Homebrew Ent Species Details

The magic of the world has granted sentience to the trees of the land.

Ent Traits

Your ent character gains traits that enable it to cope with the perils of a savage world.

Ability Score Increase

Your Wisdom score increases by 2, your Dexterity increases by 1, and your Constitution score increases by 1.

Age

Young ents are rooted to the ground for roughly 8 months before learning to walk on two legs. They reach adulthood by the age of 80 and live an average of 300 years.

Alignment

Ents tend to lead orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are neutral good. A few can be selfish and greedy, tending more toward evil, but it’s unusual for a ent to shuck off order in favor of chaos.

Size

Ent adults stand 10 to 16 feet tall and average 600 pounds. Your size is Large.

Speed

Your base walking speed is 50 feet.

Natural Armor

Due to the shape of your body, you are ill-suited to wearing armor. Your bark provides ample protection, however; it gives you a base AC of 17 + (your Wisdom modifier). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Languages

You can speak, read, and write Elvish and Common.

Mystical Hardening

At level 5, you have learned to channel mystical energy that flows within you and add your proficiency bonus to your AC for 1 minute. You can do this a number of times up to your proficiency bonus per long rest.

Force of Nature

The natural connection you have to the mystic arts grants you two additional attack capabilities:

Branch Launcher (Ranged). You gain ability to attack your enemies from a distance with your branches. You gain a ranged attack (DEX) that deals 1d12 piercing damage. The number of branches you can fire increases when you reach higher levels: two branches at 5th level, three branches at 11th level, and four branches at 17th level. You can direct the branches at the same target or at different ones. Make a separate attack roll for each branch.

Stump (Melee). You gain the ability to physically impose your natural fury on your foes. You gain a melee weapon attack (DEX) that deals 1d8 force damage. Any creatures within range must make a DEX saving throw (DC = 10 + WIS mod + Prof Bonus) or be knocked prone. This attacks damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)

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