Homebrew Ender Species Details
In the Apocalypse Now campaign, a modern-day world in the midst of an eldritch horror apocalypse, the Tiefling as a race is substituted for the Ender. Becoming an Ender is dangerous, and rare, but surviving the infection that brings the change will increase the person's awareness of the horrors of the world, though it should be noted, the door can swing both ways.
Within the campaign, players are restricted to Humans when creating characters at first. Through the story, usually in the second chapter, they can change their race to their preference, except for the Ender, who is transformed through pain and suffering. Humans can be transformed to an Ender when they are infected from an attack by an eldritch horror or the Horrific Bite of a Shambling Dead, and make a successful death save. Players can choose whether or not to allow the transformation to happen.
Enders do not maintain the Charisma bonus or fire resistance, but gain the Vision of the Enders ability to sense horrors in a 60-foot radius (3 times per long rest, concentration for up to 10 minutes), and an immunity to further infection from horrors and shamblers.
Ender Traits
Enders know when the horrors are approaching. Best to heed them.Vision of the Enders
Your transformation has altered your senses, granting you the ability to sense horrors and shambling dead in a 60-foot radius (3 times per long rest, concentration for up to 10 minutes).
Ability Score Increase
Your Intelligence score increases by 1.
Age
Enders mature at the same rate as humans but live a few years longer.
Size
Enders are about the same size and build as they were as a human. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your transformation, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Infection Immunity
You have immunity to the disease that creates the Shambling Dead.
Horrific Survivor
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write all languages you knew as a human.
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Posted Apr 17, 2022This is for my modern apocalyptic campaign world, which is a mix of Cthulhu mythos and the Dark•Matter (Alternity/d20 Modern) concepts. During the campaign, if a PC is infected by a horror or a shambling dead (see my other published homebrew options), and get to roll a death save (and succeed!), they have a choice to transform into an Ender. Players shouldn't actually want to become infected, as there's still a chance to fail those saves, but if they do survive, an Ender can give the party an edge against the darkness.
Shambling Dead - Monsters - Homebrew - D&D Beyond (dndbeyond.com)