Dungeon Master’s Guide (2024)
An essential resource with real-world advice for running D&D sessions for The World’s Greatest Roleplaying Game.
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Contents
Chapter 1: The Basics
- What Does a DM Do?
 - Things You Need
 - Preparing a Session
 - How to Run a Session
 - Example of Play
 - Every DM Is Unique
 - Ensuring Fun for All
 - Mutual Respect
 - Respect for the Players
 - Respect for the DM
 
Chapter 2: Running the Game
- Know Your Players
 - Group Size
 - Multiple DMs
 - Narration
 - Resolving Outcomes
 - Ability Checks
 - Attack Rolls
 - Saving Throws
 - Difficulty Class
 - Advantage and Disadvantage
 - Consequences
 - Improvising Damage
 - Improvising Answers
 - Running Social Interaction
 - Running Exploration
 - Running Combat
 - Character Advancement
 
Chapter 3: DM’s Toolbox
- Alignment
 - Chases
 - Creating a Background
 - Creating a Creature
 - Creating a Magic Item
 - Creating a Spell
 - Curses and Magical Contagions
 - Death
 - Doors
 - Dungeons
 - Environmental Effects
 - Fear and Mental Stress
 - Firearms and Explosives
 - Gods and Other Powers
 - Hazards
 - Marks of Prestige
 - Mobs
 - Nonplayer Characters
 - Poison
 - Renown
 - Settlements
 - Siege Equipment
 - Supernatural Gifts
 - Traps
 
Chapter 4: Creating Adventures
- Step-by-Step Adventures
 - Lay Out the Premise
 - Draw In the Players
 - Plan Encounters
 - Social Interaction Encounters
 - Exploration Encounters
 - Combat Encounters
 - Bring It to an End
 - Adventure Rewards
 - Adventure Examples
 - Level 1: The Fouled Stream
 - Level 2: Miner Difficulties
 - Level 3: The Winged God
 - Level 5: Horns of the Beast
 - Level 7: Boreal Ball
 
Chapter 5: Creating Campaigns
- Step-by-Step Campaigns
 - Your Campaign Journal
 - Campaign Premise
 - Campaign Characters
 - Campaign Conflicts
 - Flavors of Fantasy
 - Campaign Setting
 - Campaign Start
 - Plan Adventures
 - Ending a Campaign
 
Greyhawk
Chapter 6: Cosmology
Chapter 7: Treasure
- Treasure Themes
 - Coins
 - Trade Bars
 - Trade Goods
 - Gemstones
 - Art Objects
 - Magic Items
 - Magic Item Categories
 - Magic Item Rarity
 - Awarding Magic Items
 - Magic Item Resilience
 - Crafting Magic Items
 - Artifacts
 - Sentient Magic Items
 
Magic Items A–Z
Random Magic Items
Chapter 8: Bastions
- Gaining a Bastion
 - Bastion Turns
 - Bastion Map
 - Basic Facilities
 - Special Facilities
 - Bastion Orders
 - Special Facility Descriptions
 - Bastion Events
 - Fall of a Bastion
 






