Homebrew Ghost Species Details
You died. Unfinished business. Ghosts, ya know?
Ghost Traits
Boo!Ability Score Increase
Your Dexterity score increases by 2 and one other ability score of your choice increases by 1.
Age
You appear the same age as you did when you died. You are immune to magical aging effects.
Alignment
While many ghosts retain the alignment they had in life, some are tormented by the many years spent drifting aimlessly and may tend towards a chaotic evil alignment.
Size
You are the same size that you were in life.
Speed
Your base movement speed is 30 feet. You can choose to float or walk, however, you cannot float no more than 5 feet off the ground. While hovering, you will not trigger floor traps.
Languages
Whatever languages you knew during life.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of the color chosen for your ghost.
Stealth
Due to you not being a physical creature, you make hardly any noise. You have proficiency in the stealth skill.
Color
Each ghost’s eyes give off a dim light. The color chosen is also the color associated with any “ghostly” action you take. This has no effect on your stats or gameplay.
Water
As a ghost you cannot cross moving bodies of water, an unseen force prevents it.
Death Resilience
You gain resistance to necrotic damage because of your death resilience.
Cause of Death
Ghosts are immune to whatever damage caused them to die. For example, a ghost that was electrocuted will be immune to lightning damage. A ghost that was clubbed to death will be immune to bludgeoning damage.
Ghost Step
You can move through other creatures and objects other than physical barriers (such as walls or ceilings) as if they were difficult terrain. Once per short rest, you may pass through up to 10 feet of physical barriers (treating them as difficult terrain) as a part of movement. You take 1d10 force damage if you end your turn inside an object or barrier, and are immediately ejected to the closest available space if within a barrier.
Armor
You can't use armor of any kind, with your AC being 10 + your charisma modifier + your dexterity modifier.
Unfinished Business
You put your unfinished business above all else as a priority.