Homebrew Arachnid-Kin(Rework) Species Details
The Arachnid-Kin have unknown origins but most theorize that they are the result of Drider and human mating at some point in the past. Either way, they Arachnid-Kin keep many of the same spider qualities as the Drider and some new ones such as multiple eyes and arms that sprout from the back around the shoulder blades. They are very dexterous with these arms but they are more than able of blocking attacks with them due to a naturally grown carapace that acts as a built in armor around the arms and legs.
However they suffer from poor eyesight and rely heavily on their tremor sense in order to see anything with detail. But many have been known to wear glasses that counteract this disadvantage.
Arachnid-Kin(Rework) Traits
Arachnid-Kin TraitsAge
Arachnid-Kin mature quickly becoming adults at the age of 2 or 3 and having lifespans up to 400-800.
Speed
Your base walking speed is 45 feet.
Alignment
Arachnid-Kin tend to fall into nuetral forms of all sides. They all tend to be rather merciless to their targets or people who get in their way
Spider Sight
Arachnid-Kin tend to have poor eyesight but make up for it with powerful temorsense. Due to this, they have advantage on blinding checks but disadvantage of deafen checks and if they are deafened they lose their tremorsense until the effect wears off
Webbing
You can cast the spell web 5 times . Wisdom is your spellcasting ability for this spell. Once you do so, you can't cast it again until you finish a long rest. Due to using webbing very often in their lives, they have learned to use the spell in unique ways. They can use a cast of Web to: Slow their fall and stabilize allies
Spider Walk
You have a climb speed equal to your walking speed. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, you ignore movement restrictions caused by webbing.
Languages
You can speak, read, and write Common and Undercommon. You also have access to Insectavoxian, a language used by Arachnid-Kin or other Insect like speices that consists of click and growls from the mandibles.
Gift from the Spiders
You gain proficiency in one skill of your choice, from: Acrobatics, Intimidation, or Survival.
They also gain resistance to Poison
Carapace
The hardened natural armor that covers the arms and legs of the Arachnid-kin give them +2 AC when wearing light armor
6 Arms
Due to having 6 arms, Arachnid-kin may do up to 2 extra attacks with light one handed weapons a turn. However they can only do the 2 extra attacks when they have 4+ arms free. If they have 3 arms free it's only 1 extra attack and no extra attack if 2 arms are free
You may equip up to 4 light weapons on your person at a time
Unarmed Attacks
As an Arachnid-Kin you have a poison bite attack(DC 13) that paralyzes the target if they fail. You also have an unarmed claw attack
Restrictions
As an Arachnid-Kin, you can only wear up to Light Armor and cannot use weapons with the Heavy Property.
Charming
Arachnid-Kin are an entirely female race and are unattracted to men. As such, female charisma rolls against them are at advantage but male charisma roll against them are at disadvantage.
Animalistic Scent
The lack of sight and being animalistic in nature grants Arachnid-kin a powerful sense of smell which they can use to sense things others cannot
Advantage on perception checks using scent
Feeding
Due to their high metabolisms, they must eat double rations daily. This can come from food or raw meat(Animal, humanoid, etc)
Speed, Grace or Smarts
They also gain a +2 to Dexterity and a +1 to either Charisma or Intelligence