Homebrew Ghost Species Details
A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life.
Unfinished Business. A ghost yearns to complete some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead.
The surest way to rid an area of a ghost is to resolve its unfinished business. A ghost can be destroyed more easily by invoking a weakness tied to its former life. The ghost of a person tortured to death might be killed again by the implements of that torture. The ghost of a gardener might become more vulnerable when exposed to a potent floral fragrance.
Ghostly Manifestations. Sensations of profound sadness, loneliness, and unfulfilled yearning emanate from places where ghostly hauntings occur. Strange sounds or unnatural silences create an unsettling atmosphere. Cold spots settle in rooms that have roaring fires. A choking stench might seep into the area, inanimate objects might move of their own accord, and corpses might rise from the grave. The ghost has no control over these manifestations; they simply occur.
Undead Nature. A ghost doesn’t require air, food, drink, or sleep.
Ghost Traits
Your undead form manifests in a variety of traits.Ability Score Increase
Choose one ability score to increase by 2 and one ability score to increase by one, or choose three ability scores to increase by 1.
Dead Immortality
You do not age. Given time, the necromantic energies that sustain you will heal most wounds you take at approximately the same rate as a mortal, and your hit dice function as normal.
Past Life
Choose another living race besides this one. Before your death, you were a member of this race and appear as an undead version of it. Your size and height are the same as a typical member of that race.
Ghostly Movement
You have a flying speed equal half your movement speed rounded up to the nearest multiple of 5.
Undead
Raised from the dead as a being of undeath, you count as an undead creature for all spells and abilities that affect undead. You are immune to disease and treat exhaustion as if it was one level less. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Darkvision
Through the necromantic energy animating you, you are able to perceive with greater clarity that which lurks in the darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write any language available to the race you chose for your Past Life.
Bloodless
You are immune to poison damage and the poisoned condition.
Withering Touch
Your unholy touch saps the strength of those subject to it.
You have proficiency with you unarmed strike and any damage dealt by it is necrotic.
Incorporeal Stride
You can move through other creatures and objects other than walls or ceilings as if they were difficult terrain.
Once per turn, as part of your move action, you can choose to pass through up to 10 feet of solid walls as if they were difficult terrain. If you end your turn inside and object, wall, or another creature's space, you are immediately ejected to the closest available space and suffer 1d10 force damage per 5 feet moved. You can use this feature of your incorporeal stride a number of times equal to your proficiency bonus and regain all expended uses over a long rest.
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Posted Oct 29, 2023yo! thank you! this is pretty balanced!