Homebrew Ent Species Details
The magic of the world has granted sentience to the trees of the land.
Ent Traits
Your ent character gains traits that enable it to cope with the perils of a savage world.Ability Score Increase
Your Wisdom score increases by 2, your Dexterity increases by 1, and your Constitution score increases by 1.
Age
Young ents are rooted to the ground for roughly 8 months before learning to walk on two legs. They reach adulthood by the age of 80 and live an average of 300 years.
Alignment
Ents tend to lead orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are neutral good. A few can be selfish and greedy, tending more toward evil, but it’s unusual for a ent to shuck off order in favor of chaos.
Size
Ent adults stand 10 to 16 feet tall and average 600 pounds. Your size is Large.
Speed
Your base walking speed is 50 feet.
Natural Armor
Due to the shape of your body, you are ill-suited to wearing armor. Your bark provides ample protection, however; it gives you a base AC of 17 + (your Wisdom modifier). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Languages
You can speak, read, and write Elvish and Common.
Mystical Hardening
At level 5, you have learned to channel mystical energy that flows within you and add your proficiency bonus to your AC for 1 minute. You can do this a number of times up to your proficiency bonus per long rest.
Force of Nature
The natural connection you have to the mystic arts grants you two additional attack capabilities:
Branch Launcher (Ranged). You gain ability to attack your enemies from a distance with your branches. You gain a ranged attack (DEX) that deals 1d12 piercing damage. The number of branches you can fire increases when you reach higher levels: two branches at 5th level, three branches at 11th level, and four branches at 17th level. You can direct the branches at the same target or at different ones. Make a separate attack roll for each branch.
Stump (Melee). You gain the ability to physically impose your natural fury on your foes. You gain a melee weapon attack (DEX) that deals 1d8 force damage. Any creatures within range must make a DEX saving throw (DC = 10 + WIS mod + Prof Bonus) or be knocked prone. This attacks damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)
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