Thunder
7. Watermaster This room faces the docks and contains a bedroll, a barrel of fish, and two crates of rations. A fishing pole leans in the corner near the bedroll. A male hobgoblin calling himself the
Compendium
- Sources->Tasha’s Cauldron of Everything
7. Concentration As soon as you start casting a spell or using a special ability that requires concentration, your concentration on another effect ends instantly.
Compendium
- Sources->Tyranny of Dragons
7. Kitchen There is a door out to the drake kennels (area 2) and stables (area 3) here. This spacious kitchen is a hive of activity. A large stove against one wall contains a roaring fire with a
Compendium
- Sources->Monsters of the Multiverse
Challenge 7 Air elemental myrmidon
Armanite
Bheur hag
Black abishai
Dhergoloth
Draegloth
Earth elemental myrmidon
Fire elemental myrmidon
Korred
Lost sorrowsworn
Maurezhi
Shadar-kai shadow dancer
Venom troll
Warlock of the Fiend
Water elemental myrmidon
Compendium
- Sources->Rise of Tiamat
7. Storeroom The cult keeps considerable quantities of food and alcohol here. Judging by the volume of these stores, Neronvain is planning a long series of assaults against the elves of the Misty
Compendium
- Sources->Tomb of Annihilation Supplement
7. Gong A gong of beaten bronze wrapped in stitched lizard hide stands in the middle of the fort. A mallet hangs from the post it’s attached to. The tortles of Ahoyhoy use a simple set of gong
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
7. Workroom The door to this room is slightly ajar. Peering out from within is Cephalossk, the mind flayer arcanist. It has been too long since the mind flayer has fed on a fresh brain, but it’s
Compendium
- Sources->Hoard of the Dragon Queen
7. Kitchen There is a door out to the drake kennels (area 2) and well (area 3) here. This spacious kitchen is a hive of activity. A large stove against one wall contains a roaring fire with a
Compendium
- Sources->Van Richten’s Guide to Ravenloft
7. Conservatory Desiccated vines sprawl across the tables and foggy glass walls of this conservatory. Rusted gardening tools and pots of barren soil lie scattered across sturdy wooden tables.
This
Compendium
- Sources->Waterdeep: Dragon Heist
Encounter 7: Old Tower The characters face enemies in a dilapidated tower built by some half-forgotten Waterdavian mage hundreds of years ago. It has the following features: All doors are unlocked
except the one to area O5. The rooms have 15-foot-high ceilings, with 7-foot-high doorways connecting them. The tower is brightly lit by continual flame spells cast on wall sconces.
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
7. Derelict Shrine An incomplete statue partially hewn from marble stands in the middle of the area. The stone is carved into the rough shape of the god Torm. Someone who succeeds on a DC 15
Compendium
- Sources->Curse of Strahd
7. Servants’ Room An undecorated bedroom (area 7A) contains a pair of beds with straw-stuffed mattresses. At the foot of each bed is an empty footlocker. Tidy servants’ uniforms hang from hooks in
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
7. Anti-Illithid Defense Two crystal golems (see “Crystal Golems”) guard this room. They attack any creature that enters this area unescorted by a githyanki, a crystal golem, or a red dragon. If
Compendium
- Sources->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 7: Trust Issues To save their world from the Xaryxian Empire, the characters embarked on a dangerous voyage across Wildspace. Along the way, they joined forces with a giff commodore, helped a
Compendium
- Sources->Lost Mine of Phandelver
7. Twin Pools Cave If the goblins have drained either pool to flood the passage, adjust the following boxed text accordingly. This cavern is half filled with two large pools of water. A narrow
Compendium
- Sources->Out of the Abyss
7. Entry Chamber This cavern rises to a height of 50 feet and contains many stalagmites and stalactites. A purple worm tunnel leads out into the Wormwrithings through this area, but the tunnel’s
Compendium
- Sources->Tyranny of Dragons
7. Hall of Giants The bodies of some of the frost giants Arauthator has fought and killed over the centuries are on display in this chamber, frozen into crystal-clear ice walls. Visibility at this
Compendium
- Sources->Rrakkma
Area 7. Clergy Quarters
Compendium
- Sources->Hoard of the Dragon Queen
Chapter 7: Hunting Lodge Characters who follow Wyrmspeaker Rezmir or Azbara Jos with the aid of the teleportation circle in Castle Naerytar’s dungeon are deposited high in the Greypeak Mountains
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
7. Bugbear Barracks Sixty bugbears inhabit this two-story stone building.
Compendium
- Sources->Hoard of the Dragon Queen
7. Ardred Briferhew’s Room The commander of the hired guards has this small room to himself. There is nothing remarkable about it.
Compendium
- Sources->Tyranny of Dragons
7. Secondary Treasure Chamber Art objects, valuable books, fine linen, crystalware, and especially fragile magic items are stored here less haphazardly than in area 6, piled carefully on shelves and tables.
Compendium
- Sources->Out of the Abyss
7. Troglodyte Outpost H’Slaat stationed four troglodytes here to watch for any of S’Slaar’s forces that might try to make their way into attack position through the outer caverns. These guards are
Compendium
- Sources->Tomb of Annihilation
7. Evil Oracle Steam rises from a stone basin filled with viscous black and purple liquid. Three serpentine creatures surround the pool. Each has the head and upper body of a dark-skinned woman and
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
7. Mad Wizard’s Retreat A human wizard, the lone survivor of an expedition to the Underdark, has taken refuge in this 30-foot-high cave. The cave contains the following: Light. Phosphorescent moss
Compendium
- Sources->Infernal Machine Rebuild
7. Storage Area This is a general storage area for the temple, holding crates, sacks, and barrels filled with typical goods in support of temple operations (foodstuffs, cloth, oil, tools, and so
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
7. Githyanki Stronghold Two githyanki knights and eight githyanki warriors are stationed here. These githyanki are alert and won’t give up their stronghold without a fight. Yaveklar, the knight in
Compendium
- Sources->Rise of Tiamat
7. Gorgon Maze As they follow the path, the characters are drawn into a maze within the larger maze of the magical garden. The curving path you follow suddenly twists to reveal a proper maze cut out
Compendium
- Sources->Ghosts of Saltmarsh
Chapter 7: Tammeraut’s Fate Five years ago, a hermitage devoted to the contemplation of nature was established in an abandoned island fortress, once the site of a beacon meant to warn against
Compendium
- Sources->Tyranny of Dragons
7. Lower Courtyard The upper courtyard (area 16) partially overhangs the lower courtyard, held aloft by gigantic arches of ice. At night, the lower courtyard is heavily obscured by fog to a height of
Compendium
- Sources->Tyranny of Dragons
7. Gorgon Maze As they follow the path, the characters are drawn into a maze within the larger maze of the magical garden. The curving path you follow suddenly twists to reveal a proper maze cut out
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
7. Crypt Raiders This 12-foot-high cave contains six duergar, three males and three females, who have come up from level 21 to loot the shrine of Laduguer (area 6c). The male duergar are Klom
Compendium
- Sources->Tyranny of Dragons
Chapter 7: Hunting Lodge Characters who follow Wyrmspeaker Rezmir or Azbara Jos with the aid of the teleportation circle in Castle Naerytar’s dungeon are deposited high in the Greypeak Mountains
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
7. Silt Pit Carved into the floor where the northeast tunnel meets this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.