Homebrew Dwelf Species Details
Dwelves, also known as Half-Elf and Half-Dwarf. They carry ancestry that hails to both races, but fit neither category fully. Their presence is a rare, but a welcome one hailing superior traits that are often found within the lineage of both mother and father alike.
To most, including elves and dwarves, dwelves look human. Due to the mixture of rugged and large dwarven features with that of the narrow and elegant elves, a common dwelf usually ends up looking rounder and softer, almost childlike in nature. They range from 4 feet to 7 feet tall and weigh about as much as any human.
They tend to appear with mostly normal human body types while leaning towards the curvy side. Males and females are typically the same average weight and height and have an equal chance of growing extra body hair, with a slight chance of growing facial hair.
Dwelves' coloration of course includes the normal human range and also includes skin in shades of copper, bronze, other earth tones and occasionally an almost bluish-white or reddish pale, and eyes like pools of liquid gold or silver. Hair can come in black, gray, brown, red, gold, greenish or blueish hair, though usually never as sleek as a parent elf's. They could favor bright colored fanciful clothes, or more practical comfortable dwarven attire, and anything in between depending on the dwelf.
Dwelf Traits
Dwelves have the grace of the Elves and the resolve of the Dwarves.Ability Score Increase
One ability score of your choice increases by 2, and two other ability scores of your choice increase by 1.
Age
Dwelves mature at a slower rate than humans, but they’re considered young until they reach the age of 70. On average, they live about 500 to 750 years.
Size
Dwelves vary in the sizes between elves and dwarves, ranging from 4 to 7 feet tall. Your size is Medium. You can be of either stocky, or tall and lean build.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your dwarf and elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dual Heritage
You Dwarven heritage allows you suppress that which would sicken you, your fey ancestry gives you a better chance to shrug off charms
Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage.
Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance
Much like there elven ancestors, dwelves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 6 hours of sleep. But, if instead you sleep you become even more rejuvenated.
Skill Versatility
You gain proficiency in two skills of your choice.
Languages
You can speak, read, and write Common, Elvish and Dwarvish.